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ofp:tools:obj2p3d

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ofp:tools:obj2p3d [2007/07/12 03:01] – created obj2p3d initial page snakemanofp:tools:obj2p3d [2016/11/04 21:26] – moved images from nekromantix to this domain. snakeman
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 This tool can import edited Wavefront OBJs in which ONLY vertice positions differ from the original. Original BIS P3D format is VERY complex (with many special attributes). This tool can import edited Wavefront OBJs in which ONLY vertice positions differ from the original. Original BIS P3D format is VERY complex (with many special attributes).
  
-{{ http://tactical.nekromantix.com/images/wiki/OBJ2P3D_2.jpg }}+{{http://pmc.editing.wiki/images/OBJ2P3D_2.jpg}}
  
 ====== Tutorial ===== ====== Tutorial =====
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 First of all, copy the two 3D Max OBJ import/export plugins into ...\3DSMAX3\stdplugs\ ! When the import window appears you should cofigure it as shown on the screenshot below! Select "single" import and set the Vertex scale to 1.0 (default value is 0.001)! Then click OK. First of all, copy the two 3D Max OBJ import/export plugins into ...\3DSMAX3\stdplugs\ ! When the import window appears you should cofigure it as shown on the screenshot below! Select "single" import and set the Vertex scale to 1.0 (default value is 0.001)! Then click OK.
  
-{{ http://tactical.nekromantix.com/images/wiki/obj2p3d_MaxImporter.jpg }}+{{ http://pmc.editing.wiki/images/obj2p3d_MaxImporter.jpg }}
  
 **Editing the OBJ files in 3D Max**: **Editing the OBJ files in 3D Max**:
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 Use the OBJ exporter that comes with this package! IMPORTANT! Under the "File" options menu, the "# of digits" value must be set to "8" so that the Compiler is able to read the OBJ file and write the right values back into the P3D! You must also check "Relative vertex numbers" option! See screenshot below! Use the OBJ exporter that comes with this package! IMPORTANT! Under the "File" options menu, the "# of digits" value must be set to "8" so that the Compiler is able to read the OBJ file and write the right values back into the P3D! You must also check "Relative vertex numbers" option! See screenshot below!
  
-{{ http://tactical.nekromantix.com/images/wiki/obj2p3d_MaxExporter.jpg }}+{{ http://pmc.editing.wiki/images/obj2p3d_MaxExporter.jpg }}
  
 **Using the Compiler (OBJ2P3D.exe)**: **Using the Compiler (OBJ2P3D.exe)**:
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 After all files are ready and in their dedicated windows, click **Hex it!**. Thats it! Now you have the first Block/LOD imported back into the original .P3D! Test the edited P3D! If It doesn't work you and OFP crashes, you didn't followed all the procedures or broke one of the 4 editing RULES! Read this tutorial again and then retry! Good luck... After all files are ready and in their dedicated windows, click **Hex it!**. Thats it! Now you have the first Block/LOD imported back into the original .P3D! Test the edited P3D! If It doesn't work you and OFP crashes, you didn't followed all the procedures or broke one of the 4 editing RULES! Read this tutorial again and then retry! Good luck...
  
-{{ http://tactical.nekromantix.com/images/wiki/obj2p3d_Compiler.jpg }}+{{ http://pmc.editing.wiki/images/obj2p3d_Compiler.jpg }}
  
 If after this tutorial you still don't know how to use the tool and edit OFP models then I suggest you wait for the official tool! If after this tutorial you still don't know how to use the tool and edit OFP models then I suggest you wait for the official tool!
ofp/tools/obj2p3d.txt · Last modified: 2024/07/31 16:56 by snakeman