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        <title>PMC Editing Wiki - arma3:scripting</title>
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       <dc:date>2026-04-15T07:11:22+00:00</dc:date>
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    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:scripting:add-weapon-attachment&amp;rev=1722615230&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T16:13:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>add-weapon-attachment</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting:add-weapon-attachment&amp;rev=1722615230&amp;do=diff</link>
        <description>ArmA 3 Add Weapon Attachment

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2022-06-19T09:08:00Z

HOWTO add weapon attachment like silencer, suppressor, bipod, scope, optics etc.

Add silencer for CUP SCAR MK-17 whatever marksman rifle that is:


pmc_deltasniper addPrimaryWeaponItem &quot;CUP_muzzle_snds_SCAR_H&quot;;</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:scripting:bis_fnc_taskdefend&amp;rev=1773572891&amp;do=diff">
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        <dc:date>2026-03-15T11:08:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bis_fnc_taskdefend</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting:bis_fnc_taskdefend&amp;rev=1773572891&amp;do=diff</link>
        <description>ArmA 3 Scripting bis_fnc_taskDefend

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Mission Making taskDefend

&lt;https://community.bistudio.com/wiki/BIS_fnc_taskDefend&gt;

&lt;https://community.bistudio.com/wiki/BIS_fnc_taskPatrol&gt;

However I only tested this on with one mission and there few units sat down on the ground where the group started and rest walked in safe mode to the given location and then just s…</description>
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        <dc:date>2024-08-02T16:15:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>camera.sqs</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting:camera.sqs&amp;rev=1722615358&amp;do=diff</link>
        <description>ArmA 3 Camera

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

this exec “camera.sqs” in ArmA 3?


[] call BIS_fnc_cameraOld;


Use it the same way, WASD to move, keypad numbers to rotate / tilt, press LMB to save camera position to clipboard.txt file in profiles dir.

Cinemaborder</description>
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    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:scripting:create-random-cfggroups&amp;rev=1722615402&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T16:16:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>create-random-cfggroups</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting:create-random-cfggroups&amp;rev=1722615402&amp;do=diff</link>
        <description>ArmA 3 Create Random CfgGroups

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2022-06-19T02:25:00Z

Create random CUP russian infantry group using CfgGroups and bis_fnc_spawnGroup function.


private _listGroups = &quot;true&quot; configClasses (configFile &gt;&gt; &quot;CfgGroups&quot; &gt;&gt; &quot;East&quot; &gt;&gt; &quot;CUP_O_RU&quot; &gt;&gt; &quot;Infantry&quot;);
private _grp = [_pos, EAST, (selectRandom _listGroups)] call BIS_fnc_spawnGroup;</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T16:19:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cup-class-names-bis_fnc_spawngroup</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting:cup-class-names-bis_fnc_spawngroup&amp;rev=1722615577&amp;do=diff</link>
        <description>ArmA 3 CUP Class Names bis_fnc_spawnGroup

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Community Upgrade Project (CUP) class names setup for bis_fnc_spawnGroup usage.

Reference for basic bis_fnc_spawngroup usage.

Side: West

CUP_B_GB

BRITISH CUNTs


_grp = [_pos, WEST, (configFile &gt;&gt; &quot;CfgGroups&quot; &gt;&gt; &quot;West&quot; &gt;&gt; &quot;CUP_B_GB&quot; &gt;&gt; &quot;Infantry&quot; &gt;&gt; &quot;CUP_B_GB_Section_MTP&quot;)] call BIS_fnc_spawnGroup;
_grp = [_pos,…</description>
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    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:scripting:cup-description-ext&amp;rev=1722615664&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T16:21:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cup-description-ext</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting:cup-description-ext&amp;rev=1722615664&amp;do=diff</link>
        <description>ArmA 3 CUP Description.Ext/Class Magazines

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Magazines


class Magazines
{
	class CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M { count = 50; };
	class CUP_100Rnd_TE4_LRT4_White_Tracer_762x51_Belt_M { count = 50; };
	class CUP_10Rnd_127x99_m107 { count = 50; };
	class CUP_10Rnd_762x51_CZ750 { count = 50; };
	class CUP_10Rnd_762x51_CZ750_Tracer { count = 50; };…</description>
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    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:scripting:debug-teleport&amp;rev=1722615721&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T16:22:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>debug-teleport</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting:debug-teleport&amp;rev=1722615721&amp;do=diff</link>
        <description>ArmA 3 Debug Teleport

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

No not to cheat! But to help debug missions when you need to travel from A to B just to check something out, no reason to drive or walk when you can click a map to get there, its called developing ;)

If you are debug testing in mission editor, you will teleport automatically with ALT-LMB mapview click. This will of course leave behind…</description>
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        <dc:date>2024-08-02T16:23:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>detect-dedicated-server-or-headless-client</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting:detect-dedicated-server-or-headless-client&amp;rev=1722615792&amp;do=diff</link>
        <description>ArmA 3 HOWTO Detect Dedicated Server or Headless Client

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 2 and ArmA 3 has nice feature to check for locality.

Detect dedicated server or headless client:


// If dedicated server or headless client, nothing to do here
if (!hasInterface) exitWith {};</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:scripting:disableai-all-east-units&amp;rev=1722615837&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T16:23:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>disableai-all-east-units</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting:disableai-all-east-units&amp;rev=1722615837&amp;do=diff</link>
        <description>ArmA 3 disableAI All EAST Units

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2022-06-02T15:30:00Z

disableAI for debugging mission where you have to keep bad guys in but just not shooting your guys.

Run this on mission editor debug console:


{_x disableAI &quot;ALL&quot;} forEach units EAST</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:scripting:dynamic-simulation&amp;rev=1722615934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T16:25:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dynamic-simulation</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting:dynamic-simulation&amp;rev=1722615934&amp;do=diff</link>
        <description>ArmA 3 Dynamic Simulation

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Dynamic Simulation for arma3 is like what CoC AIOD was for OFP (I bet you have no idea what I&#039;m talking about hehe, if you do, you are true old school guy). Basically it freezes AI units that are further out than the value you define, this causes them to use zero CPU power and allows you to put completely crazy amounts of AI into y…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:scripting:end-cutscene&amp;rev=1722615989&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T16:26:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>end-cutscene</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting:end-cutscene&amp;rev=1722615989&amp;do=diff</link>
        <description>ArmA 3 End Cutscene

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

With ArmA 3 cutscenes you can simply use endMission to end them, no need to make variable which you set true and destroy camera.


endMission &quot;END1&quot;;


Or was it this:


&quot;end1&quot; call BIS_fnc_endMission;</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:scripting:engine-default-script-names&amp;rev=1722616031&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T16:27:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>engine-default-script-names</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting:engine-default-script-names&amp;rev=1722616031&amp;do=diff</link>
        <description>ArmA 3 Engine Default Script Names

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Engine default script filenames:

	*  initServer.sqf - This file is executed only on the server, when the mission starts
	*  initPlayerLocal.sqf - This file is executed only by machines which have a human player when the mission starts, which means everyone but a dedicated server, will actually execute this file</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:scripting:find-all-meadows&amp;rev=1722616083&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T16:28:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>find-all-meadows</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting:find-all-meadows&amp;rev=1722616083&amp;do=diff</link>
        <description>ArmA 3 Find All Meadows

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2022-06-23T13:52:00Z

Find all meadows:


{deletemarker _x} foreach allMapMarkers;

_centerPos = getArray (configfile &gt;&gt; &quot;CfgWorlds&quot; &gt;&gt; worldName &gt;&gt; &quot;centerPosition&quot;);

_allMeadows = selectBestPlaces [_centerPos,(worldSize / 2) * 1.4142,&quot;(1 - forest) * (1 - hills) * (1 - sea) * (1 - trees) * (1 + meadow) * (1 - houses)&quot;,50,100];
_all…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:scripting:kill-all-east-units&amp;rev=1722616125&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T16:28:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>kill-all-east-units</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting:kill-all-east-units&amp;rev=1722616125&amp;do=diff</link>
        <description>ArmA 3 Kill All EAST Units

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2022-04-09

When you want to kill all EAST/OPFOR side units in a mission, for example testing mission victory condition etc, use ESC to bring up debug console and then this command:


{_x setDamage 1} forEach units EAST;</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:scripting:player-knowsabout-all-east-in-area&amp;rev=1721889525&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-25T06:38:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>player-knowsabout-all-east-in-area</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting:player-knowsabout-all-east-in-area&amp;rev=1721889525&amp;do=diff</link>
        <description>ArmA 3 Player knowsAbout All EAST In Area

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2022-06-11T15:27:00Z

Check to see if player has spotted ie knows about all the enemy bad guys EAST side in area, this example uses _myTrigger variable for the area.


if (((units east) inAreaArray _myTrigger) findIf {player knowsAbout _x == 0} &lt; 0) then {
    systemChat &quot;Player knows about every EAST unit in trigge…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:scripting:private-array-keyword&amp;rev=1722616207&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T16:30:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>private-array-keyword</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting:private-array-keyword&amp;rev=1722616207&amp;do=diff</link>
        <description>ArmA 3 SQF Private Array or Keyword?

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2020-11-21

ArmA 3 SQF whats wrong with private array?


private [&quot;_var1&quot;];
_var1 = 33;


is performance and readability wise worse than:


private _var1 = 33;


Dedmen: private array wastes performance. while private keyword gains performance</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:scripting:return-all-east-groups&amp;rev=1722616253&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T16:30:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>return-all-east-groups</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting:return-all-east-groups&amp;rev=1722616253&amp;do=diff</link>
        <description>ArmA 3 Return All EAST Groups

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2022-04-16

HOWTO return all EAST groups in a mission, for example mission editor placed groups?


private _pmcEastGroups = allGroups select {side _x isEqualTo EAST};


This returns all east groups into a array list of _pmcEastGroups.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:scripting:server-parameter-viewdistance&amp;rev=1722616335&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T16:32:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>server-parameter-viewdistance</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting:server-parameter-viewdistance&amp;rev=1722616335&amp;do=diff</link>
        <description>ArmA 3 Class Params setViewdistance

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

This ArmA 3 server parameter view distance option will set every players viewdistance to the admin selected range, remember maybe not every player can handle huge view distances.

description.ext</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:scripting:set-players-group-to-position&amp;rev=1721891458&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-25T07:10:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>set-players-group-to-position</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting:set-players-group-to-position&amp;rev=1721891458&amp;do=diff</link>
        <description>ArmA 3 Set Players Group To Position

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2022-06-19T03:11:00Z

Generate random location first, then use scripts/PMC/PMC_FormationPosition.sqf script to set player AND his group there all nicely in formation (no ugly stacking).

PMCTODO This script is located in pmc_livonia_ninjas/m001.pmc_rattler/PMC/ dir for now, dunno where it is later if you forgot to update…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:scripting:support-module-supply-drop&amp;rev=1721891702&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-25T07:15:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>support-module-supply-drop</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting:support-module-supply-drop&amp;rev=1721891702&amp;do=diff</link>
        <description>ArmA 3 Support Module Supply Drop

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2022-06-19T19:08:00Z

Place a crate down in 3Den and edit its contents to your liking, be it default or virtual.

Give the crate a name for instance &#039;myCrate&#039;.

Set it as hidden by unticking showModel option in Object: Special States.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:scripting:uav-drone-terminal&amp;rev=1722616412&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T16:33:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>uav-drone-terminal</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting:uav-drone-terminal&amp;rev=1722616412&amp;do=diff</link>
        <description>ArmA 3 UAV Drone Terminal

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2022-06-19T08:55:00Z

HOWTO add UAV drone terminal to your soldier character?

Adds UAV terminal into first free inventory slot, change it with GPS when you want to use UAV:


player addItem &quot;B_UavTerminal&quot;;</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:scripting:unitcapture-unitplay&amp;rev=1722616462&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T16:34:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>unitcapture-unitplay</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting:unitcapture-unitplay&amp;rev=1722616462&amp;do=diff</link>
        <description>ArmA 3 unitCapture / unitPlay

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

capture

Name your helicopter pmc_helo, then create trigger radio 0-0-1 and put this into its activation line:


[pmc_helo, 5400, 30, false, 0] spawn BIS_fnc_UnitCapture;


Fly the helo and use radio 0-0-1 to activate recording. When you are done, hit ESC to stop recording, then ESC again to go back into running mission, you se…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:scripting:virtual-artillery&amp;rev=1722616528&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T16:35:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>virtual-artillery</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting:virtual-artillery&amp;rev=1722616528&amp;do=diff</link>
        <description>ArmA 3 Virtual Artillery

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2022-06-20T07:04:00Z

&lt;https://community.bistudio.com/wiki/BIS_fnc_fireSupportVirtual&gt;

Nothing needed in mission.sqm, just call this from script. Fires “Sh_82mm_AMOS” magazine ammo 300 meters in front of player, with 100 meter spread, total of 10 rounds with 2 second delay.</description>
    </item>
</rdf:RDF>
