<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://pmc.editing.wiki/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://pmc.editing.wiki/feed.php">
        <title>PMC Editing Wiki - arma2:terrain</title>
        <description></description>
        <link>https://pmc.editing.wiki/</link>
        <image rdf:resource="https://pmc.editing.wiki/lib/exe/fetch.php?media=wiki:dokuwiki.svg" />
       <dc:date>2026-04-07T15:51:42+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:3d-editor-to-world-tools&amp;rev=1722552084&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:allie_terrain_tutorial1&amp;rev=1722552145&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:allie_terrain_tutorial2&amp;rev=1722552214&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:allie_terrain_tutorial3&amp;rev=1722552270&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:allie_terrain_tutorial4&amp;rev=1722552322&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:allie_terrain_tutorial5&amp;rev=1722552386&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:allie_terrain_tutorial6&amp;rev=1722552463&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:ambient_modules&amp;rev=1722552532&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:arma_vs_arma2_config&amp;rev=1722552578&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:arma_wrp_to_arma2&amp;rev=1722552646&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:base-texture-layer-size&amp;rev=1722552746&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:bis-layers.cfg&amp;rev=1722552823&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:bis_terrain_analysis&amp;rev=1722552921&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:bis_terrain_chernarus&amp;rev=1722553042&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:bis_terrain_desert_e&amp;rev=1722553124&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:bis_terrain_takistan&amp;rev=1722553228&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:bis_terrain_utes&amp;rev=1722553301&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:bis_terrain_zargabad&amp;rev=1722553388&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:class_names&amp;rev=1722588274&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:custom-keypoints-cfglocationtypes&amp;rev=1722588422&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:dem-terrain&amp;rev=1722588796&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:error-too-many-objects-in-grid-1023&amp;rev=1722588907&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:extruded&amp;rev=1722588965&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:generic-tips&amp;rev=1722589052&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:google-satellite-maps-downloader&amp;rev=1722589128&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:heightmap-details&amp;rev=1722589215&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:howto-convert-layers-png-fast&amp;rev=1722589415&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:l3dt&amp;rev=1722589587&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:ladders&amp;rev=1722590094&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:large-terrain-limits&amp;rev=1722590163&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:large_terrain_error&amp;rev=1722590261&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:latitude-longitude-tutorial&amp;rev=1722590340&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:mini-terrain-tutorial&amp;rev=1722591183&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:missing_objects&amp;rev=1722591276&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:mod-logo&amp;rev=1722591513&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:name-string-length&amp;rev=1722591951&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:oa_objects_in_v3&amp;rev=1722592093&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:roads&amp;rev=1722592239&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:road_selection_error&amp;rev=1722592184&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:satellite-texture-merge&amp;rev=1722592323&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:select_image&amp;rev=1722592415&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:separate-data-layers&amp;rev=1722592486&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:skybox_removed&amp;rev=1722592558&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:terrain-design&amp;rev=1722592611&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:terrain_resolution_v3&amp;rev=1722592685&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:tupolov-creating-qom-province-terrain&amp;rev=1722592744&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:visitor-3-roads-to-satellite-texture&amp;rev=1722592840&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:visitor-3-using-40960-resolution-satellite-texture&amp;rev=1722592910&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:water-color&amp;rev=1722592963&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:wilbur-erosion-tutorial&amp;rev=1722593084&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:wrp_to_pew&amp;rev=1722593268&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain:zgm_tutorial1&amp;rev=1722593335&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://pmc.editing.wiki/lib/exe/fetch.php?media=wiki:dokuwiki.svg">
        <title>PMC Editing Wiki</title>
        <link>https://pmc.editing.wiki/</link>
        <url>https://pmc.editing.wiki/lib/exe/fetch.php?media=wiki:dokuwiki.svg</url>
    </image>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:3d-editor-to-world-tools&amp;rev=1722552084&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T22:41:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>3d-editor-to-world-tools</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:3d-editor-to-world-tools&amp;rev=1722552084&amp;do=diff</link>
        <description>ArmA 2 3D Editor to World Tools

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 has build in 3D Editor which you can launch in main menu using ALT-E command.

Then you place objects in the 3D Editor and save your mission. You might need / want to use some editor addon to have more objects available in the editor.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:allie_terrain_tutorial1&amp;rev=1722552145&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T22:42:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>allie_terrain_tutorial1</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:allie_terrain_tutorial1&amp;rev=1722552145&amp;do=diff</link>
        <description>ArmA 2 Allie Terrain Tutorial Part 1

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Some images are missing from this tutorial.

Installing Visitor3 Visitor RC3

You need to have ArmA installed, in this tutorial ArmA is installed on the D: drive

Also I have the MY DOCUMENTS on a separate drive, the E: drive</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:allie_terrain_tutorial2&amp;rev=1722552214&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T22:43:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>allie_terrain_tutorial2</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:allie_terrain_tutorial2&amp;rev=1722552214&amp;do=diff</link>
        <description>ArmA 2 Allie Terrain Tutorial Part 2

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Some images are missing from this tutorial.

Part2 directory structure/textures location Visitor RC3

Next part, the choosing of location.

This is hard, there is a lot of different ways of doing this, but I’ll stick to google earth as the source of all.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:allie_terrain_tutorial3&amp;rev=1722552270&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T22:44:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>allie_terrain_tutorial3</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:allie_terrain_tutorial3&amp;rev=1722552270&amp;do=diff</link>
        <description>ArmA 2 Allie Terrain Tutorial Part 3

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Some images are missing from this tutorial.

Part3 Base satellite picture to Sat_lco.png Visitor RC3

Ok going to explain how to create an island out of just 1 picture, the bigger the picture the better.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:allie_terrain_tutorial4&amp;rev=1722552322&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T22:45:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>allie_terrain_tutorial4</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:allie_terrain_tutorial4&amp;rev=1722552322&amp;do=diff</link>
        <description>ArmA 2 Allie Terrain Tutorial Part 4

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Some images are missing from this tutorial.

Part4 Terrain.png and Visitor Visitor RC3

Open the Sat_lco.png from the source dir again.

With the magic wand tool from photoshop click somewhere in the blue of the sea.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:allie_terrain_tutorial5&amp;rev=1722552386&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T22:46:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>allie_terrain_tutorial5</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:allie_terrain_tutorial5&amp;rev=1722552386&amp;do=diff</link>
        <description>ArmA 2 Allie Terrain Tutorial Part 5

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Some images are missing from this tutorial.

Part5 Mask_lco.png and texture works Visitor RC3

Maybe to tease a bit, open up the Sat_lco.png picture in Photoshop, and save the picture as a BMP picture into the source dir, I call mine BCK.BMP.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:allie_terrain_tutorial6&amp;rev=1722552463&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T22:47:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>allie_terrain_tutorial6</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:allie_terrain_tutorial6&amp;rev=1722552463&amp;do=diff</link>
        <description>ArmA 2 Allie Terrain Tutorial Part 6

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Some images are missing from this tutorial.

Part5 rvmat conversion and road placing Visitor RC3

Inside the layers dir in the data dir of our project you see a lot of PNG’s, PAA’s and rvmat files. The PNG files were converted by Visitor into PAA files, but visitor did NOT change the names insid…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:ambient_modules&amp;rev=1722552532&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T22:48:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ambient_modules</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:ambient_modules&amp;rev=1722552532&amp;do=diff</link>
        <description>ArmA 2 Ambient Modules For Custom Terrain

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Class names is used to add ambient modules like ALICE and Ambient Civilian Vehicles for terrains.

if you want to add Ambient Civilians and Ambient Vehicles modules to your custom user made terrain, you need to add these lines to your class names:</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:arma_vs_arma2_config&amp;rev=1722552578&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T22:49:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>arma_vs_arma2_config</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:arma_vs_arma2_config&amp;rev=1722552578&amp;do=diff</link>
        <description>ArmA 2 Terrain Config

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Differences between ArmA and ArmA 2 terrain config are as following.

	*  clutter does not work.
	*  cfgSurfaces does not work.
	*  sara\data\ dir surface textures are not available.

Your own custom clutters work, if they do not use ArmA clutter p3d models. If you have your own &lt;addon&gt;\data\ surface textures,…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:arma_wrp_to_arma2&amp;rev=1722552646&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T22:50:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>arma_wrp_to_arma2</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:arma_wrp_to_arma2&amp;rev=1722552646&amp;do=diff</link>
        <description>ArmA WRP to ArmA 2 Quick Tutorial

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Quick Tutorial about how to port WRP terrains from ArmA into ArmA 2. The largest problem of porting is the ArmA missing objects for which you need to find replacements, even some of the road names were changed in ArmA 2. If you have fully custom made terrain, then you&#039;re almost done, but the more A…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:base-texture-layer-size&amp;rev=1722552746&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T22:52:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>base-texture-layer-size</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:base-texture-layer-size&amp;rev=1722552746&amp;do=diff</link>
        <description>ArmA 2 Terrain Base Texture Layer Size

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 Terrain Base Texture Layer Size

By default on new projects Visitor 3 sets the texture layer size to same size as your cell size, this is wrong.

Its VERY important that this Base Texture Layer size be larger than your height map cell size.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:bis-layers.cfg&amp;rev=1722552823&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T22:53:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bis-layers.cfg</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:bis-layers.cfg&amp;rev=1722552823&amp;do=diff</link>
        <description>ArmA 2 Layers.cfg

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

These are the layers.cfg rvmat, texture and RGB values to be used with default bis terrain ground textures.

The RGB values are set for L3DT attributes (mask) texture colors.

Takistan Layers.cfg

Use these RGB values with L3DT</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:bis_terrain_analysis&amp;rev=1722552921&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T22:55:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bis_terrain_analysis</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:bis_terrain_analysis&amp;rev=1722552921&amp;do=diff</link>
        <description>ArmA 2 bis Terrain Analysis

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Quick overview summary analysis of bis made terrains; Chernarus, Utes, Desert, Takistan and Zargabad.

ArmA 2

Are located in arma2\AddOns dir.

Chernarus

Utes

ArmA 2 Operation Arrowhead

Are located in arma2\Expansion\Addons dir.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:bis_terrain_chernarus&amp;rev=1722553042&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T22:57:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bis_terrain_chernarus</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:bis_terrain_chernarus&amp;rev=1722553042&amp;do=diff</link>
        <description>ArmA 2 chernarus.pbo

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

bis Terrain Analysis: Chernarus

2048 x 2048 grid, 7.5m cell size == 15360 x 15360 meters (15.36 km).

chernarus.pbo

PBO prefix: ca\chernarus

chernarus.wrp in the pbo root. See objects used in bottom of this page.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:bis_terrain_desert_e&amp;rev=1722553124&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T22:58:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bis_terrain_desert_e</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:bis_terrain_desert_e&amp;rev=1722553124&amp;do=diff</link>
        <description>ArmA 2 desert_e.pbo

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

bis Terrain Analysis: Desert

512 grid, 4m cell size == 2048 x 2048 meters (2.048 km).

desert_e.pbo

PBO prefix: ca\desert_e

Desert_E.wrp in the pbo root. See objects used in bottom of this page. Root also includes texHeaders.bin file.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:bis_terrain_takistan&amp;rev=1722553228&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T23:00:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bis_terrain_takistan</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:bis_terrain_takistan&amp;rev=1722553228&amp;do=diff</link>
        <description>ArmA 2 takistan.pbo

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

bis Terrain Analysis: Takistan

2048 grid, 6.3m cell size == 12902.4 x 12902.4 meters (12.9024 km).

takistan.pbo

PBO prefix: ca\takistan

takistan.wrp in the pbo root. See objects used in bottom of this page.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:bis_terrain_utes&amp;rev=1722553301&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T23:01:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bis_terrain_utes</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:bis_terrain_utes&amp;rev=1722553301&amp;do=diff</link>
        <description>ArmA 2 utes.pbo

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

bis Terrain Analysis: Utes

512 grid, 10m cell size == 5120 x 5120 meters (5.12 km).

utes.pbo

PBO prefix: ca\utes

utes.wrp in the pbo root. See objects used in bottom of this page.

config.cpp

Class name is: Utes. Longitude 30, latitude -45 degrees. Map has 3 zoom levels; zoom1 step 100, zoom2 step 1000 and zoom…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:bis_terrain_zargabad&amp;rev=1722553388&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T23:03:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bis_terrain_zargabad</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:bis_terrain_zargabad&amp;rev=1722553388&amp;do=diff</link>
        <description>ArmA 2 zargabad.pbo

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

bis Terrain Analysis: Zargabad

2048 grid, 4m cell size == 8192 x 8192 meters (8.192 km).

zargabad.pbo

PBO prefix: ca\zargabad

zargabad.wrp in the pbo root. See objects used in bottom of this page. Root also includes texHeaders.bin file.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:class_names&amp;rev=1722588274&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T08:44:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>class_names</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:class_names&amp;rev=1722588274&amp;do=diff</link>
        <description>ArmA 2 Terrain Class Names

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Class Names Types

In terrains you can name locations / positions, usually cities and other important populated places. Also these locations can help scripts to find out flat areas and such.

These are in your terrain&#039;s config.cpp under the name</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:custom-keypoints-cfglocationtypes&amp;rev=1722588422&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T08:47:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>custom-keypoints-cfglocationtypes</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:custom-keypoints-cfglocationtypes&amp;rev=1722588422&amp;do=diff</link>
        <description>ArmA 2 Custom Keypoints and CfgLocationTypes

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 Custom Keypoints and CfgLocationTypes Tutorial by Bushlurker.

Here&#039;s a quick guide on how to define &amp; implement them on your terrain.

Main types of keypoints... broadly speaking, some are</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:dem-terrain&amp;rev=1722588796&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T08:53:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dem-terrain</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:dem-terrain&amp;rev=1722588796&amp;do=diff</link>
        <description>ArmA 2 Using DEM Terrain

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Where do you download Digital Elevation Model (DEM) data usually, is there one single place to get it or is there various sites and methods (like Google maps and whatnot)?

For SRTM the Google Earth plugin is handy. You can get aster from the USGS portal.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:error-too-many-objects-in-grid-1023&amp;rev=1722588907&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T08:55:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>error-too-many-objects-in-grid-1023</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:error-too-many-objects-in-grid-1023&amp;rev=1722588907&amp;do=diff</link>
        <description>ArmA 2 Error Too Many Objects In Grid 1023,1023

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

When ArmA 2 CTD&#039;s on you with error message of: Error Too Many Objects In Grid 1023,1023 - it means that you have some objects placed outside of the terrain coordinates range.

What does that mean is when you look at Visitor 3 map view you see objects there, but you cannot see the obj…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:extruded&amp;rev=1722588965&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T08:56:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>extruded</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:extruded&amp;rev=1722588965&amp;do=diff</link>
        <description>ArmA 2 Terrain Extruded

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Here is the config from v1.02 patch which introduces the extruded terrain enhancements. We had infinite terrain extruded already in ArmA, but how there are some random features in it. No, this is NOT A RANDOM DYNAMIC TERRAIN</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:generic-tips&amp;rev=1722589052&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T08:57:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>generic-tips</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:generic-tips&amp;rev=1722589052&amp;do=diff</link>
        <description>ArmA 2 Terrain Generic Tips

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 Terrain Generic Tips for developing terrains, couldn&#039;t find any other page for this info, so here is our generic page.

Large terrains the cell size is performance (FPS) factor than satellite texture/mask resolution.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:google-satellite-maps-downloader&amp;rev=1722589128&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T08:58:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>google-satellite-maps-downloader</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:google-satellite-maps-downloader&amp;rev=1722589128&amp;do=diff</link>
        <description>ArmA 2 Google Satellite Maps Downloader

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 Terrain satellite texture from Google Satellite Maps Downloader. Note there is also Universal Maps Downloader and Offline Map Maker.

This software works very well and the quality is surprisingly good what you can download. The shareware version limits zoom to 13 which is</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:heightmap-details&amp;rev=1722589215&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T09:00:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>heightmap-details</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:heightmap-details&amp;rev=1722589215&amp;do=diff</link>
        <description>ArmA 2 HeightMap Details

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Height Map Increasing The Details

L3DT is able to re-scale heightmap, for example my 51km terrain is 1024 grid and 50m cell size, would work in-game if I bump it up to 2048 and 25m?

And if so, how can I add some bumps and lumps into the terrain, was there some erosion feature in L3DT or something?</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:howto-convert-layers-png-fast&amp;rev=1722589415&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T09:03:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>howto-convert-layers-png-fast</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:howto-convert-layers-png-fast&amp;rev=1722589415&amp;do=diff</link>
        <description>ArmA 2 Converting Layers\*.png Fast

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

If you get tired of waiting Visitor 3 buldozer to finish converting layers directory PNG files to PAA format, then you can setup pal2pace to run this faster.

Make a .bat file in your data\ directory, write these lines into it (in this example our path is c:\armatools\texview2\):</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:l3dt&amp;rev=1722589587&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T09:06:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>l3dt</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:l3dt&amp;rev=1722589587&amp;do=diff</link>
        <description>ArmA 2 L3DT

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Please visit PMC Editing Wiki main L3DT namespace for more details.

Using L3DT to create terrain for ArmA 2. This page was written mostly on L3DT v14.xx era. (I recall most of this text was written by Bushlurker).

You can export the final Texture Map directly and use as a Sat_lco</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:ladders&amp;rev=1722590094&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T09:14:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ladders</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:ladders&amp;rev=1722590094&amp;do=diff</link>
        <description>ArmA 2 Ladders

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

If your ladders are not working in your custom or original bis models when you make new WRP terrain, then it means that your build environment is not setup correctly or there is problem with your custom object configs. You cannot have any</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:large-terrain-limits&amp;rev=1722590163&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T09:16:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>large-terrain-limits</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:large-terrain-limits&amp;rev=1722590163&amp;do=diff</link>
        <description>ArmA 2 Large Terrain Limits

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 Large Terrain Limits

Miro said that Take On Helicopters had 61,000 resolution satellite texture and it works fine. So regarding satellite there is not very small limits at least (though editing 61k image in photoshop will be horror).</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:large_terrain_error&amp;rev=1722590261&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T09:17:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>large_terrain_error</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:large_terrain_error&amp;rev=1722590261&amp;do=diff</link>
        <description>ArmA 2 Large Terrain Errors

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 large terrain errors or problems.

LandGrid Reference Exceeded

When you&#039;re creating large terrains and play in the upper right side of the map (highest coordinates grid sizes etc numbers), you might get this following error on</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:latitude-longitude-tutorial&amp;rev=1722590340&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T09:19:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>latitude-longitude-tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:latitude-longitude-tutorial&amp;rev=1722590340&amp;do=diff</link>
        <description>ArmA 2 Latitude / Longitude for config.cpp

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 Terrain Latitude / Longitude coordinates for config.cpp

Go to Google Maps, use LMB to move the map where you&#039;re chosen location is, then RMB map and choose menu option “Whats here?”.

Now look at the google search box, it has numbers like 2,45</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:mini-terrain-tutorial&amp;rev=1722591183&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T09:33:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mini-terrain-tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:mini-terrain-tutorial&amp;rev=1722591183&amp;do=diff</link>
        <description>ArmA 2 Mini Terrain Tutorial

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

	*  create terrain with L3DT (root page) and L3DT (ArmA 2)
	*  create project in Visitor 3
	*  import xyz heightmap
	*  tools -&gt; project parameters: Texture layers. add new layer, make it twice the size of your cells.
	*  tools -&gt;</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:missing_objects&amp;rev=1722591276&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T09:34:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>missing_objects</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:missing_objects&amp;rev=1722591276&amp;do=diff</link>
        <description>ArmA Missing Objects In ArmA 2

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

When you try to port ArmA terrain into ArmA 2, you will discover there are many missing objects. We have gathered a missing objects list, I&#039;m not sure if its 100% correct. Its a list of all the objects (mostly terrain related) from ArmA which are missing from ArmA 2.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:mod-logo&amp;rev=1722591513&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T09:38:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mod-logo</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:mod-logo&amp;rev=1722591513&amp;do=diff</link>
        <description>ArmA 2 mod.cpp Logo Ideas

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Logo idea for terrains.

Take the Wilbur saved terrain bitmap, make it grayscale black and white, then stamp terrain name on top of it, make the outline transparent alpha channel and your logo is ready.

Or take Visitor 3 saved normal map view, do the same procedure for that.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:name-string-length&amp;rev=1722591951&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T09:45:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>name-string-length</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:name-string-length&amp;rev=1722591951&amp;do=diff</link>
        <description>ArmA 2 Terrain Name String Length

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Config.cpp for terrains, the name of your terrain. This data is from ArmA 2 version 1.62 user interface, other version might vary (hopefully not though).

Terrain name can be only so long until it gets cut off.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:oa_objects_in_v3&amp;rev=1722592093&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T09:48:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>oa_objects_in_v3</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:oa_objects_in_v3&amp;rev=1722592093&amp;do=diff</link>
        <description>ArmA 2 OA Objects in Visitor 3

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 Operation Arrowhead P3D objects in Visitor 3.

Has anyone tried un pbo&#039;ing or de pbo&#039;ing any of OA pbos to place objects on their map? I&#039;m getting an error message once i try to place an object when buldozer is running and it something about bad version in p3d?</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:roads&amp;rev=1722592239&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T09:50:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>roads</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:roads&amp;rev=1722592239&amp;do=diff</link>
        <description>ArmA 2 Roads

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Brief ca\roads2 types and descriptions:
 Type  Description  asf1  sharp edge asphalt  asf2  broken edge asphalt  asf3  broken edge asphalt no lane stripe  city  uhm city asphalt  grav  gravel / dirt road (more like tracks)</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:road_selection_error&amp;rev=1722592184&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T09:49:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>road_selection_error</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:road_selection_error&amp;rev=1722592184&amp;do=diff</link>
        <description>ArmA 2 RPT Filled With Road Has Wrong Name Format Error

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

What to do with this kind of RPT error:


Warning: Road selection ces10 25_0.05 has wrong name format


It might be caused because one of the LODs has a named selection which must be removed to fix it. Maybe it was the roadway LOD.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:satellite-texture-merge&amp;rev=1722592323&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T09:52:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>satellite-texture-merge</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:satellite-texture-merge&amp;rev=1722592323&amp;do=diff</link>
        <description>ArmA 2 How To Merge Satellite Texture Tiles

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 Satellite Texture / Mask Merging

How to merge those hundreds of satellite texture tiles back together into one big satellite texture image.

If you ever wanted to see other peoples / BIS terrains textures in one big image or perhaps you lost your own Photoshop psb image for your p…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:select_image&amp;rev=1722592415&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T09:53:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>select_image</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:select_image&amp;rev=1722592415&amp;do=diff</link>
        <description>ArmA 2 User Interface Terrain Select Image

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

User Interface (UI) image that is used in terrains selection screen is 512×128 resolution, it has alpha channel which can be used. bis chernarus image name is ui_selectisland_chernarus_ca.paa</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:separate-data-layers&amp;rev=1722592486&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T09:54:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>separate-data-layers</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:separate-data-layers&amp;rev=1722592486&amp;do=diff</link>
        <description>ArmA 2 Terrain Separate Data\Layers into Smaller PBOs

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 Terrain, HOWTO Separate Data\Layers into Smaller PBOs

Why to separate your terrain&#039;s pbo file(s) into smaller ones? Well its good method overall, its also used in Chernarus and Takistan for data and layers, but in</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:skybox_removed&amp;rev=1722592558&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T09:55:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>skybox_removed</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:skybox_removed&amp;rev=1722592558&amp;do=diff</link>
        <description>ArmA 2 Skybox Removed

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

In Utes and Chernarus you see this mountain range on the horizon, other people also call it “skybox”. It looks nice on Chernarus... however it is applied by default in ArmA 2 for all terrains including user made ones. So if your terrain features does not reflect mountains in certain compass bearings, it might …</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:terrain-design&amp;rev=1722592611&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T09:56:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>terrain-design</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:terrain-design&amp;rev=1722592611&amp;do=diff</link>
        <description>ArmA 2 Terrain Design

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Terrain design in generic terms.

City Decoration Design

Once the houses and fences and walls are all down, usually I just look around and add stuff that would be there, like dustbins &amp; wheelie bins... maybe a garbage model under them.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:terrain_resolution_v3&amp;rev=1722592685&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T09:58:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>terrain_resolution_v3</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:terrain_resolution_v3&amp;rev=1722592685&amp;do=diff</link>
        <description>ArmA 2 Terrain Resolution in Visitor 3

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

It&#039;s possible to raise/lower terrain by 1 meter, 50 centimeters and 10 centimeters.

Just replace your original bin/core dir in P:\ from ones that come from &lt;arma2oa&gt;\Expansion data folder.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:tupolov-creating-qom-province-terrain&amp;rev=1722592744&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T09:59:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tupolov-creating-qom-province-terrain</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:tupolov-creating-qom-province-terrain&amp;rev=1722592744&amp;do=diff</link>
        <description>ArmA 2 How Tupolov Created Qom Province Terrain

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

This is his own words:

Terrain &amp; Satellite

I got the DEM from Global Mapper (ASTER 30m res).

I got the Satellite pic from MySatellite (1700 tiles stitch from Google Earth) around</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:visitor-3-roads-to-satellite-texture&amp;rev=1722592840&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T10:00:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>visitor-3-roads-to-satellite-texture</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:visitor-3-roads-to-satellite-texture&amp;rev=1722592840&amp;do=diff</link>
        <description>ArmA 2 Visitor 3 Roads to Satellite Texture

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

In visitor 3 choose only roads, then click the Ground/Sea button on the main menu to switch the mapview into blue. De-select Show Grid also. Now choose Project -&gt; Export map as image.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:visitor-3-using-40960-resolution-satellite-texture&amp;rev=1722592910&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T10:01:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>visitor-3-using-40960-resolution-satellite-texture</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:visitor-3-using-40960-resolution-satellite-texture&amp;rev=1722592910&amp;do=diff</link>
        <description>ArmA 2 Visitor 3 Using 40960 Resolution Satellite Texture

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

How to get ArmA 2 Visitor 3 Using 40960 Resolution Satellite Texture guide.

Problem: Visitor 3 crashes when you try to import very large satellite texture and mask, this is some 2gb limit.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:water-color&amp;rev=1722592963&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T10:02:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>water-color</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:water-color&amp;rev=1722592963&amp;do=diff</link>
        <description>ArmA 2 Water Color Config

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 Terrain Water Color Config

Correct way is to define a new custom water class with the personal TAG and assign it in your world


class CfgMaterials
{
    class Water;
    class MYTAG_Water: Water
    {
        ambient[] = {0.0264,0.03,0.013,0.4};
        diffuse[] = {0.13,0.15,0.065,1};
        for…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:wilbur-erosion-tutorial&amp;rev=1722593084&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T10:04:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wilbur-erosion-tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:wilbur-erosion-tutorial&amp;rev=1722593084&amp;do=diff</link>
        <description>ArmA 2 Wilbur Erosion Tutorial

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

See also Tools: Wilbur.

Wilbur is great basic terrain height map editing tool to create ArmA 2 terrains.

This header was moved to Wilbur: Erosion Tutorial.

Incise Flow Erosion

This header was moved to Wilbur: Incise Flow Erosion Tutorial.

Fluvial Erosion

This header was moved to</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:wrp_to_pew&amp;rev=1722593268&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T10:07:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wrp_to_pew</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:wrp_to_pew&amp;rev=1722593268&amp;do=diff</link>
        <description>ArmA 2 WRP to PEW tutorial

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

In this example we use “takistan.wrp” file to make takistan.pew out of it.

Unpack takistan.pbo to your P:\CA directory by using Mikero&#039;s ExtractPBO. This will create ca or takistan directory there, move the takistan directory into p:\ca\ dir.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain:zgm_tutorial1&amp;rev=1722593335&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T10:08:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>zgm_tutorial1</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain:zgm_tutorial1&amp;rev=1722593335&amp;do=diff</link>
        <description>ZGM ArmA 2 Terrain Tutorial Part 1

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Some images are missing from this tutorial.

Here is ZGMARMA2_Map_Making_Tut_PART1_2.7z file which may be associated with this tutorial heh, download from OFP-ArmA.Tutorial.Include.Files.2024-03-19/ Torrent Magnet:</description>
    </item>
</rdf:RDF>
