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       <dc:date>2026-04-28T15:31:11+00:00</dc:date>
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        <dc:date>2024-08-01T07:27:35+00:00</dc:date>
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        <title>ambient_life</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:config:ambient_life&amp;rev=1722497255&amp;do=diff</link>
        <description>ArmA 1 Ambient Life Configs

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Ambient Life Distribution

Ambien life is the birds, insects and possible other animals that are created/spawned around players area.

There is a probabilistic way to define ambient life distribution, depending on current time, place and weather conditions, defined in</description>
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        <dc:date>2024-08-01T07:30:05+00:00</dc:date>
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        <title>building_configs</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:config:building_configs&amp;rev=1722497405&amp;do=diff</link>
        <description>ArmA 1 Building Configs

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ArmA 1 aka Armed Assault (ArmA)

A building.p3d is defined here as being a structure such as a house or building.

	*  Hotel
	*  Fuel Station
	*  Military Bunker

In general to create a class of a building.p3d you need to preface it with Land_xxxxxx</description>
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        <dc:date>2024-08-01T07:31:08+00:00</dc:date>
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        <title>cfgaiskill</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:config:cfgaiskill&amp;rev=1722497468&amp;do=diff</link>
        <description>ArmA 1 CfgAiSkill

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ArmA 1 aka Armed Assault (ArmA)

Config entry for AI skills. This defines how AI reacts and fights with other units. If you get these values wrong, you can stop AI basically to do anything.

aimingAccuracy

aimingAccuracy</description>
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        <dc:date>2024-08-01T07:33:46+00:00</dc:date>
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        <title>cfgrecoil</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:config:cfgrecoil&amp;rev=1722497626&amp;do=diff</link>
        <description>ArmA 1 CfgRecoil

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ArmA 1 aka Armed Assault (ArmA)

ArmA 1 Weapon Recoils CfgRecoil

In a short overview the recoil configuration comes to this.
Time, Horizontal shift, Rise

Those 3-number groups, the rest is tweaking, not much else to know.</description>
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        <dc:date>2024-08-01T07:35:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cfgsurfaces</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:config:cfgsurfaces&amp;rev=1722497706&amp;do=diff</link>
        <description>ArmA 1 cfgSurfaces

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ArmA 1 aka Armed Assault (ArmA)

This is brief description for cfgSurfaces class which can be used to create ground clutter (grass, foliage etc) for terrains.

Remember that the ground clutter does NOT have geometry or shadows</description>
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        <dc:date>2024-08-01T07:37:05+00:00</dc:date>
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        <title>common_errors</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:config:common_errors&amp;rev=1722497825&amp;do=diff</link>
        <description>ArmA 1 Common Errors

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ArmA 1 aka Armed Assault (ArmA)

ArmA 1 common errors in configs which you should and need to avoid at all cost.

Changing The Inheritance Of Existing Classes

For example on many many addons (even in bis material) you&#039;ll see this</description>
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        <dc:date>2024-08-01T07:38:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>custom_face</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:config:custom_face&amp;rev=1722497894&amp;do=diff</link>
        <description>ArmA 1 Custom Face

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Custom face for ArmA 1 by Snake Man, PMC.

ArmA custom faces are configure in the cfgFaces part of the config.

Here is an usual example:


class VTE_AsianMan
{
	class Default
	{
		name = $STR_CFG_FACES_DEFAULT;
		texture = &quot;\vte_chara\faces\asian_face01.pac&quot;;
		east = false;
		we…</description>
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        <dc:date>2024-08-01T07:40:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>custom_mine</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:config:custom_mine&amp;rev=1722498001&amp;do=diff</link>
        <description>ArmA 1 Custom Mine Config

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ArmA 1 aka Armed Assault (ArmA)

Custom Mine Config

I was looking for how to configure mines for a mod, so this is what I discovered.

The vehicleClass has to be the default Mines otherwise the mines don&#039;t work.</description>
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        <dc:date>2024-08-01T07:41:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>inheritance</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:config:inheritance&amp;rev=1722498073&amp;do=diff</link>
        <description>ArmA 1 Inheritance

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ArmA 1 aka Armed Assault (ArmA)

Inheritance in ArmA 1 configs.

If you create a custom addon, and you want to base your thing on something that already exists and does not need to be redefined, you can use the following example: (test2 will be equal to test1 in this example).</description>
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        <dc:date>2024-08-01T07:42:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>multiple_runways</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:config:multiple_runways&amp;rev=1722498136&amp;do=diff</link>
        <description>ArmA 1 Multiple Runways

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Multiple Airbases, Airports, Runways in your terrain.

This guide should help you to configure multiple runways to your terrain config.

Aussie: Heres part of my config.cpp showing the airports. I have included 5 of them here.</description>
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        <dc:date>2024-08-01T07:43:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>overwriting</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:config:overwriting&amp;rev=1722498239&amp;do=diff</link>
        <description>ArmA 1 Config Overwriting

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Overwriting in ArmA 1 config.

You can overwrite or override specific sections of other configs (Default ArmA, or addon configs etc). Important is that you specify the addon which you overwrite/override, aswell as the addons it needs loaded, in the requiredAddons list withi…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:config:turret_config_reference&amp;rev=1722498312&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T07:45:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>turret_config_reference</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:config:turret_config_reference&amp;rev=1722498312&amp;do=diff</link>
        <description>ArmA 1 Turret Config Reference

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

animationSourceBody

String

Description: Creates a new animation source for use with this turrets body in the cfgModels class.


animationSourceBody = &quot;mainTurret&quot;;


animationSourceGun</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T07:46:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>vehicle_interior_lighting</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:config:vehicle_interior_lighting&amp;rev=1722498377&amp;do=diff</link>
        <description>ArmA 1 Vehicle Interior Lighting

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

If it seems that no matter what you do with rvmat or model settings the HDR lighting will always go nuts inside the vehicle interior, outside the model things are fine and it looks just like every other model but inside the lighting makes everything slowly brighter u…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:config:xeh&amp;rev=1722498553&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T07:49:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>xeh</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:config:xeh&amp;rev=1722498553&amp;do=diff</link>
        <description>ArmA 1 Extended Event Handlers (XEH)

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Extended Event Handlers (XEH) by Solus and Killswitch

Introduction

This addon allows a virtually infinite amount of event handlers to be used together from different addons. The event handlers are executed for the matching class and all inheriting classes. The …</description>
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