User Tools

Site Tools


ofp:modeling:tut_sphericalgizmo

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
ofp:modeling:tut_sphericalgizmo [2007-07-13 01:57]
snakeman created tut_sphericalgizmo initial page
ofp:modeling:tut_sphericalgizmo [2017-10-06 17:09] (current)
snakeman http to https switch.
Line 7: Line 7:
 We want to map this cap:  We want to map this cap: 
  
-{{ http://tactical.nekromantix.com/images/wiki/​Remcen_cap_old_o2.jpg }}+{{ https://pmc.editing.wiki/​images/​Remcen_cap_old_o2.jpg }}
  
 there are two options: there are two options:
Line 15: Line 15:
 In the O2 windows from each side, bit by bit, indicated by the blue arrows in this pic: In the O2 windows from each side, bit by bit, indicated by the blue arrows in this pic:
  
-{{ http://tactical.nekromantix.com/images/wiki/​Remcen_cap_old_map.jpg }}+{{ https://pmc.editing.wiki/​images/​Remcen_cap_old_map.jpg }}
  
 The red lines show the borders between the individually mapped areas, thus the ugly joints where the parts of the textures don't fit together. The red lines show the borders between the individually mapped areas, thus the ugly joints where the parts of the textures don't fit together.
Line 23: Line 23:
 The respective texture used looks like this: The respective texture used looks like this:
  
-{{ http://tactical.nekromantix.com/images/wiki/​Remcen_cap_old_tex.jpg }}+{{ https://pmc.editing.wiki/​images/​Remcen_cap_old_tex.jpg }}
  
 How do we circumvent these two faults of flat mapping? How do we circumvent these two faults of flat mapping?
Line 35: Line 35:
 Here's a picture to illustrate it Here's a picture to illustrate it
  
-{{ http://tactical.nekromantix.com/images/wiki/​Remcen_cap_new_mapo2.jpg }}+{{ https://pmc.editing.wiki/​images/​Remcen_cap_new_mapo2.jpg }}
  
 The blue arrows symbolize again the direction of the mapping process. For this reason it should be clear that the texture used must make allowance for that. The blue arrows symbolize again the direction of the mapping process. For this reason it should be clear that the texture used must make allowance for that.
Line 41: Line 41:
 The texture now looks like this:  The texture now looks like this: 
  
-{{ http://tactical.nekromantix.com/images/wiki/​Remcen_cap_new_tex.jpg }}+{{ https://pmc.editing.wiki/​images/​Remcen_cap_new_tex.jpg }}
  
 As you see it looks like the cap from all angles at the same time.  As you see it looks like the cap from all angles at the same time. 
Line 55: Line 55:
 Here's a simple example: Here's a simple example:
  
-{{ http://tactical.nekromantix.com/images/wiki/​Remcen_sphere.jpg }}+{{ https://pmc.editing.wiki/​images/​Remcen_sphere.jpg }}
  
 I created this sphere and want a texture (for this test i used a texture of a wheel) to be applied to it by using gizmo mapping. I created this sphere and want a texture (for this test i used a texture of a wheel) to be applied to it by using gizmo mapping.
Line 63: Line 63:
 Select "​Speherical (one sing.)"​ (sic!) and move the arrows to the centre of the sphere (if it isn't already there): Select "​Speherical (one sing.)"​ (sic!) and move the arrows to the centre of the sphere (if it isn't already there):
  
-{{ http://tactical.nekromantix.com/images/wiki/​Remcen_sphere_mapo2.jpg }}+{{ https://pmc.editing.wiki/​images/​Remcen_sphere_mapo2.jpg }}
  
 If you click on "​Preview"​ or "​OK"​ you can see the result in Buldozer, the whole texture is wrapped around your sphere. If you click on "​Preview"​ or "​OK"​ you can see the result in Buldozer, the whole texture is wrapped around your sphere.
  
-{{ http://tactical.nekromantix.com/images/wiki/​Remcen_sphere_map.jpg }}+{{ https://pmc.editing.wiki/​images/​Remcen_sphere_map.jpg }}
  
 As you see the centre of the texture will be applied where the bottom of the green arrow is - or in other words, the texture will be wrapped around the sphere according to the direction of the green arrow. As you see the centre of the texture will be applied where the bottom of the green arrow is - or in other words, the texture will be wrapped around the sphere according to the direction of the green arrow.
Line 97: Line 97:
 We start by selecting the area to be mapped: We start by selecting the area to be mapped:
  
-{{ http://tactical.nekromantix.com/images/wiki/​Remcen_cap_new_o2.jpg }}+{{ https://pmc.editing.wiki/​images/​Remcen_cap_new_o2.jpg }}
  
 Then we open the Gizmo tool, select Spherical Gizmo Mapping and the texture. Then we open the Gizmo tool, select Spherical Gizmo Mapping and the texture.
Line 105: Line 105:
 If we now would move the Gizmo arrows to the centre of the sphere, which would be the middle of the lower edge of the cap, the whole texture would be wrapped around the cap and as said above only the part in the middle would appear on the cap. If we now would move the Gizmo arrows to the centre of the sphere, which would be the middle of the lower edge of the cap, the whole texture would be wrapped around the cap and as said above only the part in the middle would appear on the cap.
  
-{{ http://tactical.nekromantix.com/images/wiki/​Remcen_cap_new_mapfalse.jpg }}+{{ https://pmc.editing.wiki/​images/​Remcen_cap_new_mapfalse.jpg }}
  
 The only way to influence the size is the used parts of the texture: The only way to influence the size is the used parts of the texture:
Line 115: Line 115:
 Use the four UVmap fields above the Gizmo texture window to adjust the covered texture area. Use the four UVmap fields above the Gizmo texture window to adjust the covered texture area.
  
-{{ http://tactical.nekromantix.com/images/wiki/​Remcen_cap_new_mapo2_2.jpg }}+{{ https://pmc.editing.wiki/​images/​Remcen_cap_new_mapo2_2.jpg }}
  
 Experiment with the sizes, however you'll see that dimensions ±0.450 to ±0.550 will fit best. In the end it depends on your model. Experiment with the sizes, however you'll see that dimensions ±0.450 to ±0.550 will fit best. In the end it depends on your model.
  
-{{ http://tactical.nekromantix.com/images/wiki/​Remcen_cap_new.jpg }}+{{ https://pmc.editing.wiki/​images/​Remcen_cap_new.jpg }}
  
 Our example cap now looks like this: as it should be! Our example cap now looks like this: as it should be!
ofp/modeling/tut_sphericalgizmo.1184291848.txt.gz · Last modified: 2007-07-13 01:57 by snakeman