tools:l3dt:heightmap-ocean-bottom
L3DT Heightmap Ocean Bottoms
Use low values on perlin noise brush. When done add some smooth brush on top of it to remove the most rugged elevations. Important: use low numbers, don't go crazy with large numbers as that easily ruins your heightmap.
tools/l3dt/heightmap-ocean-bottom.txt · Last modified: 2022/06/25 16:32 by snakeman