tools:l3dt:mask-to-texture
L3DT Mask to Texture
Create new project with blank heightmap matching your real heightmap size.
File → import → attributes map → import from color map. Choose your satellite mask image, PNG would be nice.
Assign climates and land types in land type color table.
Operations → texture map → generate map.
tools/l3dt/mask-to-texture.txt · Last modified: 2022/06/25 16:34 by snakeman