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        <dc:date>2024-08-02T17:03:08+00:00</dc:date>
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        <title>beginner-eden-editor-object-placement-tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:beginner-eden-editor-object-placement-tutorial&amp;rev=1722618188&amp;do=diff</link>
        <description>ArmA 3 Beginner Eden Editor Object Placement Tutorial

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

This video tutorial will help you learn to place objects using only the default Eden mission editor in ArmA 3.

If you have never used mission editor before, don&#039;t worry it is really easy and these tutorials will walk you through it.</description>
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        <dc:date>2024-07-26T04:39:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bpw-world-file</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:bpw-world-file&amp;rev=1721968774&amp;do=diff</link>
        <description>BPW World File Storage

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Main page for ArmA 3 Terrain: PGW World File.

Please note that “BPW World File Storage” page is highly customized PMC related notes page, this is not meant for beginners, if you are beginner ie newbie to ArmA 3 editing, please check out other beginner oriented tutorials first from</description>
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        <dc:date>2024-08-02T17:04:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>buldozer-controls-keyboard-shortcuts</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:buldozer-controls-keyboard-shortcuts&amp;rev=1722618288&amp;do=diff</link>
        <description>ArmA 3 Buldozer Controls Keyboard Shortcuts

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 (arma3_x64.exe) Buldozer Controls Keyboard Shortcuts used with Terrain Builder.

LMB = left mouse button, RMB = right mouse button

You can see what the current controls are and modify then in normal arma3 options controls screen.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:06:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>buldozer-loading-time</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:buldozer-loading-time&amp;rev=1722618361&amp;do=diff</link>
        <description>ArmA 3 Buldozer Loading Time

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2018-02-18

Large satellite textures / mask and arma3 terrain builder buldozer load times are really long, it is not recommended to use buldozer with large satellites.

CPU: Intel Xeon E5-2609 v4

PMC Somalia Bosaso (204km x 204km terrain) satellite texture / mask 102,400 x 102,400 resolution, tiles 1024 which were resized down …</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:07:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cfgsurfacecharacters</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:cfgsurfacecharacters&amp;rev=1722618434&amp;do=diff</link>
        <description>ArmA 3 CfgSurfaceCharacters

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

cfgSurfaceCharacters defines what clutter types are placed on the terrain and in which density.

a3\map_data\config.cpp/cfgSurfaceCharacters:


class CfgSurfaceCharacters
{
	class StratisForestPineClutter
	{
		probability[] = { 0.05, 0.012, 0.01, 0.1, 0.05 };
		names[] = { &quot;StrBigFallenBranches_pine&quot;, &quot;StrBigFallenBranches_pine02…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:08:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cfgsurfaces</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:cfgsurfaces&amp;rev=1722618498&amp;do=diff</link>
        <description>ArmA 3 CfgSurfaces

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

cfgSurfaces adds clutter configuration for ground detail texture (GDT) file names in the data\ directory. We also configure how rough the terrain is, what sound is played when driving/walking on it etc.

a3\map_data\config.cpp/cfgSurfaces:</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:09:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>choose-terrain-area</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:choose-terrain-area&amp;rev=1722618562&amp;do=diff</link>
        <description>ArmA 3 Choose Terrain Area

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

How to choose your ArmA 3 terrain area by creating Global Mapper project.

Once you have found location with web browser arcgis or google/maps, then open up global mapper and click online sources, choose world street map.</description>
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        <dc:date>2024-08-02T17:15:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>clutter-buldozer-and-you</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:clutter-buldozer-and-you&amp;rev=1722618948&amp;do=diff</link>
        <description>ArmA 3 Clutter, Buldozer and You

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Clutter, Buldozer and You by Pennyworth.

Preface

I want to start by saying that my intention isn&#039;t to make a quick-and-dirty guide to getting clutter working in Buldozer. I think it&#039;s important to try and understand how the technology works, so I will explain in probably too much detail how I figured this out.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:clutter&amp;rev=1722619012&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:16:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>clutter</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:clutter&amp;rev=1722619012&amp;do=diff</link>
        <description>ArmA 3 Class Clutter

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Class clutter is a config.cpp entry which must be located in cfgWorlds/tag_MyAddon/ class.

Example class clutter


class clutter
{
	class tag_YourClutterName: DefaultClutter
	{
		// Determines the affection of the clutter to the wind (0 - stone, 1 - common grass)
		affectedByWind = 0;
		// Path to your clutter model
		model = &quot;path\to\…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:config-class-names-freeze&amp;rev=1722619111&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:18:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>config-class-names-freeze</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:config-class-names-freeze&amp;rev=1722619111&amp;do=diff</link>
        <description>ArmA 3 class names{} Faulty Coordinates

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2022-04-15

If your ArmA 3 config.cpp class names{} has faulty coordinates, for example the one below:


class place1
{
	name = &quot;Одеса&quot;;
	position[] = { 125946, 5.15036e+06 };
	type = &quot;nameLocal&quot;;</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:config.cpp&amp;rev=1722619227&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:20:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>config.cpp</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:config.cpp&amp;rev=1722619227&amp;do=diff</link>
        <description>ArmA 3 Terrain Config

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Everything you need to know about ArmA 3 Terrain WRP Config.cpp file

Fully Working Example

Fully working config.cpp example ready to be copy-pasted and used in your terrain, only thing you need to do is replace</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:convert-layers-png-fast&amp;rev=1722619312&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:21:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>convert-layers-png-fast</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:convert-layers-png-fast&amp;rev=1722619312&amp;do=diff</link>
        <description>ArmA 3 Convert Layers\*.png Fast

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Using ArmA 3 ImageToPAA.exe - HOWTO convert satellite texture/mask PNGs to PAAs very quickly.

If you get tired of waiting Terrain Builder buldozer to finish converting layers directory PNG files to PAA format, then you can setup ImageToPAA to run this faster. The more COREs your processor has, the more quickly you can conve…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:darken-merge-picturemap-satellite-texture-tiles&amp;rev=1722619403&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:23:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>darken-merge-picturemap-satellite-texture-tiles</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:darken-merge-picturemap-satellite-texture-tiles&amp;rev=1722619403&amp;do=diff</link>
        <description>ArmA 3 Darken Merge Picturemap Satellite Texture Tiles

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

HOWTO darken, merge and create picturemap from global mapper exported satellite texture tiles with Imagemagick.

In these examples we use global mapper exported 4 x 4 satellite texture tiles which is great number as it works on all satellite types from 20,480 all the way up to monster 102,400 resolution…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:dummy-config-for-class-cfgworlds&amp;rev=1722619466&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:24:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dummy-config-for-class-cfgworlds</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:dummy-config-for-class-cfgworlds&amp;rev=1722619466&amp;do=diff</link>
        <description>ArmA 3 Dummy Config for Class CfgWorlds

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Binarizing terrain WRP requires config.cpp namely class CfgWorlds to be present in the same directory as the WRP file otherwise all vegetation (trees and rocks) foliage will not work in-game map (M) view.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:eden&amp;rev=1722619789&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:29:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eden</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:eden&amp;rev=1722619789&amp;do=diff</link>
        <description>ArmA 3 Eden Editor

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Eden is the current default 3D mission editor for ArmA 3. It can be used for object placement which are imported to Terrain Builder.

Place objects normally. You&#039;ll find objects under Props icon in the right hand side panel.

Export objects by File</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:enoch-config&amp;rev=1722619933&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:32:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>enoch-config</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:enoch-config&amp;rev=1722619933&amp;do=diff</link>
        <description>ArmA 3 Enoch Terrain Configs

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2019-05-24 Enoch Terrain Config Extract by kju

Objects List


	class Land_WoodenTable_02_large_F: ThingX
		editorPreview = &quot;\A3\EditorPreviews_F_enoch\Data\CfgVehicles\Land_WoodenTable_02_large_F.jpg&quot;;
		displayName = &quot;Picnic Table&quot;;
		editorCategory = &quot;EdCat_Furniture&quot;;
		editorSubcategory = &quot;EdSubcat_Camping&quot;;
		vehicleClass …</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:environmental-sounds&amp;rev=1722620455&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:40:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>environmental-sounds</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:environmental-sounds&amp;rev=1722620455&amp;do=diff</link>
        <description>ArmA 3 Terrain Tanoa Sounds

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Tanoa Environmental Sounds by kju

Brief overview on new audio tech for terrain objects (thanks to Pennyworth for the assistance).

1. one can define one or more named selections in memory LOD of a model</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:error-too-many-virtual-blocks-requested&amp;rev=1722620522&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:42:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>error-too-many-virtual-blocks-requested</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:error-too-many-virtual-blocks-requested&amp;rev=1722620522&amp;do=diff</link>
        <description>ArmA 3 Too Many Virtual Blocks Requested

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2020-10-28 Note: seems like arma3 v2.0 update has fixed this issue as at least we can load much more roads.shp features without a crash (tested with 19,212 so far). Please report back to us if you are still getting this crash described below.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:finding-location-on-globe&amp;rev=1722620612&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:43:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>finding-location-on-globe</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:finding-location-on-globe&amp;rev=1722620612&amp;do=diff</link>
        <description>ArmA 3 Finding Location On Globe

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Use your web browser and go to maps.google.com and navigate to the place which interests you. Web browser seems to be much quicker and “light weight” to operate than using street maps in global mapper.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:gdt-mco-texture-uvtransform&amp;rev=1722620672&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:44:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gdt-mco-texture-uvtransform</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:gdt-mco-texture-uvtransform&amp;rev=1722620672&amp;do=diff</link>
        <description>ArmA 3 GDT, MCO uvTransform

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Note; this page is a work in progress stub, please help us improve it.

Ground Detail Texture (GDT) and satellite layers RVMAT uvTransform to increase or decrease the tiling size of GDT&#039;s and MCO.

2019-01-28</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:global-mapper-image-to-shape&amp;rev=1722620749&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:45:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>global-mapper-image-to-shape</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:global-mapper-image-to-shape&amp;rev=1722620749&amp;do=diff</link>
        <description>ArmA 3 Global Mapper Image to Shape

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Global Mapper (GM), Terrain Builder (TB), Terrain Processor (TP).

2018-12-26

Ice: right click image in control center &gt; create area from equal values. Then in the bit that pops up there is a “</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:global-mapper-latitude-longitude-config&amp;rev=1722620821&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:47:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>global-mapper-latitude-longitude-config</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:global-mapper-latitude-longitude-config&amp;rev=1722620821&amp;do=diff</link>
        <description>ArmA 3 Global Mapper Lat/Lon Config Tutorial

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2021-10-05 Global mapper Latitude/Longitude config tutorial for ArmA 3 real world data terrains.

Load global mapper project, select user created feature grid.

RMB -&gt; crop combine/split/split functions</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:global-mapper-ocean-srtm-depth&amp;rev=1722620883&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:48:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>global-mapper-ocean-srtm-depth</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:global-mapper-ocean-srtm-depth&amp;rev=1722620883&amp;do=diff</link>
        <description>ArmA 3 Global Mapper Ocean SRTM to -50m

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Problem: SRTM ocean depth is 0 meters, however this is not water in arma3, how can I make my ocean deeper?

Well you can use create/flatten terrain feature in global mapper.

Use like openstreetmap or world street map as your guide where the ocean is. Now create area feature (draw shape, ie polygon) for your ocean.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:global-mapper-seabed-ocean-bottom-heightmap&amp;rev=1722620943&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:49:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>global-mapper-seabed-ocean-bottom-heightmap</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:global-mapper-seabed-ocean-bottom-heightmap&amp;rev=1722620943&amp;do=diff</link>
        <description>ArmA 3 Seabed Ocean Bottom Data Tutorial

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2018-03-10 Seabed ocean bottom heightmap in Global Mapper (GM) and L3DT tutorial by Ice

	*  Download the seabed data from opentopo.
	*  Export your heightmap and seabed data like normal.
	*  Use L3DT and the</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:google-mymaps&amp;rev=1722621043&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:50:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>google-mymaps</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:google-mymaps&amp;rev=1722621043&amp;do=diff</link>
        <description>ArmA 3 Terrain for Google My Maps

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Howto put your real world data terrain into google/mymaps. Example PMC ArmA 3 Terrains - Google/MyMaps.

Step by step:

	*  open global mapper project
	*  make sure only the user created feature grid box of your terrain is visible, file</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:grid-cell-size&amp;rev=1722621127&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:52:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>grid-cell-size</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:grid-cell-size&amp;rev=1722621127&amp;do=diff</link>
        <description>ArmA 3 Terrain Grid and Cell Sizes

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

This page is “modular” or “inheriting” so first you must read arma terrain grid and cell sizes page to know the background and other sizes than listed below.

What size is your terrain? How to describe it on forums / chats? What size are official bis terrains?</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:heightmap-editing-tools&amp;rev=1722621201&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:53:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-editing-tools</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:heightmap-editing-tools&amp;rev=1722621201&amp;do=diff</link>
        <description>ArmA 3 Heightmap Editing Tools

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Buldozer

Loads forever with large satellite / layers dir contents. 40,960 res satellite loads 10mins and 71,680 loads 45mins, cant imagine how long 102k or 143k loads heh (ok ok those are monsters but yeah). See</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:heightmap-editing-water-depths&amp;rev=1722621260&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:54:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-editing-water-depths</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:heightmap-editing-water-depths&amp;rev=1722621260&amp;do=diff</link>
        <description>ArmA 3 Heightmap Editing Water Depths

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Howto edit ArmA 3 water / ocean depth heightmap elevations.

See Water Color for detailed info how ArmA 3 water system works.

Buldozer

Buldozer loads way too long with large satellites resolutions, without layers dir its fast but that is a moot point as the ground is pure white where you cannot see details. It is horr…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:heightmap-normal-map&amp;rev=1722621333&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:55:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-normal-map</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:heightmap-normal-map&amp;rev=1722621333&amp;do=diff</link>
        <description>ArmA 3 Terrain Heightmap Normal Map

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Terrain Heightmap Normal Map by HorribleGoat

The heightmap normal map can add shading to the the terrain, but its not what its meant to be used for since the terrain shades itself already.



Stratis normal map tile for example. These wrinkles and such don&#039;t really exist in the terrain but with this normal map they appea…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:heightmap-real-world-data&amp;rev=1722621395&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:56:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-real-world-data</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:heightmap-real-world-data&amp;rev=1722621395&amp;do=diff</link>
        <description>ArmA 3 Heightmap Real World Data

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Terrain Heightmap Using Real World Data

There is big difference between fictionally made terrain heightmaps and real world data, fictional may look cool but real world is the new hot thing for arma3 terrain community.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:heightmap-terrain-builder-and-wilbur&amp;rev=1722621450&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:57:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-terrain-builder-and-wilbur</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:heightmap-terrain-builder-and-wilbur&amp;rev=1722621450&amp;do=diff</link>
        <description>ArmA 3 Heightmap Terrain Builder and Wilbur

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Wilbur has particularly bad import options, there are tons of them, just none happen to be ASCII Grid (ASC) heightmap.

Terrain builder -&gt; Wilbur:

	*  Terrain Builder export heightmap to ASC
	*  L3DT import ASC</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:howto-create-normal-map-from-ground-detail-texture&amp;rev=1722621507&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:58:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>howto-create-normal-map-from-ground-detail-texture</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:howto-create-normal-map-from-ground-detail-texture&amp;rev=1722621507&amp;do=diff</link>
        <description>ArmA 3 HOWTO Create Normal Map from Ground Detail Texture

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

How do you create normal map NOPX image out of your CO ground detail texture (GDT)?

m1lkm8n: I usually start by creating a nohq map which is the normal map. I use a program called pixplant which can spit out nohq and other maps at the same time. so ill load my main main texture in and export a nohq …</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:import-satellite-in-smaller-tiles&amp;rev=1722621578&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T17:59:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>import-satellite-in-smaller-tiles</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:import-satellite-in-smaller-tiles&amp;rev=1722621578&amp;do=diff</link>
        <description>ArmA 3 Import Satellite As Smaller Tiles

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Howto use ArmA 3 Terrain Builder to import huge monster satellite texture / mask in smaller sized tile images.

Problem: You have 40960 x 40960 resolution satellite images and those are extremely tough to edit and import into terrain builder.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:installing-steam-arma-3-tools&amp;rev=1407753910&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-08-11T10:45:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>installing-steam-arma-3-tools</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:installing-steam-arma-3-tools&amp;rev=1407753910&amp;do=diff</link>
        <description>Sorry, this page has been moved to Installing Steam ArmA 3 Tools.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:l3dt&amp;rev=1722623616&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T18:33:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>l3dt</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:l3dt&amp;rev=1722623616&amp;do=diff</link>
        <description>ArmA 3 L3DT

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Main L3DT page.

ArmA 3 L3DT page assumes you have read ArmA 2 L3DT page as base knowledge, if you haven&#039;t done so then don&#039;t be surprised to find some out of context info below.

L3DT is great terrain heightmap and satellite texture / mask generator.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:large-terrain-limits&amp;rev=1722623712&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T18:35:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>large-terrain-limits</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:large-terrain-limits&amp;rev=1722623712&amp;do=diff</link>
        <description>ArmA 3 Large Terrain Limits

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

See ArmA 2 Large Terrain Limits as reference from ArmA 2 era.
 Kilometer  Grid Size  Cell Size  Satellite Resolution  Satellite Tile Size  Texture Layer Size  Object Count  Result  20.4  1024  20  2048  512  80  6,204,000  Works great</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:latitude-longitude&amp;rev=1722623764&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T18:36:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>latitude-longitude</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:latitude-longitude&amp;rev=1722623764&amp;do=diff</link>
        <description>ArmA 3 Latitude / Longitude

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

How ArmA 3 handles lat / lon coordinates.



Positive latitude is above the equator (north), and negative latitude is below the equator (south).

Positive longitude is east of the prime meridian, while negative longitude is west of the prime meridian (a north-south line that runs through a point in england).</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:layers-rvmat-crash&amp;rev=1722623825&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T18:37:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>layers-rvmat-crash</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:layers-rvmat-crash&amp;rev=1722623825&amp;do=diff</link>
        <description>ArmA 3 Terrain Layers RVMAT Crash

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

In short: use 2048 x 2048 resolution surface mask tile size.

2021-11-13

PMC Poland Krynki terrain is 65.5km x 65.5km in size, its got standard 1 meter / pixel scale satellite texture/mask. Mask is created from OpenStreetMap (OSM) shape data in Global Mapper, its got quite a lot of different colors.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:layers.cfg&amp;rev=1722623888&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T18:38:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>layers.cfg</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:layers.cfg&amp;rev=1722623888&amp;do=diff</link>
        <description>ArmA 3 Layers.cfg

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

The layers.cfg file is where we configure our terrain types (concrete, grass, sand etc). The satellite mask image file RGB color values reflect where our terrain types are located on the terrain.

Layers.cfg is placed in tag_MyAddon\Source\ directory.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:m1lk8n-road-shape-file-making-guide&amp;rev=1722623961&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T18:39:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>m1lk8n-road-shape-file-making-guide</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:m1lk8n-road-shape-file-making-guide&amp;rev=1722623961&amp;do=diff</link>
        <description>ArmA 3 Road Shape File Making Guide

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Road Shape File Making Guide by m1lkm8n

At zerogs request I&#039;ve decided to write a quick tutorial on how rectify your road shape file and get it into the game via global mapper.

launch global mapper.then I select download free maps. select open street maps then zoom into my island which is grand manan and use the …</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:making-roads-in-terrain-builder&amp;rev=1722624025&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T18:40:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>making-roads-in-terrain-builder</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:making-roads-in-terrain-builder&amp;rev=1722624025&amp;do=diff</link>
        <description>ArmA 3 Making Roads In Terrain Builder

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Making Roads In Terrain Builder by granQ

Part 1: Terrain Builder

First step is to check our map frame properties. It&#039;s important that the location is the same as the following:

Zone: 31</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:map-builder&amp;rev=1722624099&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T18:41:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>map-builder</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:map-builder&amp;rev=1722624099&amp;do=diff</link>
        <description>ArmA 3 Map Builder

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

by NeoArmageddon. Map Builder official homepage and Map Builder Github

Install

Download from official homepage or if you are experienced user get the sources directly from github.

Install the addon like any other addon and launch arma3, all done :)

Startup</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:materials-per-cell&amp;rev=1722624181&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T18:43:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>materials-per-cell</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:materials-per-cell&amp;rev=1722624181&amp;do=diff</link>
        <description>ArmA 3 Materials Per Cell

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Terrain Builder Satellite Surface Mask Materials Per cell

Terrain Builder mapframe properties -&gt; processing -&gt; imagery options, is where you find generate layers button and options for materials per cell.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:misc&amp;rev=1722624272&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T18:44:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>misc</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:misc&amp;rev=1722624272&amp;do=diff</link>
        <description>ArmA 3 Terrain Misc

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Terrain Misc info, stuff that we haven&#039;t found better place yet :)

Terrain Builder

Q: when i hit generate layers it tell me that the default satellite file doesn&#039;t exist

A: try switching tile size to 1024 and having texture layer size be as close to 40 as possible</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:multiple-mapframes&amp;rev=1722624352&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T18:45:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>multiple-mapframes</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:multiple-mapframes&amp;rev=1722624352&amp;do=diff</link>
        <description>ArmA 3 Multiple Mapframes

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Setting up your ArmA 3 Terrain Builder project for multiple mapframes by M1lkm8n.

Instead of having a 40960 meter project (just an example size), terrain + satellites + objects, you can split that up to four smaller pieces of 20480 meters. This way you can hide the three other parts you are not editing which frees valuable perform…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:object-placement-tools&amp;rev=1722624436&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T18:47:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>object-placement-tools</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:object-placement-tools&amp;rev=1722624436&amp;do=diff</link>
        <description>ArmA 3 Terrain Object Placement

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Best object placing tool today: ObjectPlacementTBH

Object placement tools list (in no specific order):

	*  Eden (arma3 3D mission editor)
	*  M3Editor, github (latest update Feb 2015)
	*  Map Builder, github
	*  ObjectPlacementTBH
	*  Surface Painter, github
	*  Terrain Builder (well doh)
	*  X-Cam is obsolete, its not bein…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:objectplacementtbh&amp;rev=1722624504&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T18:48:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>objectplacementtbh</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:objectplacementtbh&amp;rev=1722624504&amp;do=diff</link>
        <description>ArmA 3 ObjectPlacementTBH

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ObjectPlacementTBH by Adanteh

Uses Python scripting on the backend to handle much of the stuff like exporting objects etc.

Has excellent compositions / prefab, general brush and fence/wall tools.

Use install_requirements.bat in the root directly before launching from ArmA 3.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:ocean-satellite-texture&amp;rev=1722624564&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T18:49:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ocean-satellite-texture</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:ocean-satellite-texture&amp;rev=1722624564&amp;do=diff</link>
        <description>ArmA 3 Ocean Satellite Texture

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2019-12-22

Ocean bottom satellite texture in bis terrains is darkish brown maybe grayish a bit.

Altis gradually goes from coast to single color shallower water and then turns into deep water. The shallow RGB 73,72,68 and deep water single color RGB 77,73,70 - yeah the mass of ocean in altis is simple fill.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:openstreetmap-areas-for-object-placement&amp;rev=1722624651&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T18:50:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>openstreetmap-areas-for-object-placement</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:openstreetmap-areas-for-object-placement&amp;rev=1722624651&amp;do=diff</link>
        <description>ArmA 3 OpenStreetMap Areas for Object Placement

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Howto use OpenStreetMap (OSM) shapefile areas to place objects automatically with terrain processor (TP).

Disclaimer: this method is used basically for vegetation objects, however we will show you how to do buildings as well. Please understand that it looks very ugly when you randomly place city / village bui…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:pgw-world-file&amp;rev=1721969076&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-26T04:44:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pgw-world-file</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:pgw-world-file&amp;rev=1721969076&amp;do=diff</link>
        <description>PGW World File

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

See also ArmA 3 Terrain BPW World File Storage for highly customized PMC terrains related info, only for more experienced editing guys.

2020-01-01

PGW world file contains coordinates which terrain builder reads and automatically aligns the imported satellite tiles into correct coordinates.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:qgis-real-world-data-tutorial&amp;rev=1722624814&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T18:53:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>qgis-real-world-data-tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:qgis-real-world-data-tutorial&amp;rev=1722624814&amp;do=diff</link>
        <description>ArmA 3 QGIS Real World Data Tutorial

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 QGIS Real World Data Tutorial by Ross

This process has often been described using Global Mapper, but I wanted to detail the equivalent steps within the open source (free) GIS app - QGIS.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:qgis-real-world-data&amp;rev=1722624890&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T18:54:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>qgis-real-world-data</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:qgis-real-world-data&amp;rev=1722624890&amp;do=diff</link>
        <description>ArmA 3 Real World Data using QGIS

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

How to get real world data through QGIS into terrain builder and arma3. See our main Real world data tutorial page for the main tutorial part and QGIS real world data tutorial by Ross.

Goal of this WIP page

Goal of this work in progress page is to learn how to get real world data for:</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:qgis-reproject-transform-tutorial&amp;rev=1722624978&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T18:56:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>qgis-reproject-transform-tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:qgis-reproject-transform-tutorial&amp;rev=1722624978&amp;do=diff</link>
        <description>ArmA 3 QGIS Transform Shapefiles

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

How to use QGIS to reproject &amp; transform shapefiles to default mapframe

QGIS tutorial by DigitalCenturion

What you need:

	*  Quantum GIS desktop
	*  A map in Terrain Builder
	*  Some type of shape data you want to use</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:real-world-data-global-mapper&amp;rev=1722625081&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T18:58:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>real-world-data-global-mapper</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:real-world-data-global-mapper&amp;rev=1722625081&amp;do=diff</link>
        <description>ArmA 3 Real World Data Acquisition Using Global Mapper

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

How to get terrain heightmap and satellite texture into Terrain Builder using Global Mapper. www.globalmapper.com

This page is created with Global Mapper v18.0 b101416 (but we also have short v13 info).</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:real-world-data-location-place-names&amp;rev=1722625161&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T18:59:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>real-world-data-location-place-names</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:real-world-data-location-place-names&amp;rev=1722625161&amp;do=diff</link>
        <description>ArmA 3 Real World Location / Place Names

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

See also ArmA 3: Terrain config.cpp Class Names.

Class names or location / place names are the labels you see at the in-game map view (M). Terrain without location names is pretty barren as players don&#039;t get much orientation reference points.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:real-world-data-tutorial&amp;rev=1775115557&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-02T07:39:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>real-world-data-tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:real-world-data-tutorial&amp;rev=1775115557&amp;do=diff</link>
        <description>ArmA 3 Real World Data Terrain Tutorial

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2026-04-02T07:39:05Z Update

How to create ArmA 3 terrain using real world data tutorial.

This tutorial assumes you have already experience making arma3 terrains, if you do not then please read</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:remove-terrain-loading-texts&amp;rev=1722625419&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T19:03:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>remove-terrain-loading-texts</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:remove-terrain-loading-texts&amp;rev=1722625419&amp;do=diff</link>
        <description>ArmA 3 Remove Terrain Loading Texts

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

If you want to disable the stupid bis loading texts on your terrain, then add this following into your terrain&#039;s config.


// disable the stupid bis loading texts
loadingTexts[] = {};


This is located in cfgWorld class.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:road-painting-and-concrete-surface-tutorial&amp;rev=1722625491&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T19:04:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>road-painting-and-concrete-surface-tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:road-painting-and-concrete-surface-tutorial&amp;rev=1722625491&amp;do=diff</link>
        <description>ArmA 3 Road Painting and Concrete Surface Tutorial

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Road Painting and Concrete Surface Tutorial by Bushlurker

Assigning colors to the polygons/polylines can be done in one of two ways.

For any polygon or polyline, when you select it there&#039;s color controls in the</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:road-shape-mapview-size&amp;rev=1722625561&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T19:06:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>road-shape-mapview-size</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:road-shape-mapview-size&amp;rev=1722625561&amp;do=diff</link>
        <description>ArmA 3 Road Shape Mapview Size

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Mapview road shape sizes by Ice.

AIpathOffset does control in game map size of roads. Here&#039;s pic of 8 roads



And the config I used.


class RoadTypesLibrary
{
	class Road0001
	{
		width          = 10;
		mainStrTex     = &quot;ca\roads_e\roads\data\path_tak_ca.paa&quot;;  // lowercase!
		mainTerTex     = &quot;ca\roads_e\roads\data\path_ta…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:road-shapefiles-real-world-data&amp;rev=1722625658&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T19:07:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>road-shapefiles-real-world-data</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:road-shapefiles-real-world-data&amp;rev=1722625658&amp;do=diff</link>
        <description>ArmA 3 Road Shapefiles from Real World Data

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

How to use real world data road shapefiles from OpenStreetMap (OSM) in ArmA 3.

In this tutorial we download OSM shapefiles from the web, crop them to our terrain size and reproject them to match terrain builder UTM zone.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:satellite-image-resolution-size-explained&amp;rev=1722625796&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T19:09:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>satellite-image-resolution-size-explained</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:satellite-image-resolution-size-explained&amp;rev=1722625796&amp;do=diff</link>
        <description>ArmA 3 Satellite Image Resolution Size Explained

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2020-05-16 Update

Why is my terrain&#039;s satellite texture very low quality!? frequently asked question - answered!

Anybody who has computer hardware to run ArmA 2 / ArmA 3 can edit about 20480 x 20480 resolution satellite images in photoshop or gimp. This resolution is enough to do decent enough 40km x 40km t…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:satellite-mask-files-backup&amp;rev=1721971479&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-26T05:24:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>satellite-mask-files-backup</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:satellite-mask-files-backup&amp;rev=1721971479&amp;do=diff</link>
        <description>ArmA 3 Terrain Satellite Mask Files Backup

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

This info relates to my ArmA 3 satellite mask images which are in raw BMP image file format and file names (prefixes I guess) are “Sat_Mask_”. This also uses for UTC timestamping my own _run_date_time.bat file in specific dir, not included here, post to PMC Tactical Forum if you want to see this batch file.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:satellite-mask-image&amp;rev=1722625899&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T19:11:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>satellite-mask-image</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:satellite-mask-image&amp;rev=1722625899&amp;do=diff</link>
        <description>ArmA 3 Satellite Mask Image

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

RGB indexed colored image which is imported to terrain builder for generating layers PNG satellite mask tile files. For details see ArmA (1) layered terrain surface.

Small example image of satellite mask:



Colors represented in mask image are used with</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:satellite-texture-terra-incognita&amp;rev=1722625996&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T19:13:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>satellite-texture-terra-incognita</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:satellite-texture-terra-incognita&amp;rev=1722625996&amp;do=diff</link>
        <description>ArmA 3 Terra Incognita

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

How to download high resolution satellite texture with Terra Incognita.

Terra Incognita Download

Source SOURCEFORGE.NET - be warned! sourceforge.net/p/terraincognita2.

If you browse to sourceforge.net/projects/terraincognita2/files/ you&#039;ll find ZIP files in there like the moment of writing this tutorial</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:satellite-texture-to-mask&amp;rev=1722626070&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T19:14:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>satellite-texture-to-mask</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:satellite-texture-to-mask&amp;rev=1722626070&amp;do=diff</link>
        <description>ArmA 3 Satellite Texture to Mask

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Satellite Texture to Mask Tutorial by Opteryx

This is a basic way of turning your satellite texture into a simple mask with Photoshop. It will not make a perfect mask, but something basic to work off of.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:separate-data-layers&amp;rev=1722634898&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T21:41:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>separate-data-layers</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:separate-data-layers&amp;rev=1722634898&amp;do=diff</link>
        <description>ArmA 3 Terrain Separate Data\Layers into Smaller PBOs

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

How to separate your large ArmA 3 terrain Data\Layers PBO into individual PBO files.

First read the ArmA 2 version of separate terrain data layers for some background understanding, there are some details which we don&#039;t need to repeat.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:specifications&amp;rev=1722634998&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T21:43:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>specifications</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:specifications&amp;rev=1722634998&amp;do=diff</link>
        <description>ArmA 3 Terrain Specifications by Mondkalb

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2018-07-10

Terrain specifications. TerrainGrid ie Cell Size. Satellite texel ie satellite texture resolution. LandGridCell ie texture layer size. Overlap. Land Segment.

Click to open larger</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder-mini-tutorial&amp;rev=1722635062&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T21:44:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>terrain-builder-mini-tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder-mini-tutorial&amp;rev=1722635062&amp;do=diff</link>
        <description>ArmA 3 PMC Terrain Builder Mini Tutorial

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Terrain Builder Mini Tutorial by PMC

Updated for arma3 v1.66 / terrain builder v1.31.0.139381

	*  mapframes -&gt; add mapframe, click ok
	*  type in project name to properties -&gt; name</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder-templatelibs&amp;rev=1773572947&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-15T11:09:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>terrain-builder-templatelibs</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder-templatelibs&amp;rev=1773572947&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder Template Libraries

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Terrain Builder TemplateLibs for object placement.

Included Object Templates:

	*  ArmA 3 default
	*  ArmA 3 Apex (Tanoa)
	*  ArmA 3 Argo (Malden)
	*  ArmA 3 Enoch (Livonia)
	*  Community Upgrade Project (CUP)</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder&amp;rev=1722802594&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T20:16:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>terrain-builder</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder&amp;rev=1722802594&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Terrain Builder, ArmA 3 Terrain Builder Support Forum

Align Objects To Ground

Area Tool Target Layer Is Locked

Buldozer And Deleting Objects

Buldozer Object Selecting Not Working

Buldozer Save Heightmap Edits

Delete Stacked Objects

Deleting Object Layers

Directories and Files

Error: Bad texel mapping for surface mask i…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-processor-templates&amp;rev=1773572991&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-15T11:09:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>terrain-processor-templates</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-processor-templates&amp;rev=1773572991&amp;do=diff</link>
        <description>ArmA 3 Terrain Processor Templates

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Terrain Processor project template files (TPP).

Included Project Templates:

	*  ArmA 3 default
	*  Community Upgrade Project (CUP)
	*  PMC Opteryx Objects (PMC_OPX)

These are fully working and tested TPP files, you will not get crashes with these unless you forgot to place .shp files in the dir.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-processor&amp;rev=1722808018&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T21:46:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>terrain-processor</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-processor&amp;rev=1722808018&amp;do=diff</link>
        <description>ArmA 3 Terrain Processor

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Terrain Processor, ArmA 3 Terrain Processor Support Forum

Forest Settings

Line: Regular

Mask: Linear

Multiple Tasks

Object Placement Statistics

Project Templates (TPP)

Road Elevation Smoothing

Searching for Settings

TPP Naming Rules

User Guide</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:the-atlas-by-jakerod&amp;rev=1722635266&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T21:47:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>the-atlas-by-jakerod</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:the-atlas-by-jakerod&amp;rev=1722635266&amp;do=diff</link>
        <description>ArmA 3 The Atlas

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

A Guide to ArmA 3 Terrain Making v1.0 by Jakerod and Friends.

Download source files the_atlas_v1_0_by_jakerod.7z from torrent magnet:


magnet:?xt=urn:btih:3f36b810d7c40f56050e06271df0a9d5243e4eda&amp;xt=urn:btmh:1220f9a568cf0b17cd78ac592c37511767dd1617ff18269c5ff6e926b61e2152476c&amp;dn=the_atlas_v1_0_by_jakerod.7z&amp;tr=udp%3a%2f%2ftracker.opentrac…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:tribute-to-bushlurker&amp;rev=1722635428&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T21:50:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tribute-to-bushlurker</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:tribute-to-bushlurker&amp;rev=1722635428&amp;do=diff</link>
        <description>ArmA 3 Tribute to Bushlurker

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Tribute to Bushlurker by Snake Man, PMC.

01-09-17 I opened arma discord chat and saw this:

--cut--

[4:43 PM] Mondkalb: Dear Terrainmaker&#039;s community,

It is a sad occasion having to inform you that a good colleague and friend, Bushlurker, has passed away this weekend after a long battle with illness.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:ultimate-terrain-tutorial&amp;rev=1775115532&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-02T07:38:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ultimate-terrain-tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:ultimate-terrain-tutorial&amp;rev=1775115532&amp;do=diff</link>
        <description>PMC ArmA 3 Ultimate Terrain Tutorial

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2026-04-02T07:38:41Z Update

Same as the legendary Falcon 4 PMC Ultimate Theater Tutorial this PMC ArmA 3 Ultimate Terrain Tutorial will be one stop shop for everything a newbie needs to know about terrain editing.

If you never have edited arma terrains, by reading this tutorial you will have working terrain in arma3.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:universal-maps-downloader&amp;rev=1722635612&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T21:53:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>universal-maps-downloader</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:universal-maps-downloader&amp;rev=1722635612&amp;do=diff</link>
        <description>ArmA 3 Universal Maps Downloader

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Please note that Universal Maps Downloader and Offline Map Maker tools suck as they get their IP banned by google for hammering, you should get Satellite Texture with Terra Incognita instead.

See arma2 google satellite maps downloader page first.

Or Offline Maps Maker which is better version of</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:user-interface&amp;rev=1722635714&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T21:55:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>user-interface</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:user-interface&amp;rev=1722635714&amp;do=diff</link>
        <description>ArmA 3 Terrain User Interface

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

How to setup ArmA 3 Terrain User Interface.

User Interface Images

picturemap_ca.paa is 2048 x 2048 resolution image, map view of the terrain. It is shown as loading screen on the background.

ui_stratis_ca.paa is 1024 x 512 resolution image, landscape view of the terrain. It is shown on the terrain selector when browsing whic…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:utm-projection&amp;rev=1722635763&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T21:56:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>utm-projection</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:utm-projection&amp;rev=1722635763&amp;do=diff</link>
        <description>ArmA 3 UTM Projection

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 terrain builder uses UTM zone 31N with the odd easting 200,000 and northing 0 values.

If you are downloading real world data from some other UTM zone than 31N, then you must use that locations zone instead, otherwise the data is all stretched to almost beyond recognition.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:v1-60-visual-upgrade-lighting-config&amp;rev=1722635833&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T21:57:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>v1-60-visual-upgrade-lighting-config</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:v1-60-visual-upgrade-lighting-config&amp;rev=1722635833&amp;do=diff</link>
        <description>ArmA 3 Terrain Lighting Visual Upgrade

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

“ArmA 3 Terrain Lighting Visual Upgrade” page is work in progress, if you can help please contact us.

ArmA 3 v1.60 Visual Upgrade aka lighting upgrade that broke all user made terrains :)

In ArmA 3 v1.60 bis changed the terrain lighting pretty much completely. Many user made terrains went belly up with their lighting…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:vegetation-objects&amp;rev=1722635935&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T21:58:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vegetation-objects</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:vegetation-objects&amp;rev=1722635935&amp;do=diff</link>
        <description>ArmA 3 Terrain Vegetation Objects

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

List of ArmA 3 Terrain Vegetation Objects and small descriptions.

a3\rocks_f\sharp\ rocks sizes

medium:

sharpRock_apart.p3d

huge:

sharpRock_monolith.p3d

sharpRock_spike.p3d

sharpRock_wallH.p3d</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:water-color&amp;rev=1722635990&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T21:59:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>water-color</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:water-color&amp;rev=1722635990&amp;do=diff</link>
        <description>ArmA 3 Water Colors for Depth

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 water colors for depth, how deep your ocean have to be in order it to be “dark blue” etc.

Elevation of 0.25m shows the ugly square grid (is it texture layer size?) on ground surface as water (difficult to explain, check it out yourself), do not ever use precisely 0 meter elevation, always go at least 0.5m above or below…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:wrp-pew-import-tutorial&amp;rev=1722636223&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T22:03:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wrp-pew-import-tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:wrp-pew-import-tutorial&amp;rev=1722636223&amp;do=diff</link>
        <description>ArmA 3 WRP / PEW Import Tutorial

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Terrain Builder Howto Import WRP / PEW Files by Lappihuan

Open terrain builder and import the 8WVR WRP or PEW file.



Select your projectRoot (above the source folder “P:\myTag\myMod\projectRoot\source</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:x-cam&amp;rev=1722788184&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-04T16:16:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>x-cam</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:x-cam&amp;rev=1722788184&amp;do=diff</link>
        <description>ArmA 3 X-Cam

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Proper name is X-Cam not “xcam” or “x Cam” so we are clear.

X-Cam is obsolete! :(

The developers are no longer continuing the development, they let its homepage domain expire, it wasn&#039;t updated for 64bit arma3, X-Cam was abandoned. On 09-07-17 arma3 v1.74 update broke x-cam as you cannot move objects anymore.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:zgm-road-painting-in-global-mapper&amp;rev=1722636367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T22:06:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>zgm-road-painting-in-global-mapper</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:zgm-road-painting-in-global-mapper&amp;rev=1722636367&amp;do=diff</link>
        <description>ArmA 3 Road Painting Source Files For Global Mapper

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Terrain Road Painting in Global Mapper and Source Files by ZeroG

As this took me a whole Sunday to figure out, I thought I&#039;d release it so that you guys save some time. First of all: credits to Atsche and M1lkm8n who were my precedessors in this case. Now, lets start:</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain:zgm-using-3d-editor-for-terrain-making&amp;rev=1722636426&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T22:07:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>zgm-using-3d-editor-for-terrain-making</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:zgm-using-3d-editor-for-terrain-making&amp;rev=1722636426&amp;do=diff</link>
        <description>ArmA 3 Using Inbuilt 3D-Editor For Terrain Making

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Terrain Editing

3D-editor-terrain making process from ArmA 2 to ArmA 3, which was basically very simple. At the current stage of ArmA 3, non ArmA 2-owners can use the 3D-Editor as well, yet it makes more sense if you plan to use ArmA 2 BIS or custom A2 addons like me</description>
    </item>
</rdf:RDF>
