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    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:3dsmax_toolset&amp;rev=1722595737&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T10:48:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>3dsmax_toolset</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:3dsmax_toolset&amp;rev=1722595737&amp;do=diff</link>
        <description>ArmA 2 3DS MAX Toolset

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

3DS Max Tools For ArmA 2 Editing by Soul_Assassin.

Short feature list:

	*  Automatically set up your project folder structures
	*  Fast create blueprint cross
	*  Easy unit scale sync with O2 simply 1:1 import</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T10:50:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>binpbo-exclude-list</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:binpbo-exclude-list&amp;rev=1722595839&amp;do=diff</link>
        <description>ArmA 2 BinPBO Exclude List

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 BinPBO Exclude List

This file contains excludes for directory and file names of which binpbo do not add to ArmA 2 PBO. It is important that you add any specific project work directories and files here, for example as simple as *.txt is good to add here.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T10:51:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bisdll</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:bisdll&amp;rev=1722595897&amp;do=diff</link>
        <description>ArmA 2 Bis.dll

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Bis.dll by T_D

All exe tools by T_D rely on bis.dll which is packaged separately. You must download this dll, once, for any of the tools to work. Also keep it up to date from T_D tools files page.

Installation

Put the .exe files in any directory you wish.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:convertp3d&amp;rev=1722595978&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T10:52:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>convertp3d</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:convertp3d&amp;rev=1722595978&amp;do=diff</link>
        <description>ArmA 2 ConvertP3d

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ConvertP3d de-binarize&#039;s ODOL p3d&#039;s to either OFP SP3X MLOD format, or, ArmA P3DM MLOD format OR converts one MLOD format to the other.


MLOD sp3x       -&gt;MLOD p3dm
MLOD p3dm       -&gt;MLOD sp3x
ODOLV7(OFP)     -&gt;MLOD p3dm or sp3x
ODOLV40 (Arma1) -&gt;MLOD p3dm or sp3x
ODOLV43 (Arma2) -&gt;MLOD p3dm or sp3x
ODOLVBS2     …</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:convertwrp&amp;rev=1722596060&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T10:54:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>convertwrp</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:convertwrp&amp;rev=1722596060&amp;do=diff</link>
        <description>ArmA 2 ConvertWrp

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ConvertWrp converts WRP formats from one format to another from ofp CWC through to Elite and ArmA 2 type 24 Chernarus.

Any WRP will convert to

	*  4WVR (OFP)
	*  8WVR (ArmA)
	*  OPRW ArmA to another OPRW ArmA type (17,18,20,24)</description>
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    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:cpbo&amp;rev=1722596133&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T10:55:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cpbo</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:cpbo&amp;rev=1722596133&amp;do=diff</link>
        <description>ArmA 2 Cpbo

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Please refer to ArmA 1 cpbo page. Thank you.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:createpewobjects-user-guide&amp;rev=1722596196&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T10:56:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>createpewobjects-user-guide</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:createpewobjects-user-guide&amp;rev=1722596196&amp;do=diff</link>
        <description>ArmA 2 CreatePewObjects User Guide

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

CreatePewObjects User Guide.

Run this tool with these command lines when you have already unpacked and ConvertWRP processed the WRP&#039;s:


CreatePewObjects.exe -E p:\ca\chernarus\chernarus.pew PEW_arma2co.cfg
CreatePewObjects.exe -A p:\ca\desert_e\desert_e.pew PEW_arma2co.cfg 
CreatePewObjects.exe …</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T10:57:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>createpewobjects</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:createpewobjects&amp;rev=1722596251&amp;do=diff</link>
        <description>ArmA 2 CreatePewObjects

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

CreatePewObjects either generates, or uses, an ObjectTemplate configuration file. See also CreatePewObjects User Guide.

The purpose of which is to have a stock library of &#039;standard&#039; items that you always add to your island. ca/buildings eg.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:defxy&amp;rev=1722596306&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T10:58:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>defxy</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:defxy&amp;rev=1722596306&amp;do=diff</link>
        <description>ArmA 2 DeFxy

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

DeFxy is a simple application that does a simple analysis of any font fxy file, listing, in effect, the codepage.

Syntax:


DeFxy Anyfile[.fxy]


Output is produced on screen

Requires DePbo.dll - Check Mikero tools homepage in Dev-Heaven.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:dep3d&amp;rev=1722596512&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:01:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dep3d</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:dep3d&amp;rev=1722596512&amp;do=diff</link>
        <description>ArmA 2 DeP3d

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

DeP3d is a simple application that does a simple analysis of any ArmA / OFP p3d file.

Syntax:


DeP3d Anyfile[.p3d]


Output is produced on screen.

The intent is to check that the dll itself can handle all types of p3d&#039;s. As such, this exe should be used with decode and show all bat in the package\ folder.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:depac&amp;rev=1722596572&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:02:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>depac</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:depac&amp;rev=1722596572&amp;do=diff</link>
        <description>ArmA 2 DePac

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

DePac is a powerful analyzer of any PAC / PAA files.

Under all options, it lists the internal structure of the file:

	*  It&#039;s type
	*  It&#039;s Tags
	*  The compression used (and whether ok)
	*  The the sizes of the mipmaps</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:03:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>depbodll</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:depbodll&amp;rev=1722596621&amp;do=diff</link>
        <description>ArmA 2 DePbo.dll

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

DePbo.dll by Mikero

All exe tools by Mikero rely on depbo.dll which is packaged separately as depbo1.xx.rar. You must download this dll, once, for any of the tools to work. Also keep it up to date from Mikeros tools files page.

Installation</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:depew&amp;rev=1722596668&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:04:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>depew</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:depew&amp;rev=1722596668&amp;do=diff</link>
        <description>ArmA 2 DePew

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

DePew is a simple application which analyses PEW files, exports / imports objects and deletes objects / templates.

Formats supported range from Pose57 (Elite) thru to Pose60 (ArmA 2).

Syntax:


DePew [-option(s) [import.txt]] Anyfile[.pew]	[export.txt]</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:derapify&amp;rev=1722596740&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:05:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>derapify</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:derapify&amp;rev=1722596740&amp;do=diff</link>
        <description>ArmA 2 Derapify

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Derapify is aware of both OFP and, Elite / ArmA raPification.

Either binary type will be converted into standard text class statements.

Usage:


Derapify [-options] whatever.ext [wherever]

-n noisy
-s silent (default)</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:dertm&amp;rev=1722596922&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:08:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dertm</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:dertm&amp;rev=1722596922&amp;do=diff</link>
        <description>ArmA 2 DeRtm

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

DeRtm is a simple application that simply analyzes the content of an RTM file and does a few consistency checks.

Syntax:


DeRtm Anyfile[.rtm]


Requires DePbo.dll - Check Mikero tools homepage in Dev-Heaven.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:detex&amp;rev=1722597511&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:18:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>detex</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:detex&amp;rev=1722597511&amp;do=diff</link>
        <description>ArmA 2 DeTex

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

DeTex lists the paa files used in TexHeaders.bin file.

Syntax:


DeTex TexHeaders[.bin]


Output is produced on screen.

Requires DePbo.dll - Check Mikero tools homepage in Dev-Heaven.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:dewrp&amp;rev=1722597560&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:19:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dewrp</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:dewrp&amp;rev=1722597560&amp;do=diff</link>
        <description>ArmA 2 DeWrp

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

DeWrp is a simple application that analyzes the content of any WRP file from V2 to v24 (arma) and does a few consistency checks.

Syntax:


DeWrp Anyfile[.wrp]


output is produced on screen

intention of code is to do multipasses through a range of WRPs to check the DLL can analyze it.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:eliteness&amp;rev=1722597607&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:20:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>eliteness</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:eliteness&amp;rev=1722597607&amp;do=diff</link>
        <description>ArmA 2 Eliteness

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

GUI tool for many of Mikero&#039;s DOS tools. Its said to give better display of info than the DOS tools themselves, especially WRP info.

Syntax: just start the tool and use menus / browser, quite self explanatory.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:extractmodelcfg&amp;rev=1722597658&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:20:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>extractmodelcfg</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:extractmodelcfg&amp;rev=1722597658&amp;do=diff</link>
        <description>ArmA 2 ExtractModelCfg

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ExtractModelCfg re-creates the model.cfg file (if any) from an ODOL v40/48 (ArmA/ArmA2) P3D.

usage:


ExtractModelCfg NameOfP3d[.p3d]


output will be to NameOfP3d.cfg

Requires DePbo.dll - Check Mikero tools homepage in Dev-Heaven.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:extractpbo&amp;rev=1722597720&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:22:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>extractpbo</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:extractpbo&amp;rev=1722597720&amp;do=diff</link>
        <description>ArmA 2 ExtractPbo

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

This pbo extractor is a DOS console exe intended to extract any pbo from CWR through to ArmA 2.

In the specific case of arma style pbo&#039;s (including elite), the prefix is accounted for in two ways

1) a $PBOPREFIX$ file is added to the output.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:fixaddon&amp;rev=1722597768&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:22:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fixaddon</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:fixaddon&amp;rev=1722597768&amp;do=diff</link>
        <description>ArmA 2 FixAddon

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

FixAddon builds a cfgPatches class from a config.cpp

specifically, it REBUILDS units[]= and weapons[]= to tell the truth

Usage


FixAddon [-options] config.cpp/bin [&gt;some.txt]


The &gt;some.txt writes the cfgPatches output to file.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:fsm_editor_manual&amp;rev=1722597834&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:23:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fsm_editor_manual</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:fsm_editor_manual&amp;rev=1722597834&amp;do=diff</link>
        <description>ArmA 2 FSM Editor Manual

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

FSM Editor Manual

&lt;http://community.bistudio.com/wiki/FSM_Editor_Manual&gt;

Terminology

Inside this documentation, the following terms are used:

	*  Compile config ... paramFile config used to control the compilation process.
	*  Compilation result ... output of compilation using compile config. (FSMCompil…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:geolodremover&amp;rev=1722597884&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:24:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>geolodremover</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:geolodremover&amp;rev=1722597884&amp;do=diff</link>
        <description>ArmA 2 GeoLodRemover

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

This tool is able to remove the Geometry LOD from binarized p3ds (ODOL) of ArmA and ArmA 2.

Syntax


GeoLodRemover.exe [src [dst]]
src - path to binarized source p3d
dst - destination path


If no argument is given a dialog will appear where you can choose a file to remove the Geometry LOD from.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:getdepboversion&amp;rev=1722597938&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:25:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>getdepboversion</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:getdepboversion&amp;rev=1722597938&amp;do=diff</link>
        <description>ArmA 2 GeDepboVersion

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

GeDepboVersion simply lists the version information of the 1st DePbo.dll it can find.

Basically, if a the dll is in the same folder, it is listed, otherwise, one found in system32 (eg).

Syntax:


GeDepboVersion</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:howto-install-arma-2-bis-tools&amp;rev=1722598021&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:27:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>howto-install-arma-2-bis-tools</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:howto-install-arma-2-bis-tools&amp;rev=1722598021&amp;do=diff</link>
        <description>How to Install ArmA 2 bis Tools

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

How To Install ArmA 2 bis Tools

See also ArmA How To Install ArmA bis Tools and Synide&#039;s Build Environment.

This tutorial assumes you have Mikero&#039;s tools installed (to c:\tools\mikero\ directory) and ArmA 2 and ArmA 2 Operation Arrowhead located in c:\arma2\ directory, if you don&#039;t have Mikero&#039;s to…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:israp&amp;rev=1722598092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:28:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>israp</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:israp&amp;rev=1722598092&amp;do=diff</link>
        <description>ArmA 2 isRap

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

isRap can be used (using the accompanying batch files) to check entire folder(s) for the presence of binarized (rap) files.

When creating terrains eg for ArmA, the BIS tools scream if they encounter a binarized rvmat file.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:makepbo&amp;rev=1722598156&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:29:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>makepbo</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:makepbo&amp;rev=1722598156&amp;do=diff</link>
        <description>ArmA 2 MakePbo

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

This pbo maker will create one of four different types of pbo depending on options specified on the command line.

Syntax:


MakePbo [-options] Foldername


options are case INsensitive


-c CWC

-r Resistance 

-e Elite

-a ArmA (default)

-L Lintcheck: check mission.sqm/desc.ext/config.cpp/*.rvmat

-F ignore any #i…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:materialremover&amp;rev=1722598216&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:30:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>materialremover</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:materialremover&amp;rev=1722598216&amp;do=diff</link>
        <description>ArmA 2 MaterialRemover

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

This tool simply removes all materials from a p3d (ODOL) file.

Syntax:


MaterialRemover.exe p3dPath


p3dPath - path to a p3d file (ODOL) from which the materials will be removed.

Requires .NET Framework 3.5 and Bis.dll - Check</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:memrpt&amp;rev=1722598277&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:31:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>memrpt</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:memrpt&amp;rev=1722598277&amp;do=diff</link>
        <description>ArmA 2 Mem RPT

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Mem RPT by Synide

Report Memory LOD named selections from ArmA / ArmA 2 ODOL p3d files. Requires Microsoft.NET Framework 4.0.

Usage


memrpt [options] -p=[search pathname] -f=&lt;filename&gt;.p3d


[options] - optional parameter. &#039;-s&#039; - Also process sub dirs.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:mipmapremover&amp;rev=1722598338&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:32:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mipmapremover</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:mipmapremover&amp;rev=1722598338&amp;do=diff</link>
        <description>ArmA 2 MipMapRemover

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

This tool is able to remove mipmap data from paa files. It was created to help kju creating his PROPER vegetation pack and is now released to public.

Syntax:


MipMapRemover.exe src [dst remove removeLast]

src - path to source paa
dst - destination path
remove - integer declaring how many mipmaps should be re…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:missingclasses&amp;rev=1722598382&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:33:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>missingclasses</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:missingclasses&amp;rev=1722598382&amp;do=diff</link>
        <description>ArmA 2 MissingClasses

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

MissingClasses checks config.cpp&#039;s rvmats bisurfs etc in fact any rapifiable content for missing inheritance classes

In addition, it produces a rather convenient indented table of what it found eg, outputs a stripped config  to show ONLY the class tree</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:moveobject&amp;rev=1722598456&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:34:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>moveobject</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:moveobject&amp;rev=1722598456&amp;do=diff</link>
        <description>ArmA 2 MoveObject

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

MoveObject is the successor to MoveP3d.

MoveObject will rename file paths inside *any* wrp, rvmat, bisurf or p3d, binarized or plain, including internally to pbo&#039;s

Usage


MoveObject [-options...] NameOfFile[.p3d] from to
MoveObject NameOfFile[.p3d] // list only
MoveObject NameOfFile[.p3d] replacementlist
MoveOb…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:odolanalyzer&amp;rev=1722598507&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:35:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>odolanalyzer</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:odolanalyzer&amp;rev=1722598507&amp;do=diff</link>
        <description>ArmA 2 ODOLAnalyzer

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

This tool is intended to read performance relevant data like number of sections and vertices out of binarized p3d (ODOL) files.

Syntax:


RvmatExtractor.exe [Parameter]

Possible Parameters:
-i=	//specifies the input, which can be a p3d file or a directory containing p3d files
-s	//if this parameter is set and …</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:oldflagsremover&amp;rev=1722598553&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:35:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>oldflagsremover</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:oldflagsremover&amp;rev=1722598553&amp;do=diff</link>
        <description>ArmA 2 OldFlagsRemover

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

This tool removes point- and face flags which are obsolete in ArmA 2 from P3D MLOD files, namely user values, lighting and decal properties. (O2 select all, SHIFT-E).

Syntax


OldFlagsRemover.exe fileOrFolder

fileOrFOlder - path to a p3d file or a folder filled with p3ds</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:p3ddebinarizer&amp;rev=1722598802&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:40:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>p3ddebinarizer</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:p3ddebinarizer&amp;rev=1722598802&amp;do=diff</link>
        <description>ArmA 2 P3DDebinarizer

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 P3D De-Binarizer tool converts ArmA, ArmA 2 and ArmA 2 OA ODOL p3ds to editable MLOD format.

Syntax


P3DDebinarizer.exe [src [dst]]


If no parameters are given a dialog will appear where you can select a p3d file.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:p3d_analyzer&amp;rev=1722598711&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:38:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>p3d_analyzer</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:p3d_analyzer&amp;rev=1722598711&amp;do=diff</link>
        <description>ArmA 2 P3D Analyzer

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 P3D Analyzer is tool much like OFP ODOL Explorer, you can view ArmA 2 ODOL P3D models and even save them to MLOD format.



Features

	*  View LODs
	*  Choose selections
	*  View 3D points, solid, wireframe or points + wireframe</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:paadecompressor&amp;rev=1722598880&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:41:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>paadecompressor</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:paadecompressor&amp;rev=1722598880&amp;do=diff</link>
        <description>ArmA 2 PAADecompressor

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 PAA De-Compressor little tool is for people that can&#039;t or don&#039;t want to use PAA Plugin for Photoshop by Kegetys to view and edit A2 textures. It decompresses A2 textures back to the A1 format. This way you can easily use TexView2 for the textures.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:paaplugin&amp;rev=1722598931&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:42:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>paaplugin</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:paaplugin&amp;rev=1722598931&amp;do=diff</link>
        <description>ArmA 2 PAA Plugin

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

PAA format plugin (ArmA 2) for Adobe Photoshop by kegetys.

This nice plugin will be inserted in your photoshop\plugins\ dir, it then allows you to load ArmA 2 PAA/PAC textures so you can save them for Texview2 readable format.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:patchpbo&amp;rev=1722598994&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:43:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>patchpbo</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:patchpbo&amp;rev=1722598994&amp;do=diff</link>
        <description>ArmA 2 PatchPbo

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Usage:

To Merge a pbo


patchpbo OrigPbo[.pbo] [PatchPbo[.pbo]]


Output will be to OrigPbo, and, original OrigPbo renamed to OrigPbo.old

if not specified. OrigPbo_Patch.pbo is expected in same folder

To Create a patch pbo</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:queryaddons&amp;rev=1722599046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:44:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>queryaddons</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:queryaddons&amp;rev=1722599046&amp;do=diff</link>
        <description>ArmA 2 QueryAddons

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

QueryAddons is to provide a list of addon dependencies for that mission.sqm or config.cpp/bin files.

QueryAddons works on individual files, folder(s), or pbo&#039;s.

QueryAddons works on mission.sqms and/or config.cpp/bin&#039;s.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:rapify&amp;rev=1722599119&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:45:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rapify</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:rapify&amp;rev=1722599119&amp;do=diff</link>
        <description>ArmA 2 Rapify

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Rapify is aware of both OFP and, Elite / ArmA raPification.

Either binary type will be binarised from standard text class statements.

Usage:


Rapify [options...] whatever
Output is to whatever.bin

-l Lintcheck only (no save file)
-lF ignore includes for lintchecking only
-n Noisy. show processing
-s silent (defaul…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:reslodremover&amp;rev=1722599176&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:46:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>reslodremover</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:reslodremover&amp;rev=1722599176&amp;do=diff</link>
        <description>ArmA 2 ResLodRemover

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

This tool is able to remove resolution LODs from binarized p3ds (ODOL) of ArmA and ArmA 2. It was created to help kju creating his PROPER vegetation pack and is now released to public with some adaptions.

Syntax:</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:rvmatextractor&amp;rev=1722599222&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:47:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rvmatextractor</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:rvmatextractor&amp;rev=1722599222&amp;do=diff</link>
        <description>ArmA 2 RvmatExtractor

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

This tool extracts material files that are embedded in a binarized p3d (ODOL).

Syntax


RvmatExtractor.exe [srcP3d]


srcP3d - path to source p3d

If no srcP3d is given a dialog will appear where you can select a model file.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:sbsmac_addonchecker&amp;rev=1722599297&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:48:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sbsmac_addonchecker</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:sbsmac_addonchecker&amp;rev=1722599297&amp;do=diff</link>
        <description>ArmA 2 AddonChecker

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

AddonChecker by sbsmac

BIS created a set of “common” addons which were actually not common at all. It&#039;s therefore possible for players who do not have both games to run into problems when joining servers.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:sbsmac_pbo&amp;rev=1722599347&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:49:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sbsmac_pbo</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:sbsmac_pbo&amp;rev=1722599347&amp;do=diff</link>
        <description>ArmA 2 Pbo

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Pbo by sbsmac

Pbo is a command-line tool to manipulate pbo files.

Basic Capabilities

	*  Search for and list files within a pbo
	*  Add or remove files from a pbo
	*  Extract individual files or the entire contents of a pbo</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:sbsmac_pvpmissionwizard&amp;rev=1722599389&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:49:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sbsmac_pvpmissionwizard</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:sbsmac_pvpmissionwizard&amp;rev=1722599389&amp;do=diff</link>
        <description>ArmA 2 PVPMissionWizard

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

PVPMissionWizard by sbsmac

Mission wizard to create Player versus Player (PVP) missions.

This EXE utility has many features to create complete playable PVP missions. No real mission editing knowledge is required.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:sbsmac_sqm&amp;rev=1720373950&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-07-07T17:39:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sbsmac_sqm</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:sbsmac_sqm&amp;rev=1720373950&amp;do=diff</link>
        <description>ArmA 2 Sqm

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Sqm by sbsmac

Sqm is a command-line tool to allow batch-processing of mission.sqm files. It can also process mission.sqm files that are packed inside pbo files.

Basic capabilities

	*  Search for and list classes within an sqm that contain a particular property</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:setmass&amp;rev=1722599499&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:51:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>setmass</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:setmass&amp;rev=1722599499&amp;do=diff</link>
        <description>ArmA 2 setMass

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

This tool is able to change the mass of binarized p3ds (ODOL) of ArmA and ArmA2. It does not adapt the mass distribution values.

Syntax


setMass.exe src [dst mass]

src - path to binarized source p3d
dst - destination path
mass - float representing the new mass in kg</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:setversion&amp;rev=1722599550&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:52:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>setversion</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:setversion&amp;rev=1722599550&amp;do=diff</link>
        <description>ArmA 2 SetVersion

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

SerVersion changes the RequiredVersion= of any config.cpp/bin within an addon.pbo file.

It is specifically targeted at (but not limited to) making ArmA addons compatible with ArmA 2.

For the most part this will work, because. for the most part, the engine &#039;understands&#039; the alternate p3d compressions (lzss) insid…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:sound_tools_manual&amp;rev=1722599625&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:53:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sound_tools_manual</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:sound_tools_manual&amp;rev=1722599625&amp;do=diff</link>
        <description>ArmA 2 Sound Tools Manual

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

WaveToLip

WaveToLip is an application that generates a lip files (*.lip) from wav, ogg or wss audio files supported by Bohemia Interactive Studio&#039;s engine. A lip file accompanies a sound file meant for spoken words in a mission. The file lip-syncs the month of the charter to the spoken words in a sound fi…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:synide_p3d_plugin&amp;rev=1722599706&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:55:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>synide_p3d_plugin</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:synide_p3d_plugin&amp;rev=1722599706&amp;do=diff</link>
        <description>Synide P3D Plugin

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

2016-09-12 important update; modo 801 and 10.1v2 almost always crash on P3D MLOD loading, Synide has been contacted about the issue but he is not replying.

Synide&#039;s P3D Plugin for modo 601. It allows you to read &amp; write MLOD P3DM .p3d&#039;s from directly within</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:tools_drive&amp;rev=1722599775&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:56:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tools_drive</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:tools_drive&amp;rev=1722599775&amp;do=diff</link>
        <description>ArmA 2 bis Tools Drive

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

bis Tools drive information, ie P:\

This tool will create a P: drive on your hard drive using the SUBST command. It only associates a folder to a virtual drive.

Custom location

You can change the location during the installation process in the installation options.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:uservalueremover&amp;rev=1722599825&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:57:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>uservalueremover</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:uservalueremover&amp;rev=1722599825&amp;do=diff</link>
        <description>ArmA 2 UserValueRemover

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

This tool sets all User values (O2 select all, SHIFT-E) of p3d (MLOD) files to zero.

Syntax


UserValueRemover.exe srcFolder dstFolder

srcFolder - path of source folder
dstFolder - path of destination folder which has to exist already</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:vegscale&amp;rev=1722599890&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:58:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vegscale</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:vegscale&amp;rev=1722599890&amp;do=diff</link>
        <description>ArmA 2 Vegscale

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

The tools adapts the size (height) of source object to target object. It keeps the scaling of the object (height to width ratio).

Syntax


VegScale.exe &quot;C:\ArmA\x\ofpip\OFPIP\addons\p_bi_res_vegetation\m\tree\OFPIP_Smrk_velky.p3d&quot; &quot;C:\ArmA-build\ofpip_r_arma2_vegetation\m\tree\OFPIP_Smrk_velky.p3d&quot;</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:visitor-3-user-guide&amp;rev=1722599961&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T11:59:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>visitor-3-user-guide</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:visitor-3-user-guide&amp;rev=1722599961&amp;do=diff</link>
        <description>ArmA 2 Visitor 3 User Guide

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

How to use Visitor 3, tutorial, guide or anything between, misc ramblings from here and there.

Object Placement

Object placement on bottom right quarter in 4096 height map terrains is problematic. You place object but you cannot select it anymore.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:world_tools&amp;rev=1722600061&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:01:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>world_tools</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:world_tools&amp;rev=1722600061&amp;do=diff</link>
        <description>ArmA 2 World Tools

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

World Tools by shezan74

Overview

World tools is a small tool written in C# that help users on island creation. It&#039;s an ideal companion of Visitor 3.

Some features of World Tools includes:

	*  Fence Generator system for placing fences, walls and a lot of other kind of object.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:wrppatchv3&amp;rev=1722600107&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:01:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wrppatchv3</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:wrppatchv3&amp;rev=1722600107&amp;do=diff</link>
        <description>ArmA 2 WrpPatchV3

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

WrpPatchV3 converts resistance format OPRW WRP files to non resistance.

Reason being, it is only non-resistance files that can be used by WrpEdit.

Usage


wrpPatchV3 warpfilemame[.wrp]


The WRP extension is default and not required.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools:wss2wav&amp;rev=1722600149&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:02:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wss2wav</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools:wss2wav&amp;rev=1722600149&amp;do=diff</link>
        <description>ArmA 2 Wss2Wav

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Wss2Wav converts *any* WSS sound file back to it&#039;s WAV equivalent. All engines are supported from OFP through to ArmA 2.

Syntax:


Wss2Wav Anyfile[.wss] [destination[.wav]]


Output is to Anyfile.wav

Requires DePbo.dll - Check</description>
    </item>
</rdf:RDF>
