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        <description>OFP Addon Optimization Guide

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

OFP Addon Optimization Guide by nephilim.

March 8th, 2006.

So what is optimizations about?

Basically there´s several factors to be aware of before starting with a 3d game model.</description>
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        <title>animations</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:animations&amp;rev=1722439854&amp;do=diff</link>
        <description>OFP Animations

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)



This articles talks about simple, single-p3d animations, where parts of a model rotate around an axis (like a car door, or a tank turret).

Complex animations for soldier&#039;s movements for example are a different issue altogether</description>
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        <description>OFP Binarize Errors

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

There are several binarize errors on p3d models. For example Bad proxy object definition proxy:&lt;something&gt; This could mean the several things like:

	*  There is a selection but no proxy present</description>
    </item>
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        <dc:date>2024-07-31T15:34:46+00:00</dc:date>
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        <description>OFP Brsseb 3D Modeling Tutorial

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Lesson 1: Creating your first addon

Lesson 1: Creating your first addon by Brsseb

Preparing for the lesson

Before we can begin making the addon we should get &amp; set up all the stuff needed. We must create the folder the addon should be in and get all the texture files. We`ll also need a config-file. This can …</description>
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        <dc:date>2024-07-31T15:36:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>brsseb_lesson2</title>
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        <description>OFP Brsseb 3D Modeling Tutorial

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Lesson 2: Creating your first car

Creating your first car by Brrseb

Preparing for the lesson

So you`re ready to begin your second lesson, huh? Well, if you ever wanted to know how to make a car in OFP you`re in the right place. This lesson will teach you the basic on how to set up a car in OFP. It wont teach…</description>
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        <dc:date>2024-07-31T15:38:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
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        <description>OFP Brsseb 3D Modeling Tutorial

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Lesson 3: Creating your first Weapon

Creating your first Weapon by Brsseb

Preparing for the lesson

Hello, and welcome back. Its time to make our first weapon in OFP. Yes, that&#039;s right. A step by step tutorial that covers the most of it; from modeling the gun itself to getting it ingame.</description>
    </item>
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        <dc:date>2024-07-31T15:40:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
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        <description>OFP Brsseb 3D Modeling Tutorial

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Lesson 4: Creating your first Helicopter

Creating your first Helicopter by Brsseb

Preparing for the lesson

Hello, and welcome back to yet another lesson. This time you get to make your very own helicopter. And if you`ve followed the previous lesson this should be a walk in the park. Therefore Im not going to…</description>
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        <description>OFP Brsseb 3D Modeling Tutorial

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Lesson 5: Creating your first Gunboat

Creating your first gunboat by Brsseb

Preparing for the lesson

Ok, the lessons is back and now its time to build a boat. Since boats are very easy to do (if you have done a car, you will notice boats are much less work), so for this lesson to contain anything usefull, I …</description>
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        <description>OFP Brsseb 3D Modeling Tutorial

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Lesson 6: Creating your first Airplane

Creating your first Airplane by Brsseb

Preparing for the lesson

Yes, now im back and its finally time for airplanes! First things first..you need these skills and programs to do this tutorial:</description>
    </item>
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        <dc:date>2024-07-31T15:50:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>brsseb_lesson7</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:brsseb_lesson7&amp;rev=1722441050&amp;do=diff</link>
        <description>OFP Brsseb 3D Modeling Tutorial

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Lesson 7: Creating your first ARMED Airplane

Creating your first ARMED Airplane by Brsseb

Preparing for the lesson

Finally got back to writing tuts again and here is one I have wanted to make for months: its your first tutorial about equipping a vehicle with lots of firepower. We are talking about a machineg…</description>
    </item>
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        <dc:date>2024-07-31T15:52:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
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        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:brsseb_lesson8&amp;rev=1722441154&amp;do=diff</link>
        <description>OFP Brsseb 3D Modeling Tutorial

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Lesson 8: Creating your first Building

Creating your first Building by Brsseb

Preparing for the lesson

Welcome to the 8th tutorial were we will make our very first building, a cute little house that we can walk into, open/close doors and maybe climb a little ladder too! First things first:</description>
    </item>
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        <dc:date>2024-07-31T15:54:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
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        <description>OFP Brsseb 3D Modeling Tutorial

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Lesson 9: Custom Object Animations

Custom Object Animations by Brsseb

Preparing for the lesson

In this tutorial we will talk about how to set up simple animations for you addons.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:brsseb_start&amp;rev=1722441339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T15:55:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>brsseb_start</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:brsseb_start&amp;rev=1722441339&amp;do=diff</link>
        <description>OFP Brsseb 3D Modeling Tutorial

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Getting started

Oxygen 2 tutorial by Brsseb

In this pre-tutorial lesson we will go over all the stuff you need to do before you can start on lesson 1. I will guide you step-by-step from getting o2 and viewer, to making it work properly. Follow this guide and you will avoid most of the most common newbie probl…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:cfgvehicles_configref&amp;rev=1722441465&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T15:57:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cfgvehicles_configref</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:cfgvehicles_configref&amp;rev=1722441465&amp;do=diff</link>
        <description>OFP CfgVehicles Config Reference

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

TokenName Config.cpp Reference

Simply put, Token Name &amp; Value pairs are as follows


 SomeName = SomeValue;


Token Names are used extensively throughout ofp &#039;text&#039; files.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:00:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>config.bin</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:config.bin&amp;rev=1722441604&amp;do=diff</link>
        <description>OFP Config.bin

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

The config.bin file is a binary version of the config.cpp file. For more detailed information see Config.cpp.

Sometimes binary form configs are referred to as &#039;encrypted&#039;. This is misleading, as the encoding used for config.bin is not an encryption, and it was never intended to be, The purpose of the binary form is to provide …</description>
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        <dc:date>2024-07-31T16:00:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>config.cpp</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:config.cpp&amp;rev=1722441659&amp;do=diff</link>
        <description>OFP Config.cpp

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

The config.cpp file is the main configuration file for Operation Flashpoint in text form. (not binarized). This file contains all of the important information for configuring a model within OFP. The OFP engine is capable of reading config.cpp files in both binary (</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:geometry_lod&amp;rev=1722441719&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:01:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>geometry_lod</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:geometry_lod&amp;rev=1722441719&amp;do=diff</link>
        <description>OFP Geometry LOD

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

I recommend using the component convex hull (CCH) function geo LODs - it&#039;s under the structure/convexity menu. Geo LODs require all the objects to have convex shapes (ie no concave angles to the faces) and for the objects to be named properly. This function does it all for you.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:helmet_visible&amp;rev=1722441855&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:04:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>helmet_visible</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:helmet_visible&amp;rev=1722441855&amp;do=diff</link>
        <description>OFP Helmet Visible Inside A Vehicle

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Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

If you enter a vehicle and your soldier models helmet comes into view blocking it, then you have problem with the hlava and/or mireni selections.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:keepheight&amp;rev=1722441942&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:05:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>keepheight</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:keepheight&amp;rev=1722441942&amp;do=diff</link>
        <description>OFP Keep Height

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Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

The keep height feature means that for example, fences and roads are using this one, they are always (and I do mean ALWAYS) aligned to the ground no matter what the fit to ground setting says in WrpTool / WRP file.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:lod&amp;rev=1722442026&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:07:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>lod</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:lod&amp;rev=1722442026&amp;do=diff</link>
        <description>OFP Level of Detail (LOD)

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Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

What&#039;s a LOD?



LOD means Level of Detail, and is a method of defining, via different variations of a model, how high or low the viewable quality of the model should be, and how it should interact with the environment.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:muzzleflash&amp;rev=1722442138&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:08:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>muzzleflash</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:muzzleflash&amp;rev=1722442138&amp;do=diff</link>
        <description>OFP Muzzle Flash Bug

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Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

The Problem

This problem may occur for addon makers in the form of the muzzle flash of a weapon model is visible at all times in-game, and does not simply flash when fired.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:named_properties&amp;rev=1722442218&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:10:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>named_properties</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:named_properties&amp;rev=1722442218&amp;do=diff</link>
        <description>OFP Named Properties

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Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Named Properties can be set in Oxygen. If you don&#039;t see this you must first active the Named Properties window under -&gt; Window -&gt; Named Properties, or simply press Alt+P.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:named_selection&amp;rev=1722442320&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:12:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>named_selection</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:named_selection&amp;rev=1722442320&amp;do=diff</link>
        <description>OFP Named Selection

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Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)



Some objects or vertexes need to be named in order for them to work properly.

This is done in the &#039;Named Selection&#039; window (ALT-L).

Standard objects like wheels, lights, etc. must be defined by their official Czech names.
User defined objects (for animations, for example) can be named anything.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:referencesites&amp;rev=1241683994&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2009-05-07T08:13:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>referencesites</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:referencesites&amp;rev=1241683994&amp;do=diff</link>
        <description>This page has been moved here, sorry for inconvenience.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:retexture&amp;rev=1722442408&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:13:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>retexture</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:retexture&amp;rev=1722442408&amp;do=diff</link>
        <description>OFP ReTexture Object

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Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

To re-texture an object, you need to do this following.

	*  Move textures to a folder inside working folder
	*  Open model in O2.
	*  CTRL-LMB double click on texture on texture list on the left.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:tokennames&amp;rev=1722442487&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:14:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tokennames</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:tokennames&amp;rev=1722442487&amp;do=diff</link>
        <description>OFP Token Name Value Types

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Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Token Name values

The ofp engine, and specifically, a raPified (binarized) file identifies only a few different &#039;types&#039; of Token Name


 aString = &quot;A string&quot;;
 anInteger = 1234567;
 aFloat = 0.0123;
 anArray[] = {.....};</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:tutorials&amp;rev=1722443086&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:24:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tutorials</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:tutorials&amp;rev=1722443086&amp;do=diff</link>
        <description>OFP Modeling Tutorials

OFP Forum, OFP Home, OFP File Formats, OFP Tools, OFP Missions, OFP 3D Modeling, OFP Terrain

Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

OFP 3D modeling tutorials hosted in PMC Editing Wiki, you can rest assured that links for these will always be active.

Gizmo Mapping by Ebud

Spherical Gizmo Mapping by Remcen

Correct Texture by Ian Malcolm</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:tut_correcttexture&amp;rev=1722442575&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:16:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tut_correcttexture</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:tut_correcttexture&amp;rev=1722442575&amp;do=diff</link>
        <description>OFP Correct Textures

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Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Using The Right Format Of Textures by Ian Malcolm

PAA Format

PAA textures with transparency for all objects. Use them only if you really want half transaprency, eg glass.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:tut_gizmomap&amp;rev=1722442648&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:17:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tut_gizmomap</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:tut_gizmomap&amp;rev=1722442648&amp;do=diff</link>
        <description>OFP Gizmo Mapping

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Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Oxygen 2 Gizmo Mapping tutorial by Ebud

How I do it is like this.

Step1

Grab something like a soldiers leg( just the polys you want wrapped by the texture), and make a new</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:tut_import_3ds&amp;rev=1722442732&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:18:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tut_import_3ds</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:tut_import_3ds&amp;rev=1722442732&amp;do=diff</link>
        <description>OFP Importing 3DS to Oxygen 2

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Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Converting 3DS Files To O2 Light by Ian Malcolm

Let&#039;s start: You have an 3DS Max (3ds) file, now import in from 3DS to P3D.



3ds models have 1:10 scale, so just scale them to 10 times bigger.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:tut_simple_building&amp;rev=1722442807&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:20:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tut_simple_building</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:tut_simple_building&amp;rev=1722442807&amp;do=diff</link>
        <description>OFP Creating Simple Building

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Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Creating Simple Boxy Building by Ian Malcolm

Before you start creating this building, you must have some imaginary in your head (or on photo) how this building will look when it will be finished, so we must know what we well make one of the basic rules for modelers, this time it´s will be look something like this…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:tut_smooth_sharp_edge&amp;rev=1722442886&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:21:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tut_smooth_sharp_edge</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:tut_smooth_sharp_edge&amp;rev=1722442886&amp;do=diff</link>
        <description>OFP Smooth and Sharp Edges

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Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Smooth and Sharp Edges by Ian Malcolm

Maybe you already met with this problem: you need to create very angular object,but if you try to do that it´s till not that what you want (picture)</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:tut_sphericalgizmo&amp;rev=1722442965&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:22:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tut_sphericalgizmo</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:tut_sphericalgizmo&amp;rev=1722442965&amp;do=diff</link>
        <description>OFP Spherical Gizmo Mapping

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Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Spherical Gizmo Mapping Tutorial by remcen aka hottentotten mike

The Problem

We want to map this cap:



there are two options:

1) Flat mapping</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:validating_geometries&amp;rev=1722443175&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:26:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>validating_geometries</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:validating_geometries&amp;rev=1722443175&amp;do=diff</link>
        <description>OFP Validating Geometries

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Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Objects that are used in the Geometry or Fire Geometry LOD must be closed and convex in order to work.

To test for these qualities you can use the following methods:

Open Objects</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:vehicle_aircraft&amp;rev=1722443227&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:27:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vehicle_aircraft</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:vehicle_aircraft&amp;rev=1722443227&amp;do=diff</link>
        <description>OFP Vehicles Aircraft

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Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Proxy&#039;s cargo, pilot, gunner and copilot are all as follows.

Face Properties – User 0, Enable Shadow/texture merging, Lighting Normal and Z bias none.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:vehicle_car&amp;rev=1722443291&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:28:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vehicle_car</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:vehicle_car&amp;rev=1722443291&amp;do=diff</link>
        <description>OFP Vehicles Car

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Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

These are the selections for Jeep/JeepMG and 5Ttruck cars.
 Selection  Description  brzdove svetlo  both break lights, turn on when you break  L svetlo  left headlight</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:vehicle_tank&amp;rev=1722443356&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:29:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vehicle_tank</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:vehicle_tank&amp;rev=1722443356&amp;do=diff</link>
        <description>OFP Vehicles Tank

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Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Tanks have tracks that are called on selections “kolL” which is left side, and “kolP” which is right side. pasoffsetL and kolL needs to be User: 53 and</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:weaponproxy&amp;rev=1722443493&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:31:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weaponproxy</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:weaponproxy&amp;rev=1722443493&amp;do=diff</link>
        <description>OFP Weapon Proxy

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Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Weapon Proxies In Aircraft&#039;s.

Create proxy then right click it which brings up Proxy Name dialog. If you want to see your weapon, then write down the PBO path and p3d name like this</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=ofp:modeling:weapon_models&amp;rev=1722443422&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T16:30:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weapon_models</title>
        <link>https://pmc.editing.wiki/doku.php?id=ofp:modeling:weapon_models&amp;rev=1722443422&amp;do=diff</link>
        <description>OFP Weapon Models

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Operation Flashpoint (OFP) aka ArmA: Cold War Assault (CWA)

Weapon models by bis. They have 5 different LODs, View-pilot and memory, nothing else. 0 LOD has less details as View-Pilot.

In muzzle flash selection “zasleh</description>
    </item>
</rdf:RDF>
