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        <dc:date>2024-08-01T21:10:58+00:00</dc:date>
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        <title>allunits_playable</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:missions:allunits_playable&amp;rev=1722546658&amp;do=diff</link>
        <description>ArmA 2 Make All Units Playable

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

When you make new multiplayer mission and place lets say 24 player slots there, its nasty to click them all through and make them “playable”, also when you merge or copy paste units they don&#039;t come with playable status set. So how to make all units quickly playable?</description>
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        <dc:date>2024-08-01T21:11:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>animation_names</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:missions:animation_names&amp;rev=1722546704&amp;do=diff</link>
        <description>ArmA 2 Animation Names

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Partial new animation name list.

Syntax


unit switchMove move (Table code: &quot;Usage:s&quot;)
unit playMove move (Table code: &quot;Usage:p&quot;)


	*  unit = Object: unit that perform this move
	*  move = String: name of move to be performed</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T21:12:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>array_tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:missions:array_tutorial&amp;rev=1722546765&amp;do=diff</link>
        <description>ArmA 2 Array Tutorial

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

What are arrays?

Simplified, you may see them as list. A container that holds multiple parameters. You ca identify a array by it&#039;s surrounding square brackets [ ].
You surely already encountered arrays:


[1,2,3,4] execVM &quot;anyScript.sqf&quot;;</description>
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        <dc:date>2024-08-01T21:14:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>briefing</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:missions:briefing&amp;rev=1722546869&amp;do=diff</link>
        <description>ArmA 2 Creating Briefing

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

How to create a briefing.

ArmA 2 does not use the briefing.html anymore for the Notes and Tasks sections. The briefing.html is only used for the Debriefing text which is dependent on the EndMission trigger of the mission.</description>
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        <title>dtaext</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:missions:dtaext&amp;rev=1722546918&amp;do=diff</link>
        <description>ArmA 2 DtaExt

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 DtaExt directory is used to have global music and sound files for campaigns, so the music/sound files are available in all missions.

First you need to create “DtaExt” dir in the campaign root, then you create</description>
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        <dc:date>2024-08-01T21:16:01+00:00</dc:date>
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        <title>editor_comref</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:missions:editor_comref&amp;rev=1722546961&amp;do=diff</link>
        <description>ArmA 2 Mission Editor ComRef

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Mission editor command reference and auto complete.

When you are typing a command in an init or other lines in the editor, you will see a brief syntax hint as it tries to complete the word. e.g. type in createVeh and you see a pop-up:</description>
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        <dc:date>2024-08-01T21:19:15+00:00</dc:date>
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        <title>eventhandler_tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:missions:eventhandler_tutorial&amp;rev=1722547155&amp;do=diff</link>
        <description>ArmA 2 Eventhandler Tutorial

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Eventhandlers allow you to execute code every time a specific event occurs. There are a number of different Eventhandler types, all of which you can find on the Wiki. Every object can have any number of Eventhandlers of any type assigned to them.</description>
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        <dc:date>2024-08-01T21:20:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>exit.sqf</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:missions:exit.sqf&amp;rev=1722547201&amp;do=diff</link>
        <description>ArmA 2 Exit.sqf

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

When campaign mission is completed, file called exit.sqf is executed (yes also exit.sqs but for ArmA 2 we use exit.sqf). This can used for example in campaign to transfer weapons and soldier information to the next mission (saveVar and saveStatus).</description>
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        <dc:date>2024-08-01T21:21:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>find-terrain-size</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:missions:find-terrain-size&amp;rev=1722547278&amp;do=diff</link>
        <description>ArmA 2 Find Terrain Size Using ctrlMapAnimAdd

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 missions, how to Find Terrain Size Using ctrlMapAnimAdd


/*

This script was written by Kempco

Post in bis forums here:
https://forums.bistudio.com/topic/131552-how-to-obtain-via-script-maps-true-center-position-or-maps-size-values/#entry2190549

*/

_unit = _this select 0;
_de…</description>
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        <dc:date>2024-08-01T21:22:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>high-command-dedicated-server</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:missions:high-command-dedicated-server&amp;rev=1722547345&amp;do=diff</link>
        <description>ArmA 2 High Command Dedicated Server

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

How to run ArmA 2 High Command in multiplayer Dedicated Server

For basic info ArmA 2 Editor Modules, High Command.

Place high command commander module (F7), sync it to player character (F5). Place high command subordinate module, sync it to all the units you want to command.</description>
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    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:missions:howto-remove-weapon-cargo-from-ambient-vehicles&amp;rev=1722547399&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T21:23:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>howto-remove-weapon-cargo-from-ambient-vehicles</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:missions:howto-remove-weapon-cargo-from-ambient-vehicles&amp;rev=1722547399&amp;do=diff</link>
        <description>ArmA 2 Hot To Remove Weapon / Magazine Cargo From Ambient Civilian Vehicles

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 How To Remove Weapon / Magazine Cargo From Ambient Civilian Vehicles

If you ever wanted to make some guerrilla type missions where you have civilian vehicles, but they can&#039;t be topped up with nice weapons and magazines, this will help you to keep th…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:missions:html_briefing_to_sqf&amp;rev=1722547454&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T21:24:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>html_briefing_to_sqf</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:missions:html_briefing_to_sqf&amp;rev=1722547454&amp;do=diff</link>
        <description>Convert OFP / ArmA briefing.html to ArmA 2 briefing.sqf

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Convert OFP / ArmA briefing.html to ArmA 2 briefing.sqf script file.

Use Powergrep to do the initial converting the html code to ArmA 2 compatible sqf script. With delimited regular expressions use this:</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:missions:mission-file-name-length-limit&amp;rev=1722547502&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T21:25:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mission-file-name-length-limit</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:missions:mission-file-name-length-limit&amp;rev=1722547502&amp;do=diff</link>
        <description>ArmA 2 Mission File Name Length

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 mission file name length max characters is 30. If you try to save more you cannot, the save dialog wont allow you to type more characters than 30.

Mission editor load dialog seems to dynamically adjust into even long file names which you have created in windows explorer etc by mistake, howeve…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:missions:mp_scripting&amp;rev=1722547618&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T21:26:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mp_scripting</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:missions:mp_scripting&amp;rev=1722547618&amp;do=diff</link>
        <description>ArmA 2 Multiplayer Scripting

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

A view on (Multiplayer) Scripting, by Sickboy

General

Player Object(s)

Player is a null object on a dedicated server
Player is a null object in SinglePlayer intro&#039;s and outro&#039;s
You can not verify if an object is a null object by testing: object == objNull because objNull doesn&#039;t equal anything, not e…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:missions:overviewhtml&amp;rev=1722547683&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T21:28:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>overviewhtml</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:missions:overviewhtml&amp;rev=1722547683&amp;do=diff</link>
        <description>ArmA 2 Campaign Overview.HTML

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

overview.html in campaign root
ArmA 2, Eagle Wing (EW) and Operation Arrowhead campaigns are the same:


&lt;html&gt;

&lt;head&gt;
&lt;title&gt;Overview&lt;/title&gt;
&lt;/head&gt;

&lt;body bgcolor=&quot;#FFFFFF&quot;&gt;
&lt;p align=&quot;center&quot;&gt;&lt;img src=&quot;overview_Cstart_ca.paa&quot; width=&quot;240&quot; height=&quot;238&quot;&gt;&lt;/p&gt;

&lt;/body&gt;
&lt;/html&gt;</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:missions:porting&amp;rev=1722547771&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T21:29:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>porting</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:missions:porting&amp;rev=1722547771&amp;do=diff</link>
        <description>ArmA 2 Porting Missions

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Porting OFP or ArmA missions to ArmA 2. It is very much recommended you use ArmA 2 Cold War Rearmed 2 (CWR2) mod to run old OFP missions, it&#039;s a fine mod bringing you back into the OFP mood. However there might be situation when player can&#039;t use CWR2, so we have included OFP to ArmA 2 plain porting guides.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:missions:random-mission-design&amp;rev=1722547854&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T21:30:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>random-mission-design</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:missions:random-mission-design&amp;rev=1722547854&amp;do=diff</link>
        <description>ArmA 2 Random Mission Design

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

This is bit incoherent rambling type page, but it has some good info while its not a tutorial by any means.

How do you setup your random missions, here are some issues, solutions and thoughts etc.

CfgWorlds Class Names / Locations</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:missions:texture_on_mission&amp;rev=1722547921&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T21:32:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>texture_on_mission</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:missions:texture_on_mission&amp;rev=1722547921&amp;do=diff</link>
        <description>ArmA 2 How To Display Texture During Mission

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Create a file called description.ext in your mission folder. Copy the following code over:


class RscTitiles 
{ 
   class TAG_bloodScreen 
   { 
      idd = -1; 
      duration = 10; //Displayed for 10 seconds 
  
      class Controls 
      { 
         class Splatter1 
         { 
    …</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:missions:user-interface-dialog-resource&amp;rev=1722547975&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T21:32:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>user-interface-dialog-resource</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:missions:user-interface-dialog-resource&amp;rev=1722547975&amp;do=diff</link>
        <description>ArmA 2 User Interface Dialog Resource

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ArmA 2 User Interface Dialog Resource guide

Dialogs steal focus, if you don&#039;t want that, you need to create a resource. In most aspects, they are identical to dialogs with the following differences:</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:missions:userconfig&amp;rev=1722548028&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T21:33:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>userconfig</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:missions:userconfig&amp;rev=1722548028&amp;do=diff</link>
        <description>ArmA 2 HOWTO Use Userconfig

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Description.ext:


class X
{
	#include &quot;\userconfig\somefile.hpp&quot;
};


Userconfig\somefile.hpp:


class Y
{
	key = value;
};


Script:


ucval = [[getNumber]] ([[missionConfigFile]] &gt;&gt; &quot;X&quot; &gt;&gt; &quot;Y&quot; &gt;&gt; &quot;key&quot;);</description>
    </item>
</rdf:RDF>
