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ofp:modeling:tut_smooth_sharp_edge

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Smooth and Sharp Edges

Smooth and Sharp Edges by Ian Malcolm

Maybe you already met with this problem: you need to create very angular object,but if you try to do that it´s till not that what you want (picture)

tactical.nekromantix.com_images_wiki_smsh_box_bad.jpg

but you want it looks like this one:

tactical.nekromantix.com_images_wiki_smsh_box_good.jpg

What you must do? It's very simply select all faces (CTRL-A) and press U.

Smooth and Sharp Edges, Working with cylinders.

Look at this muzzle before using Sharp edges:

tactical.nekromantix.com_images_wiki_smsh_cylinder.jpg

Little bit ugly, dont you think? Nevermind! we'll repair it, select all “start places” of all cylinders.

tactical.nekromantix.com_images_wiki_smsh_cylinder_start.jpg

Then press U for sharp and as you can see it looks much better.

NOTE: Don't sharp all faces on cylinder

tactical.nekromantix.com_images_wiki_smsh_cylinder_sharp1.jpg

Sharp only the edges!

tactical.nekromantix.com_images_wiki_smsh_cylinder_sharp2.jpg

I hope this sharp mini tutorial will help to your model be more sharped & realistic.

Notes

See also more from Ian Malcolm in BIS forum topic.

This tutorial was written by Ian Malcolm in here

ofp/modeling/tut_smooth_sharp_edge.1278924520.txt.gz · Last modified: 2010-07-12 08:48 by snakeman