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        <title>PMC Editing Wiki - arma3:missions</title>
        <description></description>
        <link>https://pmc.editing.wiki/</link>
        <image rdf:resource="https://pmc.editing.wiki/lib/exe/fetch.php?media=wiki:dokuwiki.svg" />
       <dc:date>2026-04-07T13:54:41+00:00</dc:date>
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                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma3:missions:group-name-call-sign&amp;rev=1722613843&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma3:missions:gunship-helicopter-survival&amp;rev=1722613926&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma3:missions:hcpookie-artillery-manual&amp;rev=1721886245&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma3:missions:misc&amp;rev=1722614010&amp;do=diff"/>
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    <image rdf:about="https://pmc.editing.wiki/lib/exe/fetch.php?media=wiki:dokuwiki.svg">
        <title>PMC Editing Wiki</title>
        <link>https://pmc.editing.wiki/</link>
        <url>https://pmc.editing.wiki/lib/exe/fetch.php?media=wiki:dokuwiki.svg</url>
    </image>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:add-cargo-global&amp;rev=1722611785&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:16:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>add-cargo-global</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:add-cargo-global&amp;rev=1722611785&amp;do=diff</link>
        <description>ArmA 3 Add Cargo Global

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Adding gunz to weapon boxes or trucks etc.

addWeaponCargoGlobal, addItemCargoGlobal or other global commands cannot be run from mission.sqm init line because that is run for all clients as well (join in progress for example), you can do it but add LOCAL check to it, see below:</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:apex-protocol-analysis&amp;rev=1722611883&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:18:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>apex-protocol-analysis</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:apex-protocol-analysis&amp;rev=1722611883&amp;do=diff</link>
        <description>ArmA 3 Apex Protocol Analysis

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Apex Protocol multiplayer COOP missions analysis. Spoiler alert; its seven MP missions, not a real campaign...

Missions are located at:

&lt;arma3root&gt;\expansion\addons\missions_f_exp.pbo - campaign, MP missions: two end games, escape from tanoa, four ZGM&#039;s (zeus something?), showcases: end game and vtol</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:18:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>campaign-description.ext</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:campaign-description.ext&amp;rev=1722611935&amp;do=diff</link>
        <description>ArmA 3 Campaign description.ext

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Campaign description.ext

This following inside every mission class is not necessary:


briefingName = &quot;Mission Name&quot;;
author = &quot;Snake Man&quot;;
overviewText = &quot;Campaign mission overview&quot;;


Because these values are read from the mission description.ext instead.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:campaign-development-setup&amp;rev=1722612052&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:20:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>campaign-development-setup</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:campaign-development-setup&amp;rev=1722612052&amp;do=diff</link>
        <description>ArmA 3 Campaign Development Setup

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2021-07-29

ArmA 3 campaign can be developed simply by having the game running with -filePatching parameter, then you copy campaign directories and files into ArmA 3 root campaigns\ dir and then reloading campaign in-game to have new edits show up.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:campaign-editing-tips&amp;rev=1722612094&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:21:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>campaign-editing-tips</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:campaign-editing-tips&amp;rev=1722612094&amp;do=diff</link>
        <description>ArmA 3 Campaign Editing Tips

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Track Campaign Areas

Make empty mission with only red markers designating the mission areas, not individual objectives but main mission area, for example main objective for specific mission.

Then when you actually create these missions, you can then load this marker only mission and after each mission is done, you turn that ob…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:campaign-features&amp;rev=1722612198&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:23:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>campaign-features</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:campaign-features&amp;rev=1722612198&amp;do=diff</link>
        <description>ArmA 3 Campaign Features

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Campaign engine features, what tools are available for mission makers.

	*  Save variables from one mission to any other
	*  Save unit status, load status, like health and weapons / gear
	*  Save weapons in virtual weapon pool, also access by gear in mission briefing. not to be confused with virtual arsenal</description>
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    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:campaign-mission-directory-name-standard&amp;rev=1721887258&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-25T06:00:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>campaign-mission-directory-name-standard</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:campaign-mission-directory-name-standard&amp;rev=1721887258&amp;do=diff</link>
        <description>ArmA 3 Campaign Mission Directory Name Standard

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Campaign Mission Directory Name Standard, meaning the mission dir name inside campaign dir, this has nothing to do with the so called multiplayer mission dir name standard some people have mentioned where illegal characters like @ and others are used to prefix file names for easier sorting (not to menti…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:25:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>campaign-missions</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:campaign-missions&amp;rev=1722612309&amp;do=diff</link>
        <description>ArmA 3 Campaign Missions

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

mission\description.ext new features for ArmA 3:


author = &quot;Snake Man, PMC.&quot;; // Author
onLoadName = &quot;PMC 2 Mission&quot;;
onLoadMission = &quot;Prepare to defend yourselves!&quot;; // Description

class CfgDebriefing
{
	class PMC_end1
	{
		title = &quot;End 1 Activated&quot;;
		subtitle = &quot;&quot;;
		description = &quot;Yeah end 1 rulez&quot;;
		backgroundPicture = &quot;&quot;;
	…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:campaign-savestatus&amp;rev=1722612371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:26:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>campaign-savestatus</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:campaign-savestatus&amp;rev=1722612371&amp;do=diff</link>
        <description>ArmA 3 Campaign saveStatus

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

exit.sqf

exit.sqf script wont run from campaign\scripts\ directory at mission end, it has to be in each mission dir :(

saveStatus

If you do saveStatus and then try to loadStatus on different class character, you have no uniform/gear. I guess its somewhat obvious but you cannot start like civilian character and then on next miss…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:campaign-weaponpool&amp;rev=1722612411&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:26:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>campaign-weaponpool</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:campaign-weaponpool&amp;rev=1722612411&amp;do=diff</link>
        <description>ArmA 3 Campaign weaponPool

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Weaponpool means the weapons and gear you have will be saved for next mission.

Note the difference between weaponPool and saveStatus where weaponpool is for the “virtual” (not virtual arsenal) weapons &amp; gear saving and saveStatus is saving your character status including health, uniform and other gear including weapons.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:cfgcommunicationmenu&amp;rev=1722612463&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:27:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cfgcommunicationmenu</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:cfgcommunicationmenu&amp;rev=1722612463&amp;do=diff</link>
        <description>ArmA 3 CfgCommunicationMenu

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

description.ext:



class CfgCommunicationMenu
{
	class PMC_Airstrike_A10
	{
		text = &quot;Airstrike A10&quot;;
		submenu = &quot;&quot;;
		expression = &quot;_this execVM &#039;PMC\PMC_Airstrike.sqf&#039;;&quot;;
		icon = &quot;&quot;;
		cursor = &quot;&quot;;
		enable = &quot;1&quot;;
		removeAfterExpressionCall = 0;
	};
};</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:chernarus-airfield-ai-landing&amp;rev=1722612594&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:29:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>chernarus-airfield-ai-landing</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:chernarus-airfield-ai-landing&amp;rev=1722612594&amp;do=diff</link>
        <description>ArmA 3 Chernarus Airfield AI Landing

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2022-06-04T01:55:00Z

AI can land on CUP chernarus airfield, just put AI flying in mission editor and LAND waypoint into the runway, CUP C130 lands just fine.

Only problem is the taxiway, CUP C130 will collide with one of the buildings on taxiway loop, hilarious airfield design haha.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:cup-artillery-report&amp;rev=1722612636&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:30:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cup-artillery-report</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:cup-artillery-report&amp;rev=1722612636&amp;do=diff</link>
        <description>ArmA 3 CUP Artillery Report

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2022-04-15

Did a CUP Artillery Report, what vehicles are available and what are their ranges etc.

In short: shortest range mortars 83m, longest range OPFOR BM-21 15.7km, BLUFOR M270 MLRS 67.9km.

Artillery classnames, vehicle name, range minimum and maximum in meters.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:delete-vehicle-at-waypoint&amp;rev=1722612738&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:32:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>delete-vehicle-at-waypoint</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:delete-vehicle-at-waypoint&amp;rev=1722612738&amp;do=diff</link>
        <description>ArmA 3 Delete Vehicle At Waypoint

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2022-06-03T17:20:00Z

HOWTO delete vehicle and its crew / group upon reaching a waypoint?

Most often this is done to insertion or air support helicopter, once its done its task it flies over the ocean or back to base and simply gets deleted.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:description.ext&amp;rev=1722612816&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:33:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>description.ext</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:description.ext&amp;rev=1722612816&amp;do=diff</link>
        <description>ArmA 3 Mission Description.ext

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

When you are in-game arma3 Scenarios menu, you&#039;ll see all the mission names listed. When you click each of the mission names you get to see overviewPicture image, overviewText and author texts.

If you do not configure at least the texts properly, then your mission (or campaign) looks very poorly done.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:east-wind-campaign-description.ext&amp;rev=1722613016&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:36:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>east-wind-campaign-description.ext</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:east-wind-campaign-description.ext&amp;rev=1722613016&amp;do=diff</link>
        <description>ArmA 3 East Wind Campaign Description.ext

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

East Wind campaign description.ext is made with FSM stuff. Here are some properties I dug up from it.


A_hub01: repeat = 1; isHub = 1;
A_hub02: repeat = 1; isHub = 1;
A_in: endDefault = A_in2; noWeaponPool = 1; isIntro = 1;
A_in2: endDefault = A_hub01; noWeaponPool = 1; isIntro = 1;
A_m01: endDefault = A_hub01; isH…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:eden-editor&amp;rev=1722613636&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:47:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eden-editor</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:eden-editor&amp;rev=1722613636&amp;do=diff</link>
        <description>ArmA 3 Eden Mission Editor

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Mission editor in ArmA 3 is now called “eden”, it is 3D editor unlike the previous one ever since OFP beginning.

This page explains many mission editor features and how to do something with it, but this is not total beginner tutorial. If you are first time user then go through the eden editor tutorial (top right corner you see re…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:fire-and-smoke&amp;rev=1722613684&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:48:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fire-and-smoke</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:fire-and-smoke&amp;rev=1722613684&amp;do=diff</link>
        <description>ArmA 3 Fire and Smoke

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Howto create fire, smoke, you know burning flames billowing smoke stack etc whatever you want to call it.

For example you have search and rescue mission for downed helicopter and its pilot, you place UH60 wreck and then use the below method to put fire and large smoke coming out of that wreck which can be seen miles away by the rescue…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:good-old-2d-editor&amp;rev=1722613790&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:49:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>good-old-2d-editor</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:good-old-2d-editor&amp;rev=1722613790&amp;do=diff</link>
        <description>ArmA 3 Good Old 2D Mission Editor

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Do you think arma3 eden editor is not ready yet? Do you think its too fancy for its own good? Do you think it sucks? (2017)

No problems, you can still launch the good old 2D editor we all learned to use since OFP times. In ArmA 3 main menu click / choose Editor, then in the terrain selector screen use shortcut</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:group-name-call-sign&amp;rev=1722613843&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:50:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>group-name-call-sign</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:group-name-call-sign&amp;rev=1722613843&amp;do=diff</link>
        <description>ArmA 3 Group Name / Call Sign

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

You can have unique radio call signs or group names for your units / groups.


group this setGroupId [&quot;Some name for the group&quot;];


It is actually very simple, there is no specific name and ID number, you can make it yourself like below.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:gunship-helicopter-survival&amp;rev=1722613926&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:52:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gunship-helicopter-survival</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:gunship-helicopter-survival&amp;rev=1722613926&amp;do=diff</link>
        <description>ArmA 3 Gunship Helicopters Survival

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 CUP AH-1 Cobra gunships survivability against enemy tanks and APCs with autocannons etc. I had a problem with a mission where two ah1 cobras got shot down by russian armed vehicles, this was not intended. Fix was to use flyInHeightASL[] command.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:hcpookie-artillery-manual&amp;rev=1721886245&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-25T05:44:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hcpookie-artillery-manual</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:hcpookie-artillery-manual&amp;rev=1721886245&amp;do=diff</link>
        <description>ArmA 3 Hcpookie Artillery Manual

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Short: just use bis support module?

Artillery Fire Mission Function

2021-07-31

pook_ARTY Artillery Fire Mission Function hcpookie&#039;s Workshop link.


Initiates player-requested artillery fire mission for friendly AI-controlled arty units. This can be scripted for
mission-driven artillery support fire missions by &quot;real&quot; uni…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:misc&amp;rev=1722614010&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:53:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>misc</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:misc&amp;rev=1722614010&amp;do=diff</link>
        <description>ArmA 3 Missions Misc

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Mission file name length, see ArmA 2 - Mission File Name Legth Limit

bis wiki references:

&lt;https://community.bistudio.com/wiki/Mission_Overview&gt;

&lt;https://community.bistudio.com/wiki/Loading_Screens&gt;

&lt;https://community.bistudio.com/wiki/Debriefing&gt;

briefings and tasks:

&lt;https://community.bistudio.com/wiki/Arma_3_Tasks_Overha…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:name-missing&amp;rev=1722614077&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:54:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>name-missing</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:name-missing&amp;rev=1722614077&amp;do=diff</link>
        <description>ArmA 3 Mission Name Missing

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Mission name wont show up, I can only see mission directory instead of the name I wrote into mission editor, howto fix?

That is because ArmA 3 only searches the first 4KB of a unbinarized mission.sqm for your briefingName. To workaround it you can cheat and edit your mission.sqm and put your briefingName at the start.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:steam-subscription-to-download-mission&amp;rev=1722614184&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:56:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>steam-subscription-to-download-mission</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:steam-subscription-to-download-mission&amp;rev=1722614184&amp;do=diff</link>
        <description>ArmA 3 Missions Steam Subscription

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Steam Sucks, only losers use it. You cannot download missions from steam workshit unless you subscribe, ie register and login there. Stupid as hell to download simple mission. You could try to use</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:missions:trigger-seized-by&amp;rev=1722614251&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:57:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>trigger-seized-by</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions:trigger-seized-by&amp;rev=1722614251&amp;do=diff</link>
        <description>ArmA 3 Trigger Seized By: SIDE

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2021-08-07

Example of typical usage to detect if the area of a trigger is seized by BLUFOR:

Create a trigger configured as:

	*  Activation Seized by BLUFOR
	*  Present
	*  TimeOut 15-30-60

This trigger evaluates if BLUFOR is dominating in the area and depending on the level of domination it needs to be hold for time from m…</description>
    </item>
</rdf:RDF>
