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tools:l3dt:mask-to-texture

L3DT Mask to Texture

PMC Editing Wiki: Tools, L3DT

Create new project with blank heightmap matching your real heightmap size.

File → import → attributes map → import from color map. Choose your satellite mask image, PNG would be nice.

Assign climates and land types in land type color table.

Operations → texture map → generate map.

tools/l3dt/mask-to-texture.txt · Last modified: 2022/06/25 16:34 by snakeman