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        <dc:date>2024-08-01T08:14:49+00:00</dc:date>
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        <link>https://pmc.editing.wiki/doku.php?id=arma:missions:bis_classnames&amp;rev=1722500089&amp;do=diff</link>
        <description>ArmA 1 bis Class Names

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

These are the default ArmA bis class names.

BLUFOR

Infantry
 Class name  Role  OfficerW  Officer  SquadLeaderW  Squad leader  TeamLeaderW  Team leader  SoldierWB  Rifleman</description>
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        <dc:date>2024-08-01T08:16:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>campaigns</title>
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        <description>ArmA 1 Campaigns

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Campaigns in ArmA are pretty much the same as in OFP on basic file layouts and operation.

You have the campaign root directory where you place the following files and dirs.

Files:</description>
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        <dc:date>2024-08-01T08:18:09+00:00</dc:date>
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        <title>cutscene_tutorial</title>
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        <description>ArmA 1 Cutscene Tutorial

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

You can and should use SQF for camera scripts also, like this:


// camera basic initialization
_camera = &quot;camera&quot; camCreate [0,0,0];
_camera cameraEffect [&quot;internal&quot;,&quot;back&quot;];

[]; execVM &quot;PMC\PMC_ArmA_Default_Music.sqf&quot;;

// start
_camera camPrepareFOV 0.700;
_camera camCom…</description>
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        <dc:date>2024-08-01T08:19:39+00:00</dc:date>
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        <title>eventhandlers</title>
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        <description>ArmA 1 EventHandlers

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

These are the ArmA eventhandlers (EH).

General MP Note

As opposed to OFP EHs, in ArmA a respawned unit still has the EHs it had before, so it is no longer required to re-add EHs after respawning.</description>
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        <dc:date>2024-08-01T08:22:17+00:00</dc:date>
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        <title>intro_tutorial</title>
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        <description>ArmA 1 Mission Intro Tutorial

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Mission intro is a cutscene.

Mission Intro Tutorial by Misinformed, Kelly&#039;s Heroes.

Properly done Introduction clips before a mission simply make your work look bitching, they can also tell the player a little bit about the map/mission without having played it and set…</description>
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        <dc:date>2024-08-01T08:23:36+00:00</dc:date>
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        <title>misc</title>
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        <description>ArmA 1 Missions Misc Stuff

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

ArmA mission editing topics that don&#039;t have specific home page yet, we just pile them up here until we organize them properly, sorry :)

Units Playabe in Multiplayer

How to make many units/vehicles playable in multiplayer?</description>
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        <dc:date>2024-08-01T08:24:59+00:00</dc:date>
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        <title>mission_editing_basics</title>
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        <description>ArmA 1 Mission Editing Basics

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Mission editing basics by PMC

This is the crude basic information on mission editing, by reading this you know how things are done, but not yet the actual editing details about them.</description>
    </item>
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        <dc:date>2024-08-01T08:27:49+00:00</dc:date>
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        <description>ArmA 1 Multiplayer Tutorial

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

The purpose of this tutorial is to discuss some of the scripting issues that are particular to the creation of multi-player missions. It is assumed that the reader is at least a competent script writer in a single-player setting.</description>
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        <dc:date>2024-08-01T08:28:54+00:00</dc:date>
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        <title>music</title>
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        <description>ArmA 1 Music

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Here are the class and names of music tracks of ArmA.
 Trackname  Name of song  “Mood”  $STOP$  Silence  ?  ATrack6  01 Street Combat  ?  ATrack25  02 Flashpoint Rearmed  ?  ATrack1</description>
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        <dc:date>2024-08-01T08:29:52+00:00</dc:date>
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        <title>teamswitch</title>
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        <description>ArmA 1 TeamSwitch

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

TeamSwitch gives the player the ability to switch units is pretty simple, and requires only a very basic knowledge of the scripting language. Teamswitch does not work in multiplayer.</description>
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