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       <dc:date>2026-04-26T21:30:46+00:00</dc:date>
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        <dc:date>2024-08-02T14:56:30+00:00</dc:date>
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        <title>bis-cars-config-guidelines</title>
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        <description>ArmA 3 bis Car&#039;s Config Guidelines

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Additional Functionality Compared to A2/OA

	*  PhysX 3 integration
	*  IK for hands/legs
	*  Picture in Picture - Render to texture
	*  Random visual variants (textures, accessories, doors)
	*  Floating and sinking</description>
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        <dc:date>2024-08-02T14:57:59+00:00</dc:date>
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        <title>bis-weapon-config-guidelines</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:config:bis-weapon-config-guidelines&amp;rev=1722610679&amp;do=diff</link>
        <description>ArmA 3 bis Weapon Config Guidelines

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

101 - How to set up a weapon for ArmA 3

Additional functionality compared to A2/OA

	*   Slotable weapon accessories
	*   Custom reload animations
	*   Adjustable sights
	*   Underwater weapons</description>
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        <dc:date>2024-08-02T14:58:48+00:00</dc:date>
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        <title>eden-mission-editor-categories</title>
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        <description>ArmA 3 Eden Mission Editor Categories

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Eden mission editor has brand new categories for entities like characters or “props” as bis now calls empty objects. Below is how PMC Opteryx Objects were initially setup.

This also includes</description>
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        <description>ArmA 3 Eden Editor Object Preview Images

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

HOWTO create terrain object preview images for eden mission editor.

Turn all settings to ULTRA except PPAA and Bloom disabled. You do not have to disable -profiles= dir as bis wiki wrongly suggests.</description>
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        <title>iteminfo-error</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:config:iteminfo-error&amp;rev=1722610847&amp;do=diff</link>
        <description>ArmA 3 Class ItemInfo Error

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

kju posted: in the past the engine did not check for these type of error. as they need it more strict for Eden, etc, they are enforcing the correct policy

inheritance definitions need to be defined in the scope the class has originally been defined.</description>
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        <dc:date>2024-08-02T15:01:32+00:00</dc:date>
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        <title>misc</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:config:misc&amp;rev=1722610892&amp;do=diff</link>
        <description>ArmA 3 Config Misc

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Misc, a stuff without proper home yet.

Hide weapon class from virtual arsenal:


scopeArsenal = 0;</description>
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        <dc:date>2024-08-02T15:02:52+00:00</dc:date>
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        <title>mod.cpp</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:config:mod.cpp&amp;rev=1722610972&amp;do=diff</link>
        <description>ArmA 3 Mod.cpp

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Mod.cpp is file in your addon root directory, not &lt;MyAddon&gt;\Addons\ but in the &lt;MyAddon&gt;\ root dir. This file sets up how your mod is shown in-game ArmA 3.

Example mod.cpp:


/// Name of your mod
name = &quot;PMC&quot;;
/// Picture displayed from the expansions menu/ Optimal size is 2048x1024, other sizes work too
picture = &quot;picture.paa&quot;;
/// Display …</description>
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        <title>muzzle-flash-animation</title>
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        <description>ArmA 3 Muzzle Flash Animation

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Both are named zasleh for the selectionFireAnim in the turret&#039;s config and the model.cfg has zasleh defined as a section. Then one proxy is named muzzleflash1, and the other muzzleflash2 those two are defined as bones in class CfgSkeletons:</description>
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        <dc:date>2024-08-02T15:05:37+00:00</dc:date>
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        <title>ravendk-vest-config-example</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:config:ravendk-vest-config-example&amp;rev=1722611137&amp;do=diff</link>
        <description>ArmA 3 Vest Model Config Example

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Vest Model Config Example by RavenDK

model.cfg


class CfgSkeletons
{
	class Default
	{
		isDiscrete = 1;
		skeletonInherit = &quot;&quot;;
		skeletonBones[] = {};
	};
	class OFP2_ManSkeleton
	{
		isDiscrete = 0;
		skeletonInherit = &quot;&quot;;
		skeletonBones[] =
		{
			&quot;Pelvis&quot;,&quot;&quot;,
			&quot;Spine&quot;,&quot;Pelvis&quot;,
			&quot;Spine1&quot;,&quot;Spine&quot;,
			&quot;Spine…</description>
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        <dc:date>2024-08-02T15:06:38+00:00</dc:date>
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        <title>remove-glasses</title>
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        <description>ArmA 3 Remove Glasses from Custom Character

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Remove Glasses from Custom Character

If you want to remove glasses from your character, use NoGlasses on the identityTypes array like this:


identityTypes[] =
{
	&quot;Head_Asian&quot;, &quot;NoGlasses&quot;
};</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:08:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>stiltman-retexturing-tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:config:stiltman-retexturing-tutorial&amp;rev=1722611288&amp;do=diff</link>
        <description>ArmA 3 Character Re-Texturing Tutorial

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Basic Retexturing Tutorial of ArmA 3 Character by Stiltman

So, this will be a quick tutorial of how to get the retextures working.
of course this also means you have some basic knowledge of how to extract the content
of the arma 3 pbo files and making new pbo files and making configs with proper classnames.
and the st…</description>
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