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        <title>PMC Editing Wiki - arma2:config</title>
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       <dc:date>2026-04-15T03:19:36+00:00</dc:date>
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                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:config:extract-class-names-with-sqf&amp;rev=1722531890&amp;do=diff"/>
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                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:config:mod.cpp&amp;rev=1722532068&amp;do=diff"/>
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    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:config:aircraft-chaff-and-flares&amp;rev=1722531509&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T16:58:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>aircraft-chaff-and-flares</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:config:aircraft-chaff-and-flares&amp;rev=1722531509&amp;do=diff</link>
        <description>ArmA 2 Aircraft Chaff and Flares

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 how to setup chaff and flares in config.cpp

config.cpp


flareVelocity = 100;
memoryPointCM[] = {&quot;flare_launcher1&quot;,&quot;flare_launcher2&quot;};
memoryPointCMDir[] = {&quot;flare_launcher1_dir&quot;,&quot;flare_launcher2_dir&quot;};
weapons[] = {&quot;CMFlareLauncher&quot;};
magazines[] = {&quot;120Rnd_CMFlareMagazine&quot;};
LockDetectionS…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:config:cfgmods&amp;rev=1722531555&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T16:59:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cfgmods</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:config:cfgmods&amp;rev=1722531555&amp;do=diff</link>
        <description>ArmA 2 CfgMods

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

CfgMods config entry for mod makers

A new feature for Mod maker who want to identify their mod in ArmA 2 Operation Arrowhead and lead the player directly to his website. In the main menu there an feature to link more mods without the shortcut procedure. (the last entry there)</description>
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        <dc:date>2024-08-01T17:01:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>configs_general</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:config:configs_general&amp;rev=1722531666&amp;do=diff</link>
        <description>ArmA 2 Configs In general

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Configs in general

Basic Config File

Syntax

no two same class names in one file. no two same attributes in one class.


class name { attribute = value; };


the attribute array class name{ attribute = value; attributeArray[] = {value1,value2,value3}; };</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:config:config_basics&amp;rev=1722531602&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T17:00:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>config_basics</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:config:config_basics&amp;rev=1722531602&amp;do=diff</link>
        <description>ArmA 2 Config Basics

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

This page should help you understand the basic function of configs.

cfgPatches

This is where you setup your addon name and some small stuff like requiredaddons etc.

cfgAmmo

These are the ammo projectiles that are fired from weapon, these are doing the damage on anything they hit. Ammo can be bullets, rocket…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:config:custom_face&amp;rev=1722531736&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T17:02:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>custom_face</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:config:custom_face&amp;rev=1722531736&amp;do=diff</link>
        <description>ArmA 2 Custom Face

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 Custom Face

This is how you add custom faces to your soldiers.

BIS CfgFaces config can be found on Dta\bin.pbo config.


class CfgFaces
{
	class Default
	{
		class Default
		{
			name = &quot;&quot;;
			head = &quot;&quot;;
			material = &quot;&quot;;
			texture = &quot;#(rgb,8,8,3)color(0.5,0.5,1,1)&quot;;
			east = 0;
			west = 0;
			identit…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:config:dispersion&amp;rev=1722531785&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T17:03:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dispersion</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:config:dispersion&amp;rev=1722531785&amp;do=diff</link>
        <description>ArmA 2 Dispersion

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Weapon Config Dispersion. It is the amount of how much bullets/shells ie projectiles miss the dead center of sights.

Dispersion is diameter of the dispersion circle in radians. So &#039;dispersion = 0.001&#039; means 1 miliradian or 1 mil, which is 10 cm at 100 m. When prone, your dispersion becomes twice lower than the co…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:config:extract-class-names-with-sqf&amp;rev=1722531890&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T17:04:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>extract-class-names-with-sqf</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:config:extract-class-names-with-sqf&amp;rev=1722531890&amp;do=diff</link>
        <description>ArmA 2 Extract Class Names with SQF

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Here is excellent way to extract Class Names and the class descriptions from config.cpp using SQF script and RPT log.

SQF:


private[&quot;_getClassList&quot;];

_getClassList =
{
	private[&quot;_type&quot;, &quot;_name&quot;, &quot;_cfg&quot;, &quot;_n&quot;, &quot;_class&quot;];

	_type = _this select 0;
	_name = _this select 1;

	diag_log &quot;&quot;;
	diag_lo…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T17:05:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>extract_configs</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:config:extract_configs&amp;rev=1722531952&amp;do=diff</link>
        <description>ArmA 2 Extract bis Configs

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

If you want to learn how bis made their configs, if you need to inherit from there or what ever you need, then you must have the configs unpacked and deRapified for human readable text format. This is how you can do that automatically.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:config:markerlights&amp;rev=1722532014&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T17:06:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>markerlights</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:config:markerlights&amp;rev=1722532014&amp;do=diff</link>
        <description>ArmA 2 Marker Lights

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Marker lights are made from config which refers to a Memory LOD points. For example:


class MarkerLights
{
	class RedStill
	{
		name = &quot;cerveny pozicni&quot;;
		color[] = { 0.3, 0.03, 0.03, 1 };
		ambient[] = { 0.03, 0.003, 0.003,1 };
		brightness = 0.01;
		blinking = 0;
	};
};</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:config:mod.cpp&amp;rev=1722532068&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T17:07:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mod.cpp</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:config:mod.cpp&amp;rev=1722532068&amp;do=diff</link>
        <description>ArmA 2 mod.cpp

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 mod.cpp is used to identify your addon / modification.

When you put “mod.cpp” file in your addon/mod root directory, it will be read and used to identify your addon.

British Armed Forces mod.cpp:


   name = &quot;Arma 2: British Armed Forces&quot;;
   // picture = &quot;mod.paa&quot;; optional to use different mod picture, mod…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:config:not_found_in_active_addons&amp;rev=1722532125&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T17:08:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>not_found_in_active_addons</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:config:not_found_in_active_addons&amp;rev=1722532125&amp;do=diff</link>
        <description>ArmA 2 (&lt;class&gt;) Not Found In The List Of Active Addons

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

(&lt;class&gt;) not found in the list of active addons error in RPT, what causes it?

The reason is that you do not list the new cfgVehicles or cfgWeapon class in units[] and weapons[] in the cfgPatches section in their configs.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:config:pilot_proxy_rtm&amp;rev=1722532183&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T17:09:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pilot_proxy_rtm</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:config:pilot_proxy_rtm&amp;rev=1722532183&amp;do=diff</link>
        <description>ArmA 2 Pilot Proxy RTM

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

New animations for aircraft pilot proxy using rtm file.

If you wanted to create a new pilot proxy which has adjusted legs and arms, you can do it by .rtm file which is a slightly edited version of the AH1Z Pilot proxy model.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:config:shotgun&amp;rev=1722532240&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T17:10:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>shotgun</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:config:shotgun&amp;rev=1722532240&amp;do=diff</link>
        <description>ArmA 2 Shotgun

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Config for shotgun weapon. ArmA 2 engine v?.? finally introduced real shotgun simulation (shells, pellets and slug).

Here are the most essential “shotgun” parts for the config (please note, this is NOT full weapon config).</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:config:turret-config-error&amp;rev=1722532286&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T17:11:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>turret-config-error</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:config:turret-config-error&amp;rev=1722532286&amp;do=diff</link>
        <description>ArmA 2 Turret Config Error

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When you configure your vehicle weapon turret and get error like this:


Error: bin\config.bin/CfgVehicles/&lt;addon&gt;/Turrets/mainGunTurret_1/: Turret body mainGunTurret_1 not found while initializing the model pmc\&lt;addon&gt;\&lt;model&gt;.p3d
Error: bin\config.bin/CfgVehicles/&lt;addon&gt;/Turrets/mainGunTurret_1/: Turret…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:config:vehicle-sound-tutorial&amp;rev=1722532347&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T17:12:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vehicle-sound-tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:config:vehicle-sound-tutorial&amp;rev=1722532347&amp;do=diff</link>
        <description>ArmA 2 Vehicle Sound Config Tutorial

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 Vehicle Sound Config Tutorial by Project Reality Mod

Introduction

Vehicles are complex sound making objects with many different sound layers working together, responding to different parameters, such as speed, engine revs, road surface etc. Our aim is to try and recreate this vibrant ex…</description>
    </item>
</rdf:RDF>
