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       <dc:date>2026-04-28T15:34:21+00:00</dc:date>
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        <dc:date>2024-07-31T07:04:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>adding_objectives</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:campaign:adding_objectives&amp;rev=1722409474&amp;do=diff</link>
        <description>Falcon 4 How To Add Objectives

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

How to add objectives like airbase, sam site, city, etc... to a Falcon 4.0 Campaign.

First open save0.cam file (your campaign file you wish to edit) with Tacedit.

Then go to the Mapview.

You might want to bring up the map background image so you can see your</description>
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    <item rdf:about="https://pmc.editing.wiki/doku.php?id=falcon4:campaign:adding_squadrons&amp;rev=1722409644&amp;do=diff">
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        <dc:date>2024-07-31T07:07:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>adding_squadrons</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:campaign:adding_squadrons&amp;rev=1722409644&amp;do=diff</link>
        <description>Falcon 4 How To Add Squadrons

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

How to add Falcon 4 Campaign aircraft squadrons using Tacedit.

Load up tacedit, open up a campaign file (save0.cam, save1.cam or save2.cam).

Click on the Map View to bring up the map of your theater.

RMB click somewhere on the map at empty space (not objective) and choose View…</description>
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        <dc:date>2024-07-31T07:10:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bridges</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:campaign:bridges&amp;rev=1722409840&amp;do=diff</link>
        <description>Falcon 4 Bridges Tutorial

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

How To Create Falcon 4 Campaign Bridges Tutorial

Overview

Bridges are very important part of the campaign objectives, if you destroy bridges between you and the enemy objectives, neither of your ground forces can advance to the objectives to capture them. This is good and a bad thi…</description>
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        <dc:date>2024-07-31T07:14:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>files</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:campaign:files&amp;rev=1722410058&amp;do=diff</link>
        <description>Falcon 4 Campaign Files

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

Falcon 4 Campaign Files descriptions and functions. You want to learn the functions of all the campaign files and describe them as through as possible so you gain greater understanding of the campaign and how it works.</description>
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        <dc:date>2024-07-31T07:17:29+00:00</dc:date>
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        <title>groundunits</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:campaign:groundunits&amp;rev=1722410249&amp;do=diff</link>
        <description>Falcon 4 Ground Units

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

Falcon 4 Campaign Ground Units can be placed with TCL scripts, it is actually the ONLY way PMC Theaters are created these days, its just too much work to manually place them. Study the PMC Korean Campaigns package for the very efficient way to place ground unit brigades and battallions. …</description>
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        <dc:date>2024-07-31T07:20:53+00:00</dc:date>
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        <title>kneemap</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:campaign:kneemap&amp;rev=1722410453&amp;do=diff</link>
        <description>Falcon 4 Kneemap

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

Falcon 4 Kneemap Image

This is the view you see in your leg when in cockpit you look left-down view. It is a GIF file called Kneemap.gif in the campaign directory.

Resolutions can be 256×256, 512×512, 1024×1024</description>
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        <dc:date>2024-07-31T07:30:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>links</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:campaign:links&amp;rev=1722411054&amp;do=diff</link>
        <description>Falcon 4 Campaign Links

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

Falcon 4 Campaign Links refers to ground unit movement links.

Objectives (ground targets like cities, factories etc) are linked together so ground units can move. These links contain all sorts of information from movement</description>
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        <dc:date>2024-07-31T07:32:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>names</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:campaign:names&amp;rev=1722411151&amp;do=diff</link>
        <description>Falcon 4 Campaign Name Files

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

Falcon 4 Campaign Names are the ones that flash in the intel screen and some other places too, also they should appear in TE. Many of the strings are also used throughout in Falcon 4 User Interface (UI) like in setup and so on. All the names seem to be included only in the RV file…</description>
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        <dc:date>2024-07-31T07:34:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pak</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:campaign:pak&amp;rev=1722411250&amp;do=diff</link>
        <description>Falcon 4 Campaign PAK Tutorial

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

Background

What is PAK? Well it defines the Primary areas in your campaign. Primary areas are the cities that have objective priority 81 or above. Secondary cities are those that fell in the priority range of 16-80. These values are set in the campaign\&lt;theater&gt;\falcon4.aii fil…</description>
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        <dc:date>2024-07-31T07:36:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pmckoreacampaigns</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:campaign:pmckoreacampaigns&amp;rev=1722411418&amp;do=diff</link>
        <description>Falcon 4 PMC Korea TCL Campaigns

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

Falcon 4 PMC Korea TCL Campaigns v0.2 by Snake Man.

Made by Tacedit TCL scripts.

Three campaigns in default microprose Korea theater with three levels of war activity. Just a quick fun as Widowaker would put it.</description>
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        <dc:date>2024-07-31T07:40:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reinforcements</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:campaign:reinforcements&amp;rev=1722411620&amp;do=diff</link>
        <description>Falcon 4 Campaign Reinforcements

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

Falcon 4 Campaign Reinforcements

Campaign reinforcements means that they are troops “hidden” until certain time period has passed when they become active and visible in the campaign engine.

How To Add Reinforcements Unit</description>
    </item>
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        <dc:date>2024-07-31T07:41:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>strings</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:campaign:strings&amp;rev=1722411683&amp;do=diff</link>
        <description>Falcon 4 Campaign Strings

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

When your Falcon 4 Campaign runs and it says “DPRK air defences fired ROK aircraft.” even if your scenario is in europe, this means you need to edit your strings.idx/.wch files found in the campaign directory.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T07:42:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tacan</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:campaign:tacan&amp;rev=1722411757&amp;do=diff</link>
        <description>Falcon 4 TACAN

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

Falcon 4 TACAN - Tactical Air Navigation.

This information comes from the stations.dat file located in the campaign directory.


# Kimpo - ex Kimpo (Gimpo) 
276 083 X 14 25 1 109.9 
--------------------------- 
-#: Name of the airbase 
-276: CampID of the airbase (into Tacedit objectlist view)…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T07:44:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>trigger</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:campaign:trigger&amp;rev=1722411874&amp;do=diff</link>
        <description>Falcon 4 Campaign Trigger

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

Falcon 4 Campaign Trigger Files revisited, directly from Codec:

Trigger files (.tri)

Syntax: Comments start with a / and the rest of the line is ignored.

Keywords are:

How many events there are in total:</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=falcon4:campaign:triggertime&amp;rev=1722411986&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-31T07:46:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>triggertime</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:campaign:triggertime&amp;rev=1722411986&amp;do=diff</link>
        <description>Falcon 4 Campaign Different Start Time

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

Falcon 4 Campaign Different Start Time Of War By Using Triggers by Snake Man.

I wanted to play around with campaign starting time and behaviour so this is what I did.

Started Tacedit, loaded save0.cam my historical ODS 1991 campaign. Selected</description>
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