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       <dc:date>2026-04-09T07:00:55+00:00</dc:date>
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        <title>PMC Editing Wiki</title>
        <link>https://pmc.editing.wiki/</link>
        <url>https://pmc.editing.wiki/lib/exe/fetch.php?media=wiki:dokuwiki.svg</url>
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    <item rdf:about="https://pmc.editing.wiki/doku.php?id=tools:l3dt:attributes-map-rgb-colors&amp;rev=1656172606&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-25T15:56:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>attributes-map-rgb-colors</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:l3dt:attributes-map-rgb-colors&amp;rev=1656172606&amp;do=diff</link>
        <description>L3DT Attributes Map / Mask RGB Colors

PMC Editing Wiki: Tools, L3DT

How to change the Attributes map / Satellite Mask image colors that are used for various land types.

Resources -&gt; Climates -&gt; Climate Manager

Select Climate Type (I recommend copying one first and changing that) then Edit, then choose land type, edit and there you&#039;ll find the RGB&#039;s under</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=tools:l3dt:climate-default&amp;rev=1656176327&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-25T16:58:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>climate-default</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:l3dt:climate-default&amp;rev=1656176327&amp;do=diff</link>
        <description>L3DT Default Climates

PMC Editing Wiki: Tools, L3DT

Default L3DT climate research:


beach sand. base 30, water 62, salinity 50
pebbles (sea). base 25, gradient 20, water 62, salinity 50
underwater rock (sea). base 21, gradient 30, water 62, salinity 50
coastal rock. base 55, gradient 40, water 45
grass. base 85, water 15
steep grass. base 82, gradient 10, curvature 10, water 15
lush grass. base 83.50, water 20, salinity -20
lush grass 2. base 84.70, water 17, salinity -20
coastal grass. base …</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=tools:l3dt:climate-materials&amp;rev=1656174625&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-25T16:30:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>climate-materials</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:l3dt:climate-materials&amp;rev=1656174625&amp;do=diff</link>
        <description>L3DT Climate Materials

PMC Editing Wiki: Tools, L3DT

Grab an 512×512 image from google satellite maps, make it seamless and there is your L3DT material texture. Do not include large features / details in this seed texture as they come up repetitive and ugly in the generated satellite texture.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=tools:l3dt:cpu-usage&amp;rev=1656172399&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-25T15:53:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cpu-usage</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:l3dt:cpu-usage&amp;rev=1656172399&amp;do=diff</link>
        <description>L3DT CPU Usage

PMC Editing Wiki: Tools, L3DT

On default settings L3DT uses all the CPU power it can get. This makes your windows sluggish and almost impossible to use.

You can tweak L3DT by going Utilities -&gt; Throttle CPU and put that to about %50 and Settings -&gt; Multi-Thread settings, tick Core count manual override and put it at least one lower than the amount of cores you have. Like 4 core system put in 3.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2022-06-25T17:20:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>decimal-points</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:l3dt:decimal-points&amp;rev=1656177634&amp;do=diff</link>
        <description>L3DT No Decimal Points

PMC Editing Wiki: Tools, L3DT

L3DT cannot do decimal cell sizes.

If you can avoid do not create terrain cell size with decimal points, like heightmap 4096 * cell size 7.25 etc. This only applies for Global Mapper, Wilbur etc created terrains.

While ArmA 3 cell sizes with decimal points work fine, you should still try to avoid them. Well try at least a bit, if you have a choice to create a new terrain it absolutely should be without decimal point cell size. Most</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=tools:l3dt:design-your-terrain&amp;rev=1656174513&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-25T16:28:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>design-your-terrain</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:l3dt:design-your-terrain&amp;rev=1656174513&amp;do=diff</link>
        <description>L3DT Design Your Terrain

PMC Editing Wiki: Tools, L3DT

Design Your Terrain by unknown author. If you recognize this text as written by you, contact us so we can give credit :)

My process with completely fictional terrain has been a sketch on paper -&gt; start blank project in designmap and raise lower terrain so its about what I want.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=tools:l3dt:generating-time-cpu-ram&amp;rev=1656173764&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-25T16:16:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>generating-time-cpu-ram</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:l3dt:generating-time-cpu-ram&amp;rev=1656173764&amp;do=diff</link>
        <description>L3DT Generating Time CPU / RAM

PMC Editing Wiki: Tools, L3DT

Hardware used: AMD Athlon FX-4170 4.2Ghz Quad Core Black Edition, Corsair Vengeance 16GB PC3-12800 1600MHz with windows 7 64bit.

Generating 4096 grid heightmap with 20480 x 20480 attributes / texture map (satellite) took 34 minutes.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=tools:l3dt:heightmap-into-design-map&amp;rev=1656174288&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-25T16:24:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-into-design-map</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:l3dt:heightmap-into-design-map&amp;rev=1656174288&amp;do=diff</link>
        <description>L3DT Heightmap into Design Map

PMC Editing Wiki: Tools, L3DT

You can use the designmap generator with imported heightmap.

Use -&gt; operations -&gt; designmap -&gt; generate from HF (heightfield, aka heightmap).

It generates a designmap from the current heightmap and it can be used to apply noise, erosion, large scale terrain feature changes (mountains, areas under water) etc.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=tools:l3dt:heightmap-noise&amp;rev=1656176682&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-25T17:04:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-noise</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:l3dt:heightmap-noise&amp;rev=1656176682&amp;do=diff</link>
        <description>L3DT Heightmap Noise

PMC Editing Wiki: Tools, L3DT

2018-03-09

HOWTO add noise to heightmap.

Import the heightmap you got, start 3d sapphire and run a noise tool on it

	*  file -&gt; import -&gt; heightfield
	*  click 3d icon to get into 3d sapphire
	*  press H for heightfield tools menu, choose perlin noise</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=tools:l3dt:heightmap-ocean-bottom&amp;rev=1656174760&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-25T16:32:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-ocean-bottom</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:l3dt:heightmap-ocean-bottom&amp;rev=1656174760&amp;do=diff</link>
        <description>L3DT Heightmap Ocean Bottoms

PMC Editing Wiki: Tools, L3DT

Use low values on perlin noise brush. When done add some smooth brush on top of it to remove the most rugged elevations. Important: use low numbers, don&#039;t go crazy with large numbers as that easily ruins your heightmap.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=tools:l3dt:heightmap-resize&amp;rev=1656172907&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-25T16:01:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-resize</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:l3dt:heightmap-resize&amp;rev=1656172907&amp;do=diff</link>
        <description>L3DT Heightmap Resize

PMC Editing Wiki: Tools, L3DT

Resizing heightmap / heightfield

Open your XYZ or ASCII Grid (ASC) heightmap terrain in L3DT and select Operations -&gt; Heightfield -&gt; Resize heightfield. Then choose new size. If you wish to change the cell size, select Operations</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=tools:l3dt:large-image-export&amp;rev=1656172235&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-25T15:50:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>large-image-export</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:l3dt:large-image-export&amp;rev=1656172235&amp;do=diff</link>
        <description>L3DT Large Image Export

PMC Editing Wiki: Tools, L3DT

Exporting or saving a large satellite image, BMP or PNG etc.

You cannot save for example 20,480 resolution image out of L3DT, you have to save it in tiled mosaic first.

You can choose to save tiled output - with each tile as a png, in any size of grid you want.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=tools:l3dt:mask-to-texture&amp;rev=1656174884&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-25T16:34:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mask-to-texture</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:l3dt:mask-to-texture&amp;rev=1656174884&amp;do=diff</link>
        <description>L3DT Mask to Texture

PMC Editing Wiki: Tools, L3DT

Create new project with blank heightmap matching your real heightmap size.

File -&gt; import -&gt; attributes map -&gt; import from color map. Choose your satellite mask image, PNG would be nice.

Assign climates and land types in land type color table.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=tools:l3dt:mosaic-coordinates&amp;rev=1656171702&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-25T15:41:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mosaic-coordinates</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:l3dt:mosaic-coordinates&amp;rev=1656171702&amp;do=diff</link>
        <description>L3DT Mosaic Coordinates

PMC Editing Wiki: Tools, L3DT

L3DT Mosaic Coordinates for the image stitching are following.

*_x0y0.png is lower left corner

*_x0y1.png is one up left side

...

*_x0y4.png is top left corner</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=tools:l3dt:mosaic-internal-image-size&amp;rev=1656176853&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-25T17:07:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mosaic-internal-image-size</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:l3dt:mosaic-internal-image-size&amp;rev=1656176853&amp;do=diff</link>
        <description>L3DT Internal Mosaic Map Image Size

PMC Editing Wiki: Tools, L3DT

Recommended size. Use internal mosaic map size of 2048, apparently 4096 might get a bit too heavy.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=tools:l3dt:mosaic-stitching-imagemagick&amp;rev=1656171480&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-25T15:38:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mosaic-stitching-imagemagick</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:l3dt:mosaic-stitching-imagemagick&amp;rev=1656171480&amp;do=diff</link>
        <description>L3DT Mosaic Stitching ImageMagick

L3DT

2022-06-25T15:35:00Z

How to create one satellite image out of L3DT saved mosaic tiles using Imagemagick.

Save the attributes and texture layers in L3DT using 5 x 5 mosaic&#039;s. This mosaic size is nice because lets say you make common 20480 x 20480 resolution satellite, it will mosaic into 4096 x 4096 tiles (5 x 5).</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=tools:l3dt:sapphire-heightmap-color-shading&amp;rev=1656176512&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-25T17:01:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sapphire-heightmap-color-shading</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:l3dt:sapphire-heightmap-color-shading&amp;rev=1656176512&amp;do=diff</link>
        <description>L3DT Sapphire Heightmap Color Shading

PMC Editing Wiki: Tools, L3DT

2018-07-07

Changing heightmap color shading.

Extensions -&gt; sapphire -&gt; renderer settings -&gt; terrain (varlist) -&gt; elevlut (varlist) -&gt; filename (filesel)

If you change that image to be more colorful you can get heightmap more colorful too.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=tools:l3dt:sapphire-performance&amp;rev=1656175060&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-25T16:37:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sapphire-performance</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:l3dt:sapphire-performance&amp;rev=1656175060&amp;do=diff</link>
        <description>L3DT Sapphire Performance

PMC Editing Wiki: Tools, L3DT

2019-12-25

L3DT -&gt; extensions -&gt; sapphire -&gt; hardware settings -&gt; 1gb. This should in theory, not confirmed, not sure, improve 3D performance.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=tools:l3dt:sapphire-teleport&amp;rev=1656174972&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-25T16:36:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sapphire-teleport</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:l3dt:sapphire-teleport&amp;rev=1656174972&amp;do=diff</link>
        <description>L3DT Sapphire Teleport

PMC Editing Wiki: Tools, L3DT

Position menu or T key allows you to teleport into locations in sapphire.

You can save and type in locations.

In the heightfield view you can double click on the heightmap to get coordinates and height info popup.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=tools:l3dt:sapphire-texture-map&amp;rev=1656173634&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-25T16:13:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sapphire-texture-map</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:l3dt:sapphire-texture-map&amp;rev=1656173634&amp;do=diff</link>
        <description>L3DT Sapphire Texture Map

PMC Editing Wiki: Tools, L3DT

You can get texture map or attributes map to show in your 3D view as overlay. This way you can check how your MASK colors with your terrain before you proceed with final generating (which is slow on large satellites).</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=tools:l3dt:satellite-resolution&amp;rev=1656173497&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-25T16:11:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>satellite-resolution</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:l3dt:satellite-resolution&amp;rev=1656173497&amp;do=diff</link>
        <description>L3DT Satellite Resolution

PMC Editing Wiki: Tools, L3DT

This applies to ArmA (1), ArmA 2 and ArmA 3 satellite texture / mask generating.

Satellite texture == texture map, satellite mask == attribute map.

When you are trying to save large attributes (satellite mask) or texture (satellite texture, doh) it only allows you to increase and decrease the values by multiply</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=tools:l3dt:settings&amp;rev=1656177701&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-06-25T17:21:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>settings</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:l3dt:settings&amp;rev=1656177701&amp;do=diff</link>
        <description>L3DT Settings

PMC Editing Wiki: Tools, L3DT

2020-11-19

Tested on v18.08 Pro x64 dev build 1.

Settings are saved on exit, so if you do a lot of changes like design map parameters presets, its a good idea to restart L3DT just in case you later might get a crash.

Settings -&gt;</description>
    </item>
</rdf:RDF>
