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        <title>basics</title>
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        <description>ArmA 3 Texturing Basics

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

CO is your basic texture, created in Photoshop or whatever your preferred texture editing program is.

NOHQ is the normal map, most likely baked in 3ds max, modo or similar. There are filter (plugins for Photoshop) to do it manually from the texture (NVIDIA do them somewhere on their website, but the results WILL need tweaking).</description>
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        <description>ArmA 3 Mondkalb&#039;s MultiMaterial Tutorial

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

This tutorial will show you how to make use of the multi-material shader.

Preparing the Model

First on we need to create a proper UV-Map. This will give us a basis on which you can then later on</description>
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        <description>ArmA 3 ReTexturing Tools Basics Tutorial

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 ReTexturing Tools Basics Tutorial by Scarecrow398

For this i will only cover PBO to Photoshop, the rest is upto you, i won’t be covering Configuring as i only know the bare basics (and Stillman already covered that a page or two back) Nor will i cover techniques as they’re different from person to person and …</description>
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        <title>texture-naming-and-compression</title>
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        <description>ArmA 3 Texture Naming and Compression

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

You don&#039;t need to follow the texture naming religiously. a normal map with the extension _CO will work perfectly fine too. All the file extension does is tell Pal2Pac how to compress your texture to save file size. (ie nuke entire channels to be one color). equally you can use _NO for super low file size normals, _NOHQ …</description>
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