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        <title>PMC Editing Wiki</title>
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        <dc:date>2024-08-04T14:18:36+00:00</dc:date>
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        <title>align-objects-to-ground</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:align-objects-to-ground&amp;rev=1722781116&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

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Align Objects To Ground

Terrain Builder to align floating (or buried) objects to the ground properly you have to set the relative elevation to zero.

Drag a box around the objects and set relative elevation to zero.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T17:04:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>area-tool-target-layer-is-locked</title>
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        <description>ArmA 3 Terrain Builder

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Area Tool Target Layer Is Locked

Terrain Builder Error Dialog

If you get Area tool - couldn&#039;t use &#039;add area&#039; the target layer is locked. warning dialog when LMB clicking on scene view, it means you have some shape selected in layer manager</description>
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        <dc:date>2024-08-04T18:15:56+00:00</dc:date>
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        <title>buldozer-and-deleting-objects</title>
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        <description>ArmA 3 Terrain Builder

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Buldozer And Deleting Objects

Do not delete objects when Buldozer is running, if you&#039;re trying to do so Terrain Builder will warn you. Listen to this warning, do not keep buldozer running while proceeding to delete the objects, you most likely get a terrain builder and/or …</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T17:11:00+00:00</dc:date>
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        <title>buldozer-object-selecting-not-working</title>
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        <description>ArmA 3 Terrain Builder

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Buldozer Object Selecting Not Working

Terrain Builder Buldozer Object Selecting

When you are in buldozer and attempt to select terrain object by LMB clicking it or dragging a box around it, the select arrow disappears after you release LMB, why? It is because layers manag…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T16:20:36+00:00</dc:date>
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        <title>buldozer-save-heightmap-edits</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:buldozer-save-heightmap-edits&amp;rev=1722788436&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Buldozer Save Heightmap Edits

How to save your edits from Terrain Builder Buldozer into the actual heightmap so that they are not lost.

When you make changes in buldozer don&#039;t use “rebuild terrain” as it will rebuild the terrain from your source heightfield and you will l…</description>
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        <dc:date>2024-08-04T11:05:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>delete-stacked-objects</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:delete-stacked-objects&amp;rev=1722769507&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Delete Stacked Objects

HOWTO Remove Stacked Objects, uh oh, how did that happen, imported objects twice so now they are duplicating? Yikes.

If your terrain has objects stacked on top of each other at same coordinates (very bad), you can use tools</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T13:36:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>deleting-object-layers</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:deleting-object-layers&amp;rev=1722778600&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Deleting Object Layers

Deleting Object Layers With Objects In Them

Do not run buldozer when you delete object layers, it might crash terrain builder.

Please save the project before deleting object layers with objects in them. If you want to import new set of objects, del…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T17:08:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>directories-and-files</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:directories-and-files&amp;rev=1722791332&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Directories and Files

Your Terrain Builder Project should be located in &lt;myAddon&gt;\Source\TerrainBuilder\ directory. Save your project to &lt;myAddon&gt;\source\TerrainBuilder\ directory to maintain neat and orderly directory structure. Terrain Builder creates a lot of project fi…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T09:30:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>error-bad-texel-mapping-for-surface-mask-image</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:error-bad-texel-mapping-for-surface-mask-image&amp;rev=1722763850&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Error: Bad texel mapping for surface mask image

Error:


Layers generation - Bad texel mapping for surface mask image (468.75x468.75).


Means your satellite texture/mask resolution is different what you write in Mapframe properties</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:export-imagery&amp;rev=1722794844&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T18:07:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>export-imagery</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:export-imagery&amp;rev=1722794844&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Export Imagery

Howto export Satellite Texture / Mask Imagery out of Terrain Builder.

File -&gt; export -&gt; imagery, when you open the dialog OK button is grayed out until you file browse for export surface mask and tick it.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T10:49:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>export-shapes-as-images</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:export-shapes-as-images&amp;rev=1722768540&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Export Shapes as Images

Terrain Builder has a feature in the export menu that lets you export shapes as imagery. If you select all the shapes / polylines you desire to have painted into your masks, assign them a surface material and then go to the</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T14:44:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>file-format-objects-export</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:file-format-objects-export&amp;rev=1722782691&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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File Format Objects Export

ArmA 3 File Formats

Terrain builder object export / import text file format:


&quot;banana_1&quot;;200456.296875;1032.300049;250.000000;69.000000;96.000000;1.000000;5.686351;

1 - P3D/Template Library name
2 - X coordinate
3 - Y coordinate
4 - Yaw (ie ro…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:freezes-and-stutter&amp;rev=1722768260&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T10:44:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>freezes-and-stutter</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:freezes-and-stutter&amp;rev=1722768260&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Freezes And Stutter

Terrain Builder Stuttering And Sometimes Freezes. HOWTO Improve Performance

With large projects you can get heavy stutter and freezes. While this is no solution to the problem because its kind of chicken and the egg syndrome</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:generate-layers&amp;rev=1722790743&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T16:59:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>generate-layers</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:generate-layers&amp;rev=1722790743&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Generate Layers

Terrain Builder Generate Layers chops, slices and dices up your satellite texture / mask images. Small Satellite/Surface (mask) tiles images appear along with RVMAT files in layers directory.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:ground-detail-texture-in-game-is-black&amp;rev=1722792131&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T17:22:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ground-detail-texture-in-game-is-black</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:ground-detail-texture-in-game-is-black&amp;rev=1722792131&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Ground Detail Texture In-game Is Black

When you go in-game ArmA 3 and your Ground Detail Texture (GDT) is all black, what is going on!? :-o

It means your Ground Detail Texture is missing (bad layers.cfg etc?), figure out whats wrong with the layers.cfg, fix it and GDT sho…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:heightmap-ascii-grid-asc&amp;rev=1722791650&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T17:14:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-ascii-grid-asc</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:heightmap-ascii-grid-asc&amp;rev=1722791650&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Heightmap ASCII Grid ASC

When you export heightmap from L3DT in ASC format it comes out with header like this:


ncols         4096
nrows         4096
xllcorner     0.000000
yllcorner     0.000000
cellsize      10.000000
NODATA_value  -9999</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:heightmap-elevation-editing&amp;rev=1722776720&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T13:05:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-elevation-editing</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:heightmap-elevation-editing&amp;rev=1722776720&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Heightmap Elevation Editing

You can edit heightmap / elevations either from buldozer or Terrain Builder, this guide is for terrain builder use.

Click “crossed hammers” icon / button in main tool bar or choose terrain</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:heightmap-highest-elevation&amp;rev=1722788936&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T16:28:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-highest-elevation</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:heightmap-highest-elevation&amp;rev=1722788936&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Heightmap Highest Elevation

Heightmap highest elevation has been confirmed 8848 meters. Ice said he made mount Everest terrain which worked fine. Helicopter (AH-6 Little Bird) could not climb to that altitude but cars worked there just fine.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:heightmap-import-with-locked-objects-layer&amp;rev=1722795809&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T18:23:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-import-with-locked-objects-layer</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:heightmap-import-with-locked-objects-layer&amp;rev=1722795809&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Heightmap Import With Locked Objects Layer

Does Terrain Builder keep object alignment when importing new Heightmap using locked objects layer?

If you think by locking objects layer you can import new heightmap and keep object alignment, you are wrong. Relative elevation o…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:heightmap-resize&amp;rev=1722779490&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T13:51:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-resize</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:heightmap-resize&amp;rev=1722779490&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Heightmap Resize

Terrain Builder can be used to resize your heightmap.

Important note: this method does not “add details” to your heightmap, but your terrain looks smoother because the increased amount of heightmap grid points. If you want you can then add more details to…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:heightmap-roughness&amp;rev=1722765878&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T10:04:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-roughness</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:heightmap-roughness&amp;rev=1722765878&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Heightmap Roughness

If your heightmap is extremely rough with huge elevation changes / mountains in short distances etc, then buldozer and binarize most likely will just freeze.

Buldozer will freeze or spend endless time on</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:heightmap-size-8192&amp;rev=1722764584&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T09:43:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-size-8192</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:heightmap-size-8192&amp;rev=1722764584&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Heightmap Size 8192 x 8192

ArmA 3 Terrain Builder 8192 x 8192 Grid Heightmap

We have had various results creating 8192 heightmap Terrain Builder project. Sometimes terrain builder freezes just after creating the project, sometimes you can get it done in one go, it seems t…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:heightmap-size-tiny&amp;rev=1722794455&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T18:00:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-size-tiny</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:heightmap-size-tiny&amp;rev=1722794455&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Heightmap Size Tiny

What is the smallest ie the most Tiny Heightmap Grid you can do with Terrain Builder?

Terrain Builder can only do 16 x 16 grid heightmap, if you import PEW with 8 x 8 grid it will show blank drop-down for the heightmap size selection. This is for those</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:heightmap-vertice-selection-with-shape&amp;rev=1722783365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T14:56:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-vertice-selection-with-shape</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:heightmap-vertice-selection-with-shape&amp;rev=1722783365&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Heightmap Vertice Selection With Shape

Terrain Builder can select terrain heightmap vertices contained in a shape file area.

Draw a shape, RMB click it and choose select contained terrain vertices.

Do not create very large shape because selecting the vertices in that con…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:import-objects-template-library-error&amp;rev=1722763463&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T09:24:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>import-objects-template-library-error</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:import-objects-template-library-error&amp;rev=1722763463&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Import Objects Template Library Error

Error:


TxTImport - Wrong file format or source template not found.


It means you do not have template library for the object(s) you are trying to import. Always keep your template library&#039;s and terrain processor object / template na…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:import-satellite-images&amp;rev=1722787561&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T16:06:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>import-satellite-images</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:import-satellite-images&amp;rev=1722787561&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Import Satellite Images

When you have multiple Terrain Builder Satellite Texture / Mask Images to import, for example if you split them into tiles, you can import multiple at one go by holding SHIFT-LMB and selecting all the BMP satellite texture or mask images.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:import-zone-of-imported-data&amp;rev=1722769148&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T10:59:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>import-zone-of-imported-data</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:import-zone-of-imported-data&amp;rev=1722769148&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Import - Zone of Imported Data

Terrain Builder Error: Import - Zone of Imported Data

Importing terrain heightmap ASC source. If you get error:


Import - Zone of imported data was not detected. Data cannot be imported.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:importing-objects&amp;rev=1722774269&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T12:24:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>importing-objects</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:importing-objects&amp;rev=1722774269&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Importing Objects

Importing Objects to Terrain Builder

Old ArmA 2 era Visitor 3 import / export file format works with two changes. First you cannot have path to the P3D name, second you have to add that 200,000 easting to the coordinate. Also obviously you must have temp…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:importing-pew-and-wrp-files&amp;rev=1722790301&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T16:51:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>importing-pew-and-wrp-files</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:importing-pew-and-wrp-files&amp;rev=1722790301&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Importing PEW And WRP Files

Terrain Builder Importing PEW And WRP Files

PEW is Visitor 3 project file format.

Import -&gt; Maps is how you import ArmA 2 WRP and PEW files. PEW has the proper template library colors (not sure about icon shapes?), WRP just imports as blue or …</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:invalid-triangulation-polygon&amp;rev=1722783071&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T14:51:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>invalid-triangulation-polygon</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:invalid-triangulation-polygon&amp;rev=1722783071&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Invalid Triangulation Polygon

Terrain Builder Errors are always fun to decipher, luckily I have collected intel on many of them through personal experience.

CPolygonalArea::UpdateGeometry() - Skipped shape: invalid triangulation (triangle 1.6 fails). (polygon_18)</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:join-polylines&amp;rev=1722782069&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T14:34:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>join-polylines</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:join-polylines&amp;rev=1722782069&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Join Polylines

For Terrain builder to join two polylines, you need to use magnet tool. Just select magnet tool and move one vertice close enough to another and they snap together. Once you snap them, you right click line and select join.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:keypoints&amp;rev=1722776120&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T12:55:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>keypoints</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:keypoints&amp;rev=1722776120&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Keypoints

Terrain Builder Keypoints are location names and can be found at class names{} in config.cpp

See also ArmA 2 class names, ArmA 2 Custom keypoints, ArmA 3 Terrain Config Names, VBS manual, visitor 4 keypoints.

Setup Terrain Builder

Setup terrain builder for key…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:landgrid-reference-exceeded-the-range&amp;rev=1722762869&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T09:14:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>landgrid-reference-exceeded-the-range</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:landgrid-reference-exceeded-the-range&amp;rev=1722762869&amp;do=diff</link>
        <description>ArmA 3 LandGrid Reference Exceeded The Range

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LandGrid reference exceeded the range

ArmA 3 Terrain Builder common errors.

Error (note the values are unique to your terrain):


{error} LandGrid reference exceeded the range [1023, 1023], it is [2046, 2046]</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:log-file&amp;rev=1722793256&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T17:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>log-file</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:log-file&amp;rev=1722793256&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Log File

Where is Terrain Builder Log File located? Log file is in &lt;SteamRoot&gt;\SteamApps\common\Arma 3 Tools\TerrainBuilder\Logs\ dir.

Remember to delete logs from time to time, (if?) you are never going to check them out so all they do is take HDD/SSD space.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:maplegend-image&amp;rev=1722793940&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T17:52:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>maplegend-image</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:maplegend-image&amp;rev=1722793940&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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mapLegend Image File

MapLegend.png is included in: &lt;SteamRoot&gt;\SteamApps\common\Arma 3 Tools\TerrainBuilder\img\map\ dir.

Example snippet of Layers.cfg file:


class Legend
{
	picture = &quot;mapLegend.png&quot;;

	class Colors
	{
etc...</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:move-object-to-another-layer&amp;rev=1722779093&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T13:44:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>move-object-to-another-layer</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:move-object-to-another-layer&amp;rev=1722779093&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Move Object To Another Layer

HOWTO Move Objects From One Layer To Another In Terrain Builder.

Lets say you have all your objects like trees, rocks and buildings dumped into “Default” layer and you want to move them to other layers, organize them better.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:object-pitch-roll-scale-and-yaw-randomization&amp;rev=1722771382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T11:36:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>object-pitch-roll-scale-and-yaw-randomization</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:object-pitch-roll-scale-and-yaw-randomization&amp;rev=1722771382&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Object Pitch, Roll, Scale and Yaw Randomization

In Terrain Builder it is essential to add random scale and yaw (YAW is ROTATION) to your Vegetation Objects, if you fail to do that then you need to re-think why you are developing crap looking terrains because that is what y…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:objects-count-check&amp;rev=1722764148&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T09:35:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>objects-count-check</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:objects-count-check&amp;rev=1722764148&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Objects Count Check

How to check objects count means number of objects in your Terrain Builder project.

Go to Terrain Builder layers manager and select objects tab, then RMB click layer which has your objects and choose Show info. This dialog shows you how many objects th…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:objects-with-absolute-or-relative-height&amp;rev=1722780639&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T14:10:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>objects-with-absolute-or-relative-height</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:objects-with-absolute-or-relative-height&amp;rev=1722780639&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Objects With Absolute Or Relative Height

Are objects with absolute or relative height?

	*  All objects in terrain builder and visitor 3 are stored with Relative Height
	*  All objects in both exported and binarized WRP use</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:placing-building-objects-with-vertices&amp;rev=1722779882&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T13:58:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>placing-building-objects-with-vertices</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:placing-building-objects-with-vertices&amp;rev=1722779882&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Placing Building Objects With Vertices

Buildings / houses object placement idea by Ice.

Vertices or points for Building Objects is one method to place randomly chosen building objects into precise spots on a terrain. This is done with shape files in</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:processing-dialog-on-top&amp;rev=1722795066&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T18:11:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>processing-dialog-on-top</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:processing-dialog-on-top&amp;rev=1722795066&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Processing Dialog On Top

Terrain Builder has nasty habit of opening processing please wait type of dialog and it will stay on top across other programs you are running, for example if you switch to email client or browser you still have this dialog on top in the middle of …</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:project-manager-error&amp;rev=1722773872&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T12:17:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>project-manager-error</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:project-manager-error&amp;rev=1722773872&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Project Manager Error

Terrain Builder Project Manager Error what is it, how do I fix it? This is Template Libs aka template libraries missing error.

If you get error:


Project manager - Cannot find lib &lt;path&gt;!</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:rebuild-terrain-greyed-out&amp;rev=1722775627&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T12:47:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rebuild-terrain-greyed-out</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:rebuild-terrain-greyed-out&amp;rev=1722775627&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Rebuild Terrain Greyed Out

My Terrain Builder mapframes -&gt; processing -&gt; rebuild terrain, button is grayed out what can I do!?

If terrain builder wont let you rebuild terrain (button grayed out), then go to mapframes</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:satellite-mask&amp;rev=1722768830&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T10:53:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>satellite-mask</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:satellite-mask&amp;rev=1722768830&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Satellite Mask

If you don&#039;t have satellite mask created by other tools like L3DT or perhaps made by yourself in image editor (Photoshop / GIMP), you can create basic satellite mask (surface mask) in terrain builder.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:satellite-tiles&amp;rev=1722792961&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T17:36:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>satellite-tiles</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:satellite-tiles&amp;rev=1722792961&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Satellite Tiles

Terrain Builder Satellite Tiles are the small PAA files in your data\layers\ directory.

The data\layers\ PAA tiles are also called Satellite/Surface (mask) tiles, in fact PMC terminology</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:select-too-many-objects&amp;rev=1722781700&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T14:28:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>select-too-many-objects</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:select-too-many-objects&amp;rev=1722781700&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Select Too Many Objects

Quirks Of Terrain Builder, Today&#039;s Episode: Too Many Objects

When you select a very large number of objects, de-selecting them becomes a problem as it takes a really long time. When I selected</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:shape-files&amp;rev=1722766606&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T10:16:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shape-files</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:shape-files&amp;rev=1722766606&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Shape Files

Terrain Builder Shape Files, what are they used for? Polygon shapes are used for example to place objects either directly from terrain builder built-in tools or using Terrain Processor or other external tool,</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:steam-required&amp;rev=1722787228&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T16:00:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>steam-required</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:steam-required&amp;rev=1722787228&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Steam Required

Does Buldozer And Terrain Builder Require Steam Client To Be Running?

Terrain Builder does NOT require ArmA 3 or Steam Client to be running, you don&#039;t need to launch anything else other than</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:template-library&amp;rev=1722774661&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T12:31:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>template-library</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:template-library&amp;rev=1722774661&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Template Library

Terrain Builder Template Libs or Template Libraries are basically catalogs of objects.

P3D object references are kept in templates. Template libraries are .TML files which are XML text files.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:too-many-objects-in-grid-rectangle-1023&amp;rev=1722763247&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T09:20:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>too-many-objects-in-grid-rectangle-1023</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:too-many-objects-in-grid-rectangle-1023&amp;rev=1722763247&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Too many objects in grid rectangle 1023,1023

ErrorMessage: Too many objects in grid rectangle 1023,1023

One cause for this crash is that your road shape file has vertices / roads beyond the terrain builder mapframe range, aka outside the game world coordinates.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:windows-10-compatibility&amp;rev=1722780250&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T14:04:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>windows-10-compatibility</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder:windows-10-compatibility&amp;rev=1722780250&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

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Windows 10 Compatibility

Are you using Windows 10 and Terrain Builder is freezing randomly, acting up or plain and simple locking up?

With win10 you must use XP SP3 mode when running terrain builder.

Note: if you use XP SP 3 mode, you also have to run the P: drive setup …</description>
    </item>
</rdf:RDF>
