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        <dc:date>2024-08-01T15:43:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>addaction</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:addaction&amp;rev=1722526989&amp;do=diff</link>
        <description>ArmA 1 Add Action

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

I&#039;ve noticed in ArmA (unlike OFP) the UserActions assigned to addons (be it scripted or part of Config) seem to be very difficult to trigger being within the radius and have it appear on your menu.</description>
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        <dc:date>2024-08-01T15:44:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>arma.rpt</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:arma.rpt&amp;rev=1722527060&amp;do=diff</link>
        <description>ArmA 1 ArmA.RPT File

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

ArmA.RPT file is the debug report file created by the game engine when its running. Sometimes if you have a lot of errors in addons, terrains or missions this file gets excessively large (several megabytes in fact). However it is a valuable tool for editing as it reports errors …</description>
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        <dc:date>2024-08-01T15:45:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>binarize_errors</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:binarize_errors&amp;rev=1722527107&amp;do=diff</link>
        <description>ArmA 1 Binarize Errors

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

ArmA Binarize Errors

There are the errors you can find from your &lt;addon_name&gt;.log files binarize creates.

error: binmake\CfgConvertFileChng\CfgConvertFileChng.exe returned error 1</description>
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        <dc:date>2024-08-01T15:45:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>binarize_tutorial</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:binarize_tutorial&amp;rev=1722527157&amp;do=diff</link>
        <description>ArmA 1 Binarize Tutorial

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Binarize tutorial by Snake Man, PMC.

Binarize is great tool by BIS to help addon makers create better final addon versions.

What is Binarize?

Binarize is a optimization tool for p3d models and WRP terrains.</description>
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        <dc:date>2024-08-01T15:47:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>build_environment</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:build_environment&amp;rev=1722527220&amp;do=diff</link>
        <description>ArmA 1 Build Environment

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

ArmA Build Environment – Setup &amp; Usage by Synide, May 31st, 2008.

The following stuff may or may not be correct, true or even accurate... take it or leave it... it&#039;s just some words</description>
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        <dc:date>2024-08-01T15:50:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>cfgenvsounds</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:cfgenvsounds&amp;rev=1722527407&amp;do=diff</link>
        <description>ArmA 1 cfgEnvSounds

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Default ArmA cfgEnvSounds


class CfgEnvSounds
{
	class Default // editor - sounds from landscape
	{
		name = $STR_CFG_ENVSOUNDS_DEFAULT;
		sound[]={&quot;$DEFAULT$&quot;,0,1};
		soundNight[]={&quot;$DEFAULT$&quot;,0,1};
	};
	class Rain // rain
	{
		name = $STR_DN_RAIN;
		sound[]={&quot;\ca\Sounds\Env\ha…</description>
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        <dc:date>2024-08-01T07:50:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>config</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:config&amp;rev=1722498635&amp;do=diff</link>
        <description>ArmA 1 Config

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Config.cpp file(s) are that make ArmA run. You cant use textures and models without configs. Many times its the config that makes addon, not fancy model no matter how many polygons it got</description>
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        <dc:date>2024-08-01T15:51:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>config_formatting</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:config_formatting&amp;rev=1722527479&amp;do=diff</link>
        <description>ArmA 1 Config Formatting

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Config Formatting

Configs can be quite intimidating to newbies and hard to read even for oldschool guys if they are written poorly. There is more addons written with poor format than with good ones, some are so hideous that it makes you just want to cry.</description>
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        <dc:date>2024-08-01T15:52:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>default_files</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:default_files&amp;rev=1722527547&amp;do=diff</link>
        <description>ArmA 1 Default Files

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

The following files are part of the standard v1.08 installation.

Game Root

This is the main folder in which ArmA has been installed. By default this would be under c:\Program Files\ArmA\</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T15:55:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>editing_beginners</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:editing_beginners&amp;rev=1722527716&amp;do=diff</link>
        <description>ArmA 1 Editing Tutorial: Beginners

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

ArmA Editing Tutorial: Beginners by PMC.

This tutorial should get a complete newbie into ArmA editing. While it might not do Newbie -&gt; Hardcore conversion, it is still vital for anyone getting into ArmA editing. While this is not a tutorial to get some specific ta…</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T08:11:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>file_formats</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:file_formats&amp;rev=1722499881&amp;do=diff</link>
        <description>ArmA 1 File Formats

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Below you see the list of file formats for ArmA.

Generic Data Types

8WVR - terrain file format.

OPRW - OPRW v17, v18 and v20.

P3D - ODOL - 3D model file format.

P3D - MLOD / P3DM - 3D model file format.

Paa - PAA texture format.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T15:56:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>flight_model</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:flight_model&amp;rev=1722527769&amp;do=diff</link>
        <description>ArmA 1 Flight Model

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

ArmA Flight Model

If you aircraft or helo is bitch to fly, what to do? Well you edit Geometry LOD and its mass.

Flight model in ArmA is defined by the model&#039;s Geometry LOD mass distribution. BIS uses very small if not 0 mass on the generic geometry and then 4</description>
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        <dc:date>2024-08-01T16:00:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>howtorelease</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:howtorelease&amp;rev=1722528044&amp;do=diff</link>
        <description>ArmA 1 How To Release

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

When you&#039;re reading this we assume you already know about How to be mod maker and How to Mod articles which explains the backgrounds before you reach the release point which is topic of this article you&#039;re reading now.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:howto_animate_model&amp;rev=1722527878&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T15:57:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>howto_animate_model</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:howto_animate_model&amp;rev=1722527878&amp;do=diff</link>
        <description>ArmA 1 How To Animate Model

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Attention:

This article is a tutorial on how to animate parts of your model (e.g. wheels, rotors, etc.). Take all information of this article with a pinch of salt: everything is based on experiments and hasn&#039;t been confirmed nor documented by BIS, yet.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:howto_be_mod_maker&amp;rev=1722527932&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T15:58:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>howto_be_mod_maker</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:howto_be_mod_maker&amp;rev=1722527932&amp;do=diff</link>
        <description>ArmA 1 How to be a mod maker

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

I WANNA BE MOD MAKER by Snake Man, PMC.

So you want to be a mod maker, okay. Well are you 12 year old who gets excited about some ninja movie and wants to make modification out of it without any idea how much work a such modding is?</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:howto_mod&amp;rev=1722527991&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T15:59:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>howto_mod</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:howto_mod&amp;rev=1722527991&amp;do=diff</link>
        <description>ArmA 1 How To Mod

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

This guide assumes you have read the How to be mod maker article first and fully understand the complexity of starting a addon / mod making.

This is basic backbone of good addon editing or “modding</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:installing_bis_tools&amp;rev=1722528092&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T16:01:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>installing_bis_tools</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:installing_bis_tools&amp;rev=1722528092&amp;do=diff</link>
        <description>ArmA 1 Installing BIS Tools

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Basic addon making setup, how to install BIS tools.

First you need to go into BIS wiki and download the tools.

Then run the installer EXE that will install the tools.

When the installer asks path where to create the tool directories, please add something else than</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:library&amp;rev=1722528161&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T16:02:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>library</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:library&amp;rev=1722528161&amp;do=diff</link>
        <description>ArmA 1 Armory / Library Entries

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Its name is Armory ingame but in configs its labeled “Library”. Inside the “cfgVehicles” where you define you vehicle:


class Library
{
libTextDesc = $STR_RHS_LIB_Hind;
};</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:misc&amp;rev=1722528246&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T16:04:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>misc</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:misc&amp;rev=1722528246&amp;do=diff</link>
        <description>ArmA 1 Misc Stuff

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Area where all misc stuff is placed, before proper place can be found them (if any).

Default Installation Files

	*  Default files

Default installation files from your DVD.

User Interface</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:missions&amp;rev=1722501081&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T08:31:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>missions</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:missions&amp;rev=1722501081&amp;do=diff</link>
        <description>ArmA 1 Missions

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Much of the ArmA mission making is same as in OFP, so you should refer to the OFP Missions area for details. However here are the ArmA specific stuff.

	*  bis class names

The default bis class names for all units and vehicles.</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:moddirs&amp;rev=1722528303&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T16:05:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>moddirs</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:moddirs&amp;rev=1722528303&amp;do=diff</link>
        <description>ArmA 1 Mod directory&#039;s

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Mod directory&#039;s. Children says folder, men say dir ;)

Introduction

Custom mod dirs is a concept in Operation Flashpoint and Armed Assault that allows addon makers and players to completely change most aspects of the game. They were introduced with the release of the OFP: Res…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:modeling&amp;rev=1722507411&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T10:16:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>modeling</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:modeling&amp;rev=1722507411&amp;do=diff</link>
        <description>3D Modeling in ArmA 1

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

The ArmA 1 3D modeling.

Overview

Modeling in ArmA is not going to be an easy as in OFP, a lot have changed and you need to know more than before. In ArmA the rumor is that it can handle any poly count you create, even like 25,000 polys, but you don’t need to have that many po…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:ofpport&amp;rev=1722528389&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T16:06:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ofpport</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:ofpport&amp;rev=1722528389&amp;do=diff</link>
        <description>Port OFP Addon To ArmA

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Welcome to wonderful world of porting OFP addon to ArmA :)

Don&#039;t be discouraged by many people saying that you should not port OFP addons but instead of making brand new content. Hey, if you want to port your favorite and nostalgic addon from OFP, go ahead, if the elites want…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:scripting&amp;rev=1722509194&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T10:46:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>scripting</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:scripting&amp;rev=1722509194&amp;do=diff</link>
        <description>ArmA 1 Scripting

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Scripting in ArmA is changed somewhat from OFP times.

In OFP we have the SQS scripts which are read line by line, in ArmA now we have the SQF scripts which are read like a code. They are so much more powerful and easier to use once you get the idea, do not be afraid of them even if…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:startup_parameters&amp;rev=1722528613&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T16:10:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>startup_parameters</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:startup_parameters&amp;rev=1722528613&amp;do=diff</link>
        <description>ArmA 1 Startup Parameters

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

These parameters can be configured by creating a new shortcut on your desktop or creating a startup batch file and then adding the appropriate option. 

Example:

“C:\...</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:terrain&amp;rev=1722518005&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T13:13:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>terrain</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:terrain&amp;rev=1722518005&amp;do=diff</link>
        <description>ArmA 1 Terrain

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Terrain&#039;s in ArmA, as the engine is so great now we decided to generalize and call this section terrain instead of islands. You can still use OFP WrpTool to edit ArmA WRP files, but all its</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:texturing&amp;rev=1722523803&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T14:50:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>texturing</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:texturing&amp;rev=1722523803&amp;do=diff</link>
        <description>ArmA 1 Texturing

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

For texturing you can use things such as Adobe Photoshop, Paint Shop Pro, Gimp or virtually any paint program.

You should use the ArmA Texture Naming Rules always when texturing.

Panda[PL] said: No, don&#039;t use different textures for each LOD. In ArmA if texture is not needed in hig…</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:tools&amp;rev=1722526536&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T15:35:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>tools</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:tools&amp;rev=1722526536&amp;do=diff</link>
        <description>ArmA 1 Tools and Utils

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

The tools you need... quick overview of all the tools you need to edit ArmA.

You can still use old Oxygen 2 and WrpTool to edit content, however in model editing you really need to get Oxygen 2 PE. Kegetys released paa plugin for</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:two_arma_for_mp&amp;rev=1722528761&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T16:12:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>two_arma_for_mp</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:two_arma_for_mp&amp;rev=1722528761&amp;do=diff</link>
        <description>Two ArmA for MP

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Two ArmA for MP testing on single computer.

All you need to do is start the game in windowed mode (put –window in the target line of your ArmA shortcut - this makes it easier to switch between instances of the game).</description>
    </item>
    <item rdf:about="https://pmc.editing.wiki/doku.php?id=arma:wound_textures&amp;rev=1722528849&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-08-01T16:14:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>wound_textures</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma:wound_textures&amp;rev=1722528849&amp;do=diff</link>
        <description>ArmA 1 Soldier Wound Textures

ArmA 1 Forum, ArmA 1 Home, ArmA 1 Config, ArmA 1 Tools, ArmA 1 File Formats, ArmA 1 Missions, ArmA 1 3D Modeling, ArmA 1 Terrain, ArmA 1 Texturing, ArmA 1 Scripting

ArmA 1 aka Armed Assault (ArmA)

Soldier wound textures. These are the texture files themselves and config.cpp entry “class wounds” also. There is two sets of textures for wounds.

	*  face + hands/feet (ie bare skin).</description>
    </item>
</rdf:RDF>
