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        <title>alwarren-weapon-collimator-sights</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:alwarren-weapon-collimator-sights&amp;rev=1722685291&amp;do=diff</link>
        <description>ArmA 3 Weapon Collimator Sights

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Weapon Collimator Sights Tutorial by Alwarren

Intro

(Written by Alwarren. Thank you to LiquidPinky and da12thMonkey for their help)

This is a short tutorial on how to get working collimator sights in ArmA 3. A real-life collimator sight works by projecting beam of collinear light onto a point at infinity. Essentiall…</description>
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        <dc:date>2024-08-03T11:43:11+00:00</dc:date>
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        <title>arma3work-symlink-namespaces</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:arma3work-symlink-namespaces&amp;rev=1722685391&amp;do=diff</link>
        <description>ArmA 3

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

arma3work Symlink Namespace

This tutorial page is for those people who edit more than one, or lets say “a few” addon projects.

Problem: you have many ArmA 3 addon projects which use same namespace but are not related to each other, in my example like</description>
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        <dc:date>2024-08-03T11:45:07+00:00</dc:date>
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        <title>batch-file-examples</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:batch-file-examples&amp;rev=1722685507&amp;do=diff</link>
        <description>ArmA 3 Batch File Examples

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

This is under ArmA 3 namespace but there are various batch file examples which suit all arma games or even generic tasks that has nothing to do with arma.

PMC MoveObject Setup

Here we show you how to change paths into model P3D, material RVMAT and terrain WRP files using</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T11:48:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>beginner-editing-guide</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:beginner-editing-guide&amp;rev=1722685724&amp;do=diff</link>
        <description>ArmA 3 Beginner Editing Guide

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Beginner Editing Guide by PMC

It is required that you read ArmA 2 Beginner Editing Guide as almost all of the info works in ArmA 3 also. Below is the list of specifics where necessary.

ArmA 3 in Steam

The largest change in the OFP/ArmA series is that bis has chosen to put ArmA 3 in the piece of shit STEAM.</description>
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        <title>bis-example-character-model</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:bis-example-character-model&amp;rev=1722685842&amp;do=diff</link>
        <description>ArmA 3 bis Example Character Model

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 bis Example Character MLOD/P3DM Model.

Download using steam ArmA 3 sample models.

Creating ArmA 3 Characters From Scratch

Part 1: character creation in 3dsmax

	*  open A3_character_template.max and use its skeleton as a base to create your own character in a traditional way. An Arma 3 character has about 5 LODs …</description>
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        <link>https://pmc.editing.wiki/doku.php?id=arma3:changing-skybox&amp;rev=1722686028&amp;do=diff</link>
        <description>ArmA 3 Changing Skybox

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2021-08-14

Some basics on changing your skybox by Jujurat.

Notes to consider:

ArmA 3 does not handle skies in the same way as predecessor titles, skies are optimized for the visual update and for the TruSky Simulweather Systems. You can get mixed results depending on your lighting configuration. I personally use a custom lighting c…</description>
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        <dc:date>2024-08-02T15:09:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>config</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:config&amp;rev=1722611369&amp;do=diff</link>
        <description>ArmA 3 Config

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 config.cpp Addon Configuration Files

BIS Cars Config Guidelines

BIS Weapon Config Guidelines

Stiltman&#039;s ReTexturing Tutorial

RavenDK&#039;s Vest Config Example

Remove glasses from your character

Muzzle Flash Animation

Misc stuff without a home

ItemInfo error

mod.cpp

Eden Mission Editor Categories

Eden Mission Editor Object Preview…</description>
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        <title>custom-gear</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:custom-gear&amp;rev=1722686132&amp;do=diff</link>
        <description>ArmA 3 Custom Gear

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Custom Gear for your characters.

Head Gear

Three Resolution LOD&#039;s (ResLOD) 1.000, 2.000 and 3.000.

Selections in ResLODs “camo” if you need hiddenSelection to use same model for several textured versions and</description>
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        <dc:date>2024-08-03T11:57:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>emf-to-png</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:emf-to-png&amp;rev=1722686235&amp;do=diff</link>
        <description>ArmA 3 EMF to PNG

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2021-08-10

HOWTO convert EMF image to PNG. See also ExportNoGrid, Export to EMF and ArmA 1 Making Satellite Texture Mask, Export of Project Printout.

GIMP or GraphicsMagick unfortunately does not open EMF images.

EmfToPng.exe

Use arma2 visitor 3 era EmfToPng.exe

Unfortunately this tool does a bad job, GraphicsMagick cannot read these …</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T11:59:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>exportnogrid</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:exportnogrid&amp;rev=1722686357&amp;do=diff</link>
        <description>ArmA 3 ExportNoGrid

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2021-08-10

Cheat command Topography is the old ArmA 2 method which prints out map grid, and ExportNoGrid is new ArmA 3 command without the grid, use exportnogrid.

	*  start old 2D editor by clicking mission editor window, select terrain name (don&#039;t load it), and then press CTRL-O</description>
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        <dc:date>2024-08-03T12:00:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gear</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:gear&amp;rev=1722686443&amp;do=diff</link>
        <description>ArmA 3 Gear

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Basic setup for ArmA 3 Gear. You can put on uniforms, headgear like helmets and hats, then also vests.

Vest

Vest gear image is 512 x 512 resolution:


picture = &quot;\A3\characters_f\Data\UI\icon_V_BandollierB_CA.paa&quot;;


Headgear / Hats / Helmets</description>
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        <dc:date>2024-08-03T12:01:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>howto-disable-steamwebhelper.exe</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:howto-disable-steamwebhelper.exe&amp;rev=1722686494&amp;do=diff</link>
        <description>ArmA 3 HOWTO Disable steamwebhelper.exe

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Steam has annoying and useless “steamwebhelper.exe” running along with normal steam client. Here is how to disable that crap.

Browse into directory of:


&lt;steamPath&gt;\bin\cef\cef.win7x64</description>
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        <dc:date>2024-08-03T12:08:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>infantry-metrics</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:infantry-metrics&amp;rev=1722686888&amp;do=diff</link>
        <description>ArmA 3 Info: Infantry Metrics

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Info: Infantry Metrics by X3KJ

For making structures and also terrains, that work well in-game it&#039;s important to know what metrics the infantry has, what it can navigate and so on.

Today i made some tests with following results:</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:linux-dedicated-server-steam-install&amp;rev=1722686982&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T12:09:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>linux-dedicated-server-steam-install</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:linux-dedicated-server-steam-install&amp;rev=1722686982&amp;do=diff</link>
        <description>ArmA 3 Linux Dedicated Server Steam Install

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Linux Dedicated Server Steam Install instructions.

The good thing about ArmA 3 using Steam is that you can now download the full Linux dedicated server data package from steam with single command. No more packing your arma dir and uploading it to your server. You can handle everything from the Linux shell.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T15:59:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>missions</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:missions&amp;rev=1722614356&amp;do=diff</link>
        <description>ArmA 3 Missions

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

This page is all about missions and campaigns for ArmA 3.
 Campaign Missions  Campaign Description.ext  Campaign saveStatus  Campaign weapoPool  Campaign Editing Tips  Campaign Features  Description.ext   Good Old 2D Editor  Misc  Steam Subscription to Download Mission  Eden Editor  Apex Protocol Analysis  Group name / call sign  Fire and Sm…</description>
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        <dc:date>2024-08-02T16:06:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modeling</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:modeling&amp;rev=1722614780&amp;do=diff</link>
        <description>3D Modeling in ArmA 3

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 modeling. 3D model file extension is P3D and bis changed to use type 70 P3D file format, old ArmA 2 tools (like Oxygen 2) most likely wont work anymore.

ArmA 3 BIS Example Character MLOD/P3DM Model

ArmA 3 Weapon Collimator Sights Tutorial by Alwarren

Info Infantry Metrics by X3KJ

ArmA 3 Buldozer Lighting by HorribleGoat

Arm…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T12:12:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>port-arma-2-character</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:port-arma-2-character&amp;rev=1722687126&amp;do=diff</link>
        <description>ArmA 2 To ArmA 3 Porting - Character

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Howto port ArmA 2 character into ArmA 3

	*  model.cfg from BIS ArmA 3 example character model.
	*  delete old proxies from your arma2 character, import new ones from bis arma3 example character.
	*  delete old technical LODs from your arma2 character, import new ones from bis arma3 example character.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:port-arma-2-terrain&amp;rev=1722687219&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T12:13:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>port-arma-2-terrain</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:port-arma-2-terrain&amp;rev=1722687219&amp;do=diff</link>
        <description>ArmA 2 To ArmA 3 Port - Terrain

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Howto port ArmA 2 Terrain WRP into ArmA 3

	*  roads from arma2, then disable new shapefile roads in config; newRoadsShape = “”;
	*  config inherit from stratis and required addons “A3_Map_Stratis</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:port-arma-2-vehicle-tank&amp;rev=1722687276&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T12:14:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>port-arma-2-vehicle-tank</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:port-arma-2-vehicle-tank&amp;rev=1722687276&amp;do=diff</link>
        <description>ArmA 2 To ArmA 3 Port Vehicle - Tank

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Howto port ArmA 2 Vehicle into ArmA 3

Animations are necessary to get in/out of the vehicle.

Unpack tracked.pbo from your ArmA 2 and copy the following files from the data\anim\ directory:


KIA_Abrams_Driver.rtm
KIA_Abrams_Gunner.rtm
KIA_Abrams_Commander.rtm
KIA_Abrams_CommanderOut.rtm
KIA_Abrams_DriverOut.rtm
KIA_Abr…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:port-arma-2-vehicles-general&amp;rev=1722687428&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T12:17:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>port-arma-2-vehicles-general</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:port-arma-2-vehicles-general&amp;rev=1722687428&amp;do=diff</link>
        <description>ArmA 2 To ArmA 3 Port Vehicles - General

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Model changes you most likely have to do are proxys. Many proxy:\ca\... paths in your models whether these are driver/cargo/pilot/gunner or weapon proxies. It is the same easy search for “</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:port-arma-2-weapons&amp;rev=1722687488&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T12:18:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>port-arma-2-weapons</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:port-arma-2-weapons&amp;rev=1722687488&amp;do=diff</link>
        <description>ArmA 2 To ArmA 3 Port - Weapons

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Infantry Weapons

Basically the model P3D works as is for start, of course all the new arma3 features like removable scopes etc needs some model work. But you can just binarize old p3d weapons addon and fix some config side to get your weapons in-game.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:port-arma2-howto-split-the-gear&amp;rev=1722687556&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T12:19:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>port-arma2-howto-split-the-gear</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:port-arma2-howto-split-the-gear&amp;rev=1722687556&amp;do=diff</link>
        <description>ArmA 2 Model Port - Splitting Up The Gear

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

PMCTODO - this page is work in progress ;)

Porting ArmA 2 character model with gear and vest into ArmA 3 new gear / uniform / vest standards.

This guide gives you the basics how to take your ArmA 2 ported character with all the helmet / gear equipment and split them up into individual parts like its done in ArmA 3…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:port-arma2-to-arma3-tutorial-varanon&amp;rev=1722687722&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T12:22:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>port-arma2-to-arma3-tutorial-varanon</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:port-arma2-to-arma3-tutorial-varanon&amp;rev=1722687722&amp;do=diff</link>
        <description>Porting From ArmA 2 to ArmA 3

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Porting Models from ArmA 2 to ArmA 3 Tutorial by Varanon, Community Upgrade Project (CUP).

Introduction

CUP&#039;s goal is to take ArmA 2 assets released by Bohemia Interactive, and bring them into ArmA 3, adding specific ArmA 3 features to the assets along the way.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:port-arma2-vehicles-aplion-config.cfg&amp;rev=1722687800&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T12:23:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>port-arma2-vehicles-aplion-config.cfg</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:port-arma2-vehicles-aplion-config.cfg&amp;rev=1722687800&amp;do=diff</link>
        <description>Port ArmA 2 Vehicles To ArmA 3 Aplion Config.Cfg

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

This is the config.cfg file from Port ArmA 2 Vehicles To ArmA 3 tutorial.


#define _ARMA_

//ndefs=13
enum {
	destructengine = 2,
	destructdefault = 6,
	destructwreck = 7,
	destructtree = 3,
	destructtent = 4,
	stabilizedinaxisx = 1,
	stabilizedinaxesxyz = 4,
	stabilizedinaxisy = 2,
	stabilizedinaxesboth = 3…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:port-arma2-vehicles-aplion-model.cfg&amp;rev=1722687839&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T12:23:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>port-arma2-vehicles-aplion-model.cfg</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:port-arma2-vehicles-aplion-model.cfg&amp;rev=1722687839&amp;do=diff</link>
        <description>Port ArmA 2 Vehicles To ArmA 3 Aplion Model.Cfg

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

This is the model.cfg file from Port ArmA 2 Vehicles To ArmA 3 tutorial.


#define BULLET_HIDE(x,from,count) class Bullet##x\
			{\
				type=&quot;hide&quot;;\
				source=&quot;revolving&quot;;\
				sourceAddress=&quot;mirror&quot;;\
				selection=bullet##x;\
				minValue=-1.000000;\
				maxValue= 0.000000;\
				hideValue=((count+x-from-2)…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:port-arma2-vehicles&amp;rev=1722687902&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T12:25:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>port-arma2-vehicles</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:port-arma2-vehicles&amp;rev=1722687902&amp;do=diff</link>
        <description>Port ArmA 2 Vehicles to ArmA 3

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

HOWTO Port ArmA 2 Vehicles to ArmA 3 by Aplion.

What is basically needed:

	*  ArmA 3 Tools installed (Oxygen2 and AddonBuilder, from steam)
	*  Open ArmA 2 samples
	*  Original and installed copy of ArmA 2 and (maybe) OA expansion (as well as the rest of expansions in case you want to import any model belongs to them)</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:port-arma2-weapon-using-blender&amp;rev=1722687959&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T12:25:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>port-arma2-weapon-using-blender</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:port-arma2-weapon-using-blender&amp;rev=1722687959&amp;do=diff</link>
        <description>Port ArmA 2 Weapon Using Blender

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Step-by-Step: How to convert an ArmA 2 weapon to ArmA 3 Using Blender.

Project Setup:


CUP\
    CUP_Weapons\
        CUP_AK
        CUP_AmmoBoxes
        CUP_East_Attachemnts


CUP_AK, CUP_AmmoBoxes and CUP_East_Attachments are all separate addons even though everything is packed into a CUP_Weapons.pbo.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:port-arma2&amp;rev=1722688019&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T12:26:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>port-arma2</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:port-arma2&amp;rev=1722688019&amp;do=diff</link>
        <description>ArmA 2 To ArmA 3 Port

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

How to port ArmA 2 character, vehicle and weapon addons into ArmA 3

HOWTO Port ArmA 2: Character, Terrain, Vehicle - Tank, Vehicles General and Weapons.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:roadslib.cfg&amp;rev=1722688088&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T12:28:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>roadslib.cfg</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:roadslib.cfg&amp;rev=1722688088&amp;do=diff</link>
        <description>ArmA 3 RoadsLib.cfg

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2020-01-01

These are altis, malden, stratis and tanoa RoadsLib.cfg files as is from december 2019 A3\ addon dirs.

Note; widths of real world vehicle lanes typically vary from 2.7 to 4.6 meters.

map_altis:


class RoadTypesLibrary
{
	class Road0001
	{
		width = 14;
		mainStrTex      = &quot;a3\roads_f\roads_ae\data\surf_roadtarmac_highway_c…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:rpt&amp;rev=1722688165&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T12:29:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rpt</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:rpt&amp;rev=1722688165&amp;do=diff</link>
        <description>ArmA 3 RPT

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

What is RPT file? It is ArmA 1, ArmA 2 and ArmA 3 game engine LOG file.

RPT logs all kinds of important info, mostly debug stuff like errors and warnings (they are both evil, get rid of errors and warnings if you are addon editor guy). For players is valuable tool to find if some addons or missions give errors and for addon developers its essent…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:screenshot-weapons-with-script&amp;rev=1722688222&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T12:30:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>screenshot-weapons-with-script</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:screenshot-weapons-with-script&amp;rev=1722688222&amp;do=diff</link>
        <description>ArmA 3 Screenshot Weapons with a Script

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

&lt;https://gitlab.com/arma3_ww2_projects/ww2-dev-tools/commit/8c752a7acf49531650f8034e7b6f0fa8960c46a5&gt;

It&#039;s using Killzone Kid&#039;s screenshot dll because the screenshot command creates really washed out images on my PC. I also edited the script to turn shadows off as there were some strange visual bugs that I could only…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:scripting&amp;rev=1722616622&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T16:37:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scripting</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting&amp;rev=1722616622&amp;do=diff</link>
        <description>ArmA 3 Scripting

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Important! if you try to test your mission in editor and ArmA 3 will give error that script not found, this is because devs in their wisdom added requirement for “-filePatching” startup parameter. If you are not using this parameter then you cannot use scripts in your mission directory (scripts still work in a PBO), add the parameter and th…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:terrain&amp;rev=1722636485&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T22:08:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>terrain</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain&amp;rev=1722636485&amp;do=diff</link>
        <description>ArmA 3 Terrain

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA 3 Terrain Editing

ArmA 3 Tools page lists many terrain tools with valuable information, for example Terrain Builder.

Beginner Tutorials

ArmA 3 Ultimate Terrain Tutorial by PMC

The Atlas tutorial by Jakerod

Clutter

layers.cfg, Satellite Mask Image, clutter, cfgSurfaceCharacters, cfgsurfaces

Config

v1.60 visual upgrade lighting con…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:texturing&amp;rev=1722683130&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T11:05:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>texturing</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:texturing&amp;rev=1722683130&amp;do=diff</link>
        <description>ArmA 3 Texturing

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

ArmA RVMAT stands for RV Material &amp; ATtributes

ArmA 3 ReTexturing Tools Basics Tutorial by Scarecrow398

Texture Naming and Compression

Texturing Basics

Mondkalb&#039;s Multi Material Tutorial</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma3:tools&amp;rev=1722684747&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-03T11:32:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tools</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:tools&amp;rev=1722684747&amp;do=diff</link>
        <description>ArmA 3 Tools

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

This page is dedicated for tools specifically made for ArmA 3. Remember that most ArmA and ArmA 2 tools work just fine with ArmA 3 ... in most parts. It is highly recommended that you use ArmA 3 tools though.

Official Tools

Official meaning</description>
    </item>
</rdf:RDF>
