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        <dc:date>2026-04-02T07:39:41+00:00</dc:date>
        <dc:creator>snakeman (snakeman@undisclosed.example.com)</dc:creator>
        <title>setup-p-drive - updated.</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:tools:setup-p-drive&amp;rev=1775115581&amp;do=diff</link>
        <description>ArmA 3 Setup P: Drive

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2026-04-02T07:39:30Z Update

This tutorial assumes that you have read installing steam arma 3 tools page and the tools are installed. You could setup P: drive or workspace as bis calls it, without the tools put there is not much point doing that.</description>
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        <dc:date>2026-04-02T07:39:17+00:00</dc:date>
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        <title>real-world-data-tutorial - updated.</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:real-world-data-tutorial&amp;rev=1775115557&amp;do=diff</link>
        <description>ArmA 3 Real World Data Terrain Tutorial

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2026-04-02T07:39:05Z Update

How to create ArmA 3 terrain using real world data tutorial.

This tutorial assumes you have already experience making arma3 terrains, if you do not then please read</description>
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        <title>ultimate-terrain-tutorial - updated.</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:ultimate-terrain-tutorial&amp;rev=1775115532&amp;do=diff</link>
        <description>PMC ArmA 3 Ultimate Terrain Tutorial

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2026-04-02T07:38:41Z Update

Same as the legendary Falcon 4 PMC Ultimate Theater Tutorial this PMC ArmA 3 Ultimate Terrain Tutorial will be one stop shop for everything a newbie needs to know about terrain editing.

If you never have edited arma terrains, by reading this tutorial you will have working terrain in arma3.</description>
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        <dc:date>2026-03-16T09:04:34+00:00</dc:date>
        <dc:creator>snakeman (snakeman@undisclosed.example.com)</dc:creator>
        <title>gimp - updated.</title>
        <link>https://pmc.editing.wiki/doku.php?id=tools:gimp&amp;rev=1773651874&amp;do=diff</link>
        <description>GIMP

PMC Editing Wiki: Tools

2026-03-16T09:04:19Z

GIMP homepage.

The Free &amp; Open Source Image Editor. Latest release: v3.2

Align Text

Alpha Channel

ArmA 3 TGA

Create Circle

Freehand Select Jagged

High Resolution BMP Wont Open

Image Transparency

Large Images

Layer Mask

Paths Tool

Pattern

Pencil Pick Color

Selection Round Corners

Single Window Mode

Swap Disk / Device

Text Drop Shadow

Text Stroke

User Profile

XCF Image File Format</description>
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        <dc:date>2026-03-15T11:12:33+00:00</dc:date>
        <dc:creator>snakeman (snakeman@undisclosed.example.com)</dc:creator>
        <title>villageutil - github link removed.</title>
        <link>https://pmc.editing.wiki/doku.php?id=falcon4:tools:villageutil&amp;rev=1773573153&amp;do=diff</link>
        <description>Falcon 4 Village Util

Falcon 4.0 Forum, Falcon 4 Home, Falcon 4 Campaign, Falcon 4 Cockpits, Falcon 4 Database, Falcon 4 File Formats, Falcon 4 SRTM Terrain, Falcon 4 Terrain, Falcon 4 Textures, Falcon 4 Tools

Falcon 4 Village Util by Snake Man, PMC.

This is automatic objective placer for campaign files. Source code from dos-village-util (PMCTODO source files offline, sorry).

This is now obsolete util as we have Dem2Terrain and</description>
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        <title>pmc-osm-places-csv-2-hpp - github link removed.</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:tools:pmc-osm-places-csv-2-hpp&amp;rev=1773573106&amp;do=diff</link>
        <description>PMC OSM Places CSV2HPP Converter

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2022-04-10T23:10:00Z

PMC OSM Places CSV2HPP Converter will read OpenStreetMap (OSM) location name point CSV files and convert to ArmA 3 Terrains compatible class names{} config.cpp code.

Download C++ source code PMC OSM Places CSV 2 HPP (PMCTODO source files offline, sorry).</description>
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        <dc:date>2026-03-15T11:11:02+00:00</dc:date>
        <dc:creator>snakeman (snakeman@undisclosed.example.com)</dc:creator>
        <title>pmc-heightmap-clipper - github link removed.</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:tools:pmc-heightmap-clipper&amp;rev=1773573062&amp;do=diff</link>
        <description>PMC Heightmap Clipper

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

2022-04-10T22:49:00Z

PMC Heightmap Clipper will read ASCII Grid ASC heightmap.asc files and mass replace values more suitable for ArmA 3 Terrains.

Download C++ source code PMC Heightmap Clipper (PMCTODO source files offline, sorry).</description>
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        <dc:date>2026-03-15T11:09:51+00:00</dc:date>
        <dc:creator>snakeman (snakeman@undisclosed.example.com)</dc:creator>
        <title>terrain-processor-templates - github link removed.</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-processor-templates&amp;rev=1773572991&amp;do=diff</link>
        <description>ArmA 3 Terrain Processor Templates

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Terrain Processor project template files (TPP).

Included Project Templates:

	*  ArmA 3 default
	*  Community Upgrade Project (CUP)
	*  PMC Opteryx Objects (PMC_OPX)

These are fully working and tested TPP files, you will not get crashes with these unless you forgot to place .shp files in the dir.</description>
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        <dc:date>2026-03-15T11:09:07+00:00</dc:date>
        <dc:creator>snakeman (snakeman@undisclosed.example.com)</dc:creator>
        <title>terrain-builder-templatelibs - github link removed.</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:terrain:terrain-builder-templatelibs&amp;rev=1773572947&amp;do=diff</link>
        <description>ArmA 3 Terrain Builder Template Libraries

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Terrain Builder TemplateLibs for object placement.

Included Object Templates:

	*  ArmA 3 default
	*  ArmA 3 Apex (Tanoa)
	*  ArmA 3 Argo (Malden)
	*  ArmA 3 Enoch (Livonia)
	*  Community Upgrade Project (CUP)</description>
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        <dc:date>2026-03-15T11:08:11+00:00</dc:date>
        <dc:creator>snakeman (snakeman@undisclosed.example.com)</dc:creator>
        <title>bis_fnc_taskdefend - github link removed.</title>
        <link>https://pmc.editing.wiki/doku.php?id=arma3:scripting:bis_fnc_taskdefend&amp;rev=1773572891&amp;do=diff</link>
        <description>ArmA 3 Scripting bis_fnc_taskDefend

ArmA 3 Forum, ArmA 3, ArmA 3 Config, ArmA 3 Missions, ArmA 3 3D Modeling, ArmA 3 Scripting, ArmA 3 Terrain, ArmA 3 Texturing, ArmA 3 Tools

Mission Making taskDefend

&lt;https://community.bistudio.com/wiki/BIS_fnc_taskDefend&gt;

&lt;https://community.bistudio.com/wiki/BIS_fnc_taskPatrol&gt;

However I only tested this on with one mission and there few units sat down on the ground where the group started and rest walked in safe mode to the given location and then just s…</description>
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