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        <dc:date>2024-08-01T10:49:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>blue_edge</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:blue_edge&amp;rev=1722509380&amp;do=diff</link>
        <description>ArmA 1 Blue Edge

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Dialogue Project -&gt; Export Map As Image...

Choose EMF as file type! It is impossible to export image in big resolution as BMP. Resolution should be the same as target satellite image PLUS the size of</description>
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        <dc:date>2024-08-01T10:50:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>buldozer_problems</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:buldozer_problems&amp;rev=1722509433&amp;do=diff</link>
        <description>ArmA 1 Buldozer Problems

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

If your buldozer doesn&#039;t want to “connect” with your project, then there might be conflicting setup in the Tools -&gt; Project Parameters... In there if your Satellite Grid: Current and the Texture Layers wont</description>
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        <dc:date>2024-08-01T10:53:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dem_resolution</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:dem_resolution&amp;rev=1722509607&amp;do=diff</link>
        <description>ArmA 1 DEM Resolution

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Digital Elevation Model (DEM) resolution in ArmA terrains.

90 meter SRTM is the best you are going to get, and it will work fine, especially if you use some erosion routines on the elevations. Using 50 meter cells in V3 is going to wash out most of the elevation detail anyway.…</description>
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        <dc:date>2024-08-01T10:54:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>dem_software</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:dem_software&amp;rev=1722509671&amp;do=diff</link>
        <description>ArmA 1 DEM Software

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

The only program I have purchased is Leveler, which is heightmap editor. After downloading the DEM, I use the freeware MicroDEM to scale the DEM and convert it to grayscale PNG file. Important to make sure the pixel scale and the proposed cell size match. MicroDEM makes this easy…</description>
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        <dc:date>2024-08-01T10:56:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>emptywrpfiles</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:emptywrpfiles&amp;rev=1722509762&amp;do=diff</link>
        <description>ArmA 1 PMC Empty WRP Files

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

PMC Empty WRP Files by Snake Man

I have put together empty WRP files to download. These are the large sizes for terrains, 102km x 102km and 204km x 204km which cannot be</description>
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        <dc:date>2024-08-01T10:57:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>enhance_terrain_resolution</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:enhance_terrain_resolution&amp;rev=1722509870&amp;do=diff</link>
        <description>ArmA 1 Enhance Terrain Resolution

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

If you have ported some OFP terrains or your terrain just happens to use 50m cell size which doesn&#039;t give that high terrain resolution, you can artificially enhance the resolution. This is what you can do:</description>
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        <dc:date>2024-08-01T10:59:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>export_to_emf</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:export_to_emf&amp;rev=1722509968&amp;do=diff</link>
        <description>ArmA 1 Export to EMF

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

See also arma 1 making satellite texture mask, export of project printout.

Export ot EMF is used just as reference to make satellite texture.

The idea is this: If I export EMF (and subsequently PNG) of the same resolution as satellite texture, I would be able to put it there a…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T11:00:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>extrude_terrain</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:extrude_terrain&amp;rev=1722510023&amp;do=diff</link>
        <description>ArmA 1 Extrude Terrain

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

How to extrude terrain to infinity. Do you want to have your terrain as real terrain without any water around it?

If you want infinite terrain, then you must extend the terrain elevations into the edge of the map, then it will be extruded to infinty from this point. If you ha…</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T11:01:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>globalmapper_tut</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:globalmapper_tut&amp;rev=1722510084&amp;do=diff</link>
        <description>ArmA 1 Global Mapper Tutorial

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Global Mapper Tutorial by Opteryx

Global Mapper homepage here.

1) Import your terrain data.

2) Then go to Tools -&gt; Configure, set Projection to UTM.

3) Now select the Digitizer Tool (looks like a pencil) RMB click and select Create Area Shapes</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T11:02:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>google_earth_images</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:google_earth_images&amp;rev=1722510137&amp;do=diff</link>
        <description>ArmA 1 Google Earth Images

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

To scale the image, make sure the GE image you take has the Scale Legend turned on. Then all you have to do is measure that in pixels and do the math. I usually take the time to determine the altitude I want, and then snap all the images at the same altitude.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T11:03:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>greyscale_png</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:greyscale_png&amp;rev=1722510200&amp;do=diff</link>
        <description>ArmA 1 Greyscale PNG Image

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

You can import terrain elevations to Visitor 3 by using grey scale PNG image.

Use a 16-bit PNG at 4096×4096 for a 4096×4096 terrain grid size (Make sure the PNG is a power of 2 ie</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T11:20:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>grid_cell_size</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:grid_cell_size&amp;rev=1722511224&amp;do=diff</link>
        <description>ArmA 1 Terrain Grid and Cell Sizes

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Terrain Grid And Cell Sizes Explained by Snake Man, PMC.

If you do not know how large your terrain is, or someone is reporting on the forums that he made this and that sized terrain, here is the table to once and for all explain to you how big (or small) is a terr…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:grid_vs_cell_fpstest&amp;rev=1722511322&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T11:22:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>grid_vs_cell_fpstest</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:grid_vs_cell_fpstest&amp;rev=1722511322&amp;do=diff</link>
        <description>ArmA 1 Grid vs Cell FPS Test

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Grid Size vs Cell Size FPS Test by fasad

This is framerate test on Visitor 3 using buldozer with 3000 meter viewdistance. fasad said: I&#039;ve done a bit of quick and dodgy testing to find the relative performance of different cell sizes.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:ground_clutter&amp;rev=1722511438&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T11:23:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ground_clutter</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:ground_clutter&amp;rev=1722511438&amp;do=diff</link>
        <description>ArmA 1 Ground Clutter

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Ground clutter is the small stones, grass, etc which is displayed on the ground around players position.

Ground clutter does not have geometry, bullets cannot stop on the clutter.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:layered_terrain_surface&amp;rev=1722511800&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T11:30:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>layered_terrain_surface</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:layered_terrain_surface&amp;rev=1722511800&amp;do=diff</link>
        <description>ArmA 1 Layered Terrain Surface Representation

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Special note: in this page whoever wrote it in bis office used the term “layer map” and “satellite map” when he should have used the commonly known terminology of</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:making_satellite_texture_mask&amp;rev=1722511989&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T11:33:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>making_satellite_texture_mask</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:making_satellite_texture_mask&amp;rev=1722511989&amp;do=diff</link>
        <description>ArmA 1 Making Satellite Texture and Mask

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

A little background information about Sahrani

Fictional Terrain

Sahrani is a fictional terrain, there is no place with Sahrani&#039;s landscape layout, therefore it was necessary to make all the textures from scratch and paint them by hand. If real terrain/aeria…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T11:37:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>making_simple_landscape</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:making_simple_landscape&amp;rev=1722512271&amp;do=diff</link>
        <description>ArmA 1 Making Simple Landscape

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

How to make simple landscape terrain for ArmA. Source.

Introduction

This tutorial documents basics of making simple and working landscape for ArmA on source data of Rahmadi island. This tutorial however does not provide exhaustive explanation of all the facets of ter…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:map_symbols&amp;rev=1722512363&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T11:39:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>map_symbols</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:map_symbols&amp;rev=1722512363&amp;do=diff</link>
        <description>ArmA 1 Map Symbols

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

This is overview of 2D map features, as they appear in briefing and in-game 2D map as well as a part of the result of TOPOGRAPHY cheat output.

Roads

It is possible to have 3 types of graphical representation for roads in Arma:</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:mask&amp;rev=1722512430&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T11:40:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>mask</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:mask&amp;rev=1722512430&amp;do=diff</link>
        <description>ArmA 1 Satellite Mask Creation

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

How to create visitor 3 satellite mask image.

First I open up the satellite texture in Photoshop, then I go to the Hue/saturation tool and adjust/correct the individual surface types hue and saturation with single colors like green for grass to make them more prominen…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:misc&amp;rev=1722512492&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T11:41:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>misc</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:misc&amp;rev=1722512492&amp;do=diff</link>
        <description>Misc ArmA Terrain Info

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

This is misc ArmA terrain info which doesn&#039;t suit other pages, or just hasn&#039;t found a home page yet.

Satellite Layers

Fact: the mask_lco.png can only have 4 colors in segment, which is set when you first setup the satellite layer.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:objalign&amp;rev=1722512546&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T11:42:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>objalign</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:objalign&amp;rev=1722512546&amp;do=diff</link>
        <description>ArmA 1 Object Alignment Heights

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Anyways I did some research trial and error work and here is bit more comprehensive list now (previous list removed for to be clear). 

Align

when ground is 10m, align your objects as following:</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:object_descriptions&amp;rev=1722512613&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T11:43:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>object_descriptions</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:object_descriptions&amp;rev=1722512613&amp;do=diff</link>
        <description>ArmA 1 Object Descriptions

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Default ArmA object descriptions is listed in this page. You ever wonder what is the p3d name for the dumbster? or guard tower? or iraq/mog looking building? Well this list tells you what filename is which object.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:ofpobjects&amp;rev=1722512691&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T11:44:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ofpobjects</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:ofpobjects&amp;rev=1722512691&amp;do=diff</link>
        <description>OFP Objects in ArmA

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

OFP Objects in ArmA by Snake Man

This is a list of matching OFP files in ArmA, if they align to ground properly or havent been changed drasticly is another question. I know few models are indentical, but to do the absolutely 1:1 identical list is another task, anyone want to hel…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:pmcwrpdemo&amp;rev=1722512803&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T11:46:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>pmcwrpdemo</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:pmcwrpdemo&amp;rev=1722512803&amp;do=diff</link>
        <description>ArmA 1 PMC WRP Demo terrains

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

PMC WRP Demo Terrains. Released June 3rd, 2007.

This is terrain WRP technology demo for ArmA by WrpTool Development Team. It will contain total of 5 terrains which are the following:</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:roads&amp;rev=1722512849&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T11:47:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>roads</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:roads&amp;rev=1722512849&amp;do=diff</link>
        <description>ArmA Roads

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

ca\roads types and descriptions
 Type  Description  asf  asphalt no lane stripe  ces  dirt road (really just tire tracks)  ces_d  desert dirt road (really just tire tracks)  kos  cobblestone</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:roads_in_satellite&amp;rev=1722512891&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T11:48:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>roads_in_satellite</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:roads_in_satellite&amp;rev=1722512891&amp;do=diff</link>
        <description>ArmA 1 Roads in Satellite Texture

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Instead of repainting sat_lco I am using the aerial photo and altering it to fit the map - necessary since ArmA roads are constrained to 10 degree rotational increments and real roads are not. Plus one needs to eliminate tree and buildings and their shadows, paint t…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:satellite_tips&amp;rev=1722517108&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T12:58:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>satellite_tips</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:satellite_tips&amp;rev=1722517108&amp;do=diff</link>
        <description>Satellite Texture Making Tips

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Google Earth images give lot of shadows, clouds and other anomalies, what to do?

You cannot use raw GE imagery for the actual in-game satellite texture. Okay for placing objects in V3, but that&#039;s it. What is usually done is the raw imagery is repainted, cloned, touched…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:using_google_earth&amp;rev=1722517155&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T12:59:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>using_google_earth</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:using_google_earth&amp;rev=1722517155&amp;do=diff</link>
        <description>ArmA 1 Using Google Earth

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

If you&#039;re taking overhead pics in Google Earth and stitching them manually you can make yourself a transparent overlay grid image. This you can use to plot out a raster of your area, toggle it off when you&#039;re taking the pictures. Also, don&#039;t change the zoom level, this will…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:v3_background_image&amp;rev=1722517339&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T13:02:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>v3_background_image</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:v3_background_image&amp;rev=1722517339&amp;do=diff</link>
        <description>ArmA 1 Visitor 3 Background Image

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

How to add Visitor 3 background bitmap image which displays your terrain features.

If your satellite map is very huge, say like 20480 x 20480 pixel, rescale to say one 10th (2048 x 2048 pixel), then save it BMP in your project\source folder and add it as a backgrou…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:v3_quick_tutorial&amp;rev=1722517414&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T13:03:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>v3_quick_tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:v3_quick_tutorial&amp;rev=1722517414&amp;do=diff</link>
        <description>ArmA 1 Visitor 3 Quick Tutorial

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Visitor 3 Quick Tutorial by Opteryx

Foreword:

This tutorial is NOT meant as a Know-it-all thing, only reason I&#039;m writing this is to simply gather already existing info on these forums more or less into one place, this tutorial will only cover the very basics of how …</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:v3_terrain_101&amp;rev=1722517471&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T13:04:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>v3_terrain_101</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:v3_terrain_101&amp;rev=1722517471&amp;do=diff</link>
        <description>ArmA 1 Visitor 3 Terrain 101

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ArmA 1 aka Armed Assault (ArmA)

Here&#039;s how I would start:

	*  Create a high-resolution composite image sat map of the area from Google Earth, making sure 1 pixel = 1 meter.
	*  Create a heightmap from DEM to match the sat map. Do some erosion and the like.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:visitor3_comref&amp;rev=1722517591&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T13:06:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>visitor3_comref</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:visitor3_comref&amp;rev=1722517591&amp;do=diff</link>
        <description>ArmA 1 Visitor 3 ComRef

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Visitor Command Reference (comref)

[“n:getactivedoc”] 

[“u:getterrainsize Document”] 

[“u:deselectobjects Document”] 

[“b:ARRAY selectindoc Document”,“</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:visitor3_erosion&amp;rev=1722517650&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T13:07:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>visitor3_erosion</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:visitor3_erosion&amp;rev=1722517650&amp;do=diff</link>
        <description>ArmA 1 Visitor 3 Terrain Erosion

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Visitor 3 Terrain Erosion feature

This feature can be found from the terrain matrices menu, you need to choose area of terrain cells to work on (usually all with CTRL-A).</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:vte_visitor3_tutorial&amp;rev=1722517742&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T13:09:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vte_visitor3_tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:vte_visitor3_tutorial&amp;rev=1722517742&amp;do=diff</link>
        <description>ArmA 1 VTE Visitor 3 Tutorial

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

This tutorial was created from quick forum post which eventually ended up being quite nice overview tutorial. This is very VTE oriented, but still its good read for anyone interested in terrain editing. Read the initial topic</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain:wrptutorial&amp;rev=1722517877&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T13:11:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wrptutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain:wrptutorial&amp;rev=1722517877&amp;do=diff</link>
        <description>ArmA 1 PMC WRP Tutorial

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

PMC WRP Tutorial by Snake Man

2007-07-13T09:29:00Z Updated.

Tools needed: Wilbur, WrpTool latest, Unrap, Cpbo, Eliteness, hex and text editor. 

This tutorial assumes that person has already read through the complete WrpTool PDF manual that can be downloaded from</description>
    </item>
</rdf:RDF>
