<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="FeedCreator 1.8" -->
<?xml-stylesheet href="https://pmc.editing.wiki/lib/exe/css.php?s=feed" type="text/css"?>
<rdf:RDF
    xmlns="http://purl.org/rss/1.0/"
    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
    xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
    xmlns:dc="http://purl.org/dc/elements/1.1/">
    <channel rdf:about="https://pmc.editing.wiki/feed.php">
        <title>PMC Editing Wiki - arma2</title>
        <description></description>
        <link>https://pmc.editing.wiki/</link>
        <image rdf:resource="https://pmc.editing.wiki/lib/exe/fetch.php?media=wiki:dokuwiki.svg" />
       <dc:date>2026-04-05T15:11:44+00:00</dc:date>
        <items>
            <rdf:Seq>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:arma2.rpt&amp;rev=1722600444&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:beginner_editing_guide&amp;rev=1722600514&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:bug_hunting_tutorial&amp;rev=1722600582&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:class_names&amp;rev=1722531112&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:config&amp;rev=1722532408&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:conversation_system&amp;rev=1722600673&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:convert-all-paa-textures-to-tga-format&amp;rev=1722600744&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:custom_artillery&amp;rev=1722600854&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:editor_modules&amp;rev=1722546326&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:file_formats&amp;rev=1722546545&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:gnat_video_tutorials&amp;rev=1722600934&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:hand_anims&amp;rev=1722601009&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:linux-dedicated-server-install&amp;rev=1722601096&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:linux-dedicated-server-steam-install&amp;rev=1722601172&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:missions&amp;rev=1722548098&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:modeling&amp;rev=1722550287&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:opening_arma2_files&amp;rev=1722601241&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:port_arma&amp;rev=1722601508&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:port_ofp&amp;rev=1722601595&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:remove_bis_pbo_association&amp;rev=1722601686&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:scripting&amp;rev=1722551897&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:sgtace_terrain_tutorial&amp;rev=1722601802&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:signatures&amp;rev=1722602021&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:sound&amp;rev=1722602178&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:sound_config_tutorial&amp;rev=1722602263&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:terrain&amp;rev=1722593604&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:texturing&amp;rev=1722595405&amp;do=diff"/>
                <rdf:li rdf:resource="https://pmc.editing.wiki/doku.php?id=arma2:tools&amp;rev=1722600244&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://pmc.editing.wiki/lib/exe/fetch.php?media=wiki:dokuwiki.svg">
        <title>PMC Editing Wiki</title>
        <link>https://pmc.editing.wiki/</link>
        <url>https://pmc.editing.wiki/lib/exe/fetch.php?media=wiki:dokuwiki.svg</url>
    </image>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:arma2.rpt&amp;rev=1722600444&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:07:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>arma2.rpt</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:arma2.rpt&amp;rev=1722600444&amp;do=diff</link>
        <description>ArmA 2 arma2.RPT

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA2.RPT file is the debug report file created by the game engine when its running. Sometimes if you have a lot of errors in addons, terrains or missions this file gets excessively large (several megabytes in fact). However it is a valuable tool for editing as it reports errors in so much detail.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:beginner_editing_guide&amp;rev=1722600514&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:08:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>beginner_editing_guide</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:beginner_editing_guide&amp;rev=1722600514&amp;do=diff</link>
        <description>ArmA 2 Beginner Editing Guide

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 Beginner Editing Guide by PMC

This guide should get a complete newbie into ArmA 2 editing. While it might not do Newbie -&gt; Hardcore conversion, it is still vital for anyone getting into editing. While this is not a tutorial to get some specific task done, its the core essence of editing, if you…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:bug_hunting_tutorial&amp;rev=1722600582&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:09:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>bug_hunting_tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:bug_hunting_tutorial&amp;rev=1722600582&amp;do=diff</link>
        <description>ArmA 2 Bug Hunting Tutorial

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Bug Hunting Tutorial

If your addon doesn&#039;t work, here is the basic principles of how to check all the possible reasons.

Check config.cpp for errors

Check config.cpp for errors. You can do this by

	*</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:class_names&amp;rev=1722531112&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T16:51:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>class_names</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:class_names&amp;rev=1722531112&amp;do=diff</link>
        <description>ArmA 2 Class Names

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

These are the ArmA 2 class names. At the present time quite unsorted, we will work for better list, until that time, enjoy the unsorted ones.

Ammo boxes

Animals

GameLogics

Map markers

Music tracks

Objects

Units

Vehicles

Weapons

ACR - Army of Czech Republic</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:config&amp;rev=1722532408&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T17:13:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>config</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:config&amp;rev=1722532408&amp;do=diff</link>
        <description>ArmA 2 Config

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Config is the heart of your addon, no matter how nice model and textures you have, they are empty shell without a configuration to make it all run in-game.

Config basics and Configs in general to get you started.

Marker lights

CfgMods to identify your mod. Also mod.cpp in mod directory.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:conversation_system&amp;rev=1722600673&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:11:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>conversation_system</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:conversation_system&amp;rev=1722600673&amp;do=diff</link>
        <description>ArmA 2 Conversation System

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

As many of you have noticed, ArmA 2 introduced a new conversation system (I&#039;ll be referring to it as “conversations” further on) which replaced the old say/...Radio description.ext-based approach. There have been many questions regarding this subject, so I decided to write a short overview of the possibil…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:convert-all-paa-textures-to-tga-format&amp;rev=1722600744&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:12:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>convert-all-paa-textures-to-tga-format</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:convert-all-paa-textures-to-tga-format&amp;rev=1722600744&amp;do=diff</link>
        <description>ArmA 2 Convert all PAA textures to TGA format

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

This how to guide shows you how to convert ArmA 2 PAA texture files into TGA format in a directory.

You need to have ArmA 2 bis tools installed, specifically pal2pace.exe and in our example .bat file its assumed to be in PATH, otherwise you need to include path to it.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:custom_artillery&amp;rev=1722600854&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:14:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>custom_artillery</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:custom_artillery&amp;rev=1722600854&amp;do=diff</link>
        <description>ArmA 2 Custom Artillery

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

How to create custom artillery. Its difficult, in fact, we haven&#039;t been able to create fully custom one yet, we just inherit from M119 for arty and M252 for mortars. Yes it works, but its ugly. Here is our research so far, maybe this helps someone.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:editor_modules&amp;rev=1722546326&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T21:05:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>editor_modules</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:editor_modules&amp;rev=1722546326&amp;do=diff</link>
        <description>ArmA 2 Editor Modules

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Editor Modules are the GameLogic driven mission editor script interfaces which allow you to run all kinds of nice new scripting from default ArmA 2 bis setup.

Artillery Module.

Artillery examples for magazines and quick firing script.

Ambient Combat Module spawns enemy and friendly patrols around you.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:file_formats&amp;rev=1722546545&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T21:09:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>file_formats</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:file_formats&amp;rev=1722546545&amp;do=diff</link>
        <description>ArmA 2 File Formats

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Most of the file formats are located in Armed Assault File Formats page.

Below you see the list of file formats for ArmA 2.

Generic Data Types (link to ArmA namespace)

LIP is text file.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:gnat_video_tutorials&amp;rev=1722600934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:15:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>gnat_video_tutorials</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:gnat_video_tutorials&amp;rev=1722600934&amp;do=diff</link>
        <description>ArmA 2 Gnat Video Tutorials

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Gnat video tutorials on youtube.

Installing ArmA 2 editing tools.

Oxygen2 - Tutorial #1.

Oxygen2 - Tutorial #2.

Oxygen2 - Tutorial #3.

Oxygen2 - Tutorial #4.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:hand_anims&amp;rev=1722601009&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:16:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>hand_anims</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:hand_anims&amp;rev=1722601009&amp;do=diff</link>
        <description>ArmA 2 Hand Anims

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Hand Anims or Hand Animations.

Armored_Sheep (bis Dev) said:

Weapon holding animation is simple static pose (like static cargo animation). You can make the animation in O2 it using released rigid character model (BISkeleton). You can use any RTM of man from Arma1 as sources for basic pose. RTM of handgrip is con…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:linux-dedicated-server-install&amp;rev=1722601096&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:18:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>linux-dedicated-server-install</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:linux-dedicated-server-install&amp;rev=1722601096&amp;do=diff</link>
        <description>ArmA 2 Linux Dedicated Server Install

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

How to install ArmA 2 Linux Dedicated Server.

In this example we call our Linux user “arma” and we make “arma2” directory in his home dir which states game ArmA 2, when ArmA 3 comes out we create, you guessed;</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:linux-dedicated-server-steam-install&amp;rev=1722601172&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:19:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>linux-dedicated-server-steam-install</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:linux-dedicated-server-steam-install&amp;rev=1722601172&amp;do=diff</link>
        <description>ArmA 2 Linux Dedicated Server Steam Install

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 Linux Dedicated Server Steam Install instructions.

You can install ArmA 2 and ArmA 2 Operation Arrowhead into your Linux shell by using using Steam&#039;s SteamCMD command. No more packing your arma dir and uploading it to your server as you can handle everything from the Linux shell.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:missions&amp;rev=1722548098&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T21:34:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>missions</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:missions&amp;rev=1722548098&amp;do=diff</link>
        <description>ArmA 2 Missions

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

This is all about missions and campaigns for ArmA 2.

Briefing

How to create a briefing, its not done with briefing.html anymore, but with the “tasks” command.

Mission Editor ComRef

Mission editor command reference

Animation Names

Animation names

Multiplayer Scripting</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:modeling&amp;rev=1722550287&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T22:11:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modeling</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:modeling&amp;rev=1722550287&amp;do=diff</link>
        <description>3D Modeling in ArmA 2

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 modeling. 3D model file extension is P3D.

bis Sample Models

bis has released sample model(s), it a soldier model + skeleton. Check out details here.

If you want to make sample models from any of the bis models, or any other user created models, follow our</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:opening_arma2_files&amp;rev=1722601241&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:20:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>opening_arma2_files</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:opening_arma2_files&amp;rev=1722601241&amp;do=diff</link>
        <description>How to open ArmA 2 files

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

People seem to ask constantly “HOW DO I OPEN NEW PBOS!!!?” etc, this page will sort all that out. This page only gives you the rough overview how to get started, the details of how to use each individual tool mentioned here is up to the specific pages which you are linked to.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:port_arma&amp;rev=1722601508&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:25:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>port_arma</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:port_arma&amp;rev=1722601508&amp;do=diff</link>
        <description>ArmA to ArmA 2 port

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

How to port Armed Assault addon to ArmA 2. Also know as how to convert ArmA addon / mod. See also port OFP addon.

Helicopter

How to port ArmA to ArmA 2, this focuses on helicopter.

1) create p:\pmc\pmc_ch34 dir. this is what we consider our root now (pmc_ch34).</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:port_ofp&amp;rev=1722601595&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:26:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>port_ofp</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:port_ofp&amp;rev=1722601595&amp;do=diff</link>
        <description>OFP to ArmA 2 Port Tutorial

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

This tutorial shows you how to port your addon from OFP to ArmA 2. Also know as how to convert OFP addon / mod. See also port ArmA addon.

This tutorial will not help you to optimize your addon, it just tells you what to do to get your addon working in-game.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:remove_bis_pbo_association&amp;rev=1722601686&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:28:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>remove_bis_pbo_association</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:remove_bis_pbo_association&amp;rev=1722601686&amp;do=diff</link>
        <description>ArmA 2 Remove bis PBO Association

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

In ArmA 2 v1.05 patch they introduced the pbo file association to arma2.exe for some reason. Many people in the community do not like this because community made pbo tools like cpbo.exe stopped working.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:scripting&amp;rev=1722551897&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T22:38:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scripting</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:scripting&amp;rev=1722551897&amp;do=diff</link>
        <description>ArmA 2 Scripting

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 will be largely compatible with Armed Assault. To make porting of content from ArmA as simple as possible, there are few important things:

	*  using of undefined variable in scripts (nil value) will be in ArmA 2 strictly reported as an error. All variables used in any scripts must be initialized before firs…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:sgtace_terrain_tutorial&amp;rev=1722601802&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:30:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sgtace_terrain_tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:sgtace_terrain_tutorial&amp;rev=1722601802&amp;do=diff</link>
        <description>ArmA 2 Terrain Tutorial

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 Terrain Tutorial, written by Sgt.Ace and corrected by Snake Man, PMC.

Installation of the bis Tools 2

It is very important to choose a proper place to install the bis Tools 2 before starting with anything else.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:signatures&amp;rev=1722602021&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:33:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>signatures</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:signatures&amp;rev=1722602021&amp;do=diff</link>
        <description>ArmA 2 Signatures

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 PBO signatures are to prevent multiplayer cheating, to make sure all players are using identical addon PBO files.

To explain the compatibility: v2 signatures are extension of v1 signatures.

	*  v2 signature can be still understood by old servers and clients, but it acts the same as v1 signature there (no …</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:sound&amp;rev=1722602178&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:36:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sound</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:sound&amp;rev=1722602178&amp;do=diff</link>
        <description>ArmA 2 Sound

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

If there are 3 parameters, then from second (volume in dB) is used for maximum distance calculation, max. distance is emitter distance from listener where sound from this emitter is not audible.

When in cfg are four parameters, then 4 parameter is distance in meters, and second parameter (volume in dB) is ignored - is…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:sound_config_tutorial&amp;rev=1722602263&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:37:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>sound_config_tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:sound_config_tutorial&amp;rev=1722602263&amp;do=diff</link>
        <description>ArmA 2 Sound Config Tutorial

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

This is beginner tutorial, it tries to assume that reader don&#039;t know much about editing. So first you need to read the ArmA 2 Beginner Editing Guide which teaches you the basics.

Goal of this tutorial is to teach how to write config file to work with your custom weapon sound files. Specifically we demo…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:terrain&amp;rev=1722593604&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T10:13:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>terrain</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:terrain&amp;rev=1722593604&amp;do=diff</link>
        <description>ArmA 2 Terrain

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

ArmA 2 Terrain Editing Tutorials

You can still use the 1 texture WrpTool method familiar from ArmA terrain. More up to date details from PMC Tactical forums ArmA 2 WRP editing topic.

Terrain Extruded

Terrain Extruded

Mountains / Skybox remove

Skybox remove

Terrain Resolution

Terrain Resolution in Visitor 3 how…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:texturing&amp;rev=1722595405&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T10:43:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>texturing</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:texturing&amp;rev=1722595405&amp;do=diff</link>
        <description>ArmA 2 Texturing

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

Texturing Tutorials And Information For ArmA 2

Read basic background info on texture naming rules.

To get started with Texturing basics and Texturing beginners.

Read tips about setObjectTexture here.

Here is few steps how to create FLIR / thermal imaging textures for your models.

Read Super shader tutorial by …</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma2:tools&amp;rev=1722600244&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-02T12:04:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tools</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma2:tools&amp;rev=1722600244&amp;do=diff</link>
        <description>ArmA 2 Tools

ArmA 2 Forum, ArmA 2 Home, ArmA 2 Config, ArmA 2 File Formats, ArmA 2 Missions, ArmA 2 3D Modeling, ArmA 2 Scripting, ArmA 2 Terrain, ArmA 2 Texturing, ArmA 2 Tools

This page is dedicated for tools specifically made for ArmA 2. Remember that most ArmA tools work just fine with ArmA 2.

Official Tools

bis has released the official tools.

The tools will overwrite the existing ArmA tools!</description>
    </item>
</rdf:RDF>
