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ofp:modeling:tut_import_3ds [2007-11-17 05:45]
snakeman created initial page
ofp:modeling:tut_import_3ds [2017-10-06 19:25] (current)
snakeman http to https switch.
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 Let's start: You have an 3DS Max (3ds) file, now import in from 3DS to P3D. Let's start: You have an 3DS Max (3ds) file, now import in from 3DS to P3D.
  
-{{ http://tactical.nekromantix.com/images/wiki/​Imp3DS_tut-1.jpg }}+{{ https://pmc.editing.wiki/​images/​Imp3DS_tut-1.jpg }}
  
 3ds models have 1:10 scale, so just scale them to 10 times bigger. 3ds models have 1:10 scale, so just scale them to 10 times bigger.
  
-{{ http://tactical.nekromantix.com/images/wiki/​Imp3DS_tut-2.jpg }}+{{ https://pmc.editing.wiki/​images/​Imp3DS_tut-2.jpg }}
  
 Now it's ok, but if you look to Buldozer you see something is not allright. Now it's ok, but if you look to Buldozer you see something is not allright.
  
-{{ http://tactical.nekromantix.com/images/wiki/​Imp3DS_tut-3.jpg }}+{{ https://pmc.editing.wiki/​images/​Imp3DS_tut-3.jpg }}
  
 Yes, the shadows, but we'll repair it. Press CTRL-A (Select all) and that hit F5 to Recalculate Normals and as you see now it looks much better. Yes, the shadows, but we'll repair it. Press CTRL-A (Select all) and that hit F5 to Recalculate Normals and as you see now it looks much better.
  
-{{ http://tactical.nekromantix.com/images/wiki/​Imp3DS_tut-4.jpg }}+{{ https://pmc.editing.wiki/​images/​Imp3DS_tut-4.jpg }}
  
 And dont forget to use Sharp Edges at the end. And dont forget to use Sharp Edges at the end.
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 ====== Notes ====== ====== Notes ======
  
-This tutorial was written by Ian Malcolm in [[http://​status.webz.cz/​tutorials/​index.htm|here]] +This tutorial was written by Ian Malcolm in [[http://​status.webz.cz/​tutorials/​index.htm|status.webz.cz/​tutorials/​]]
ofp/modeling/tut_import_3ds.1195278342.txt.gz · Last modified: 2007-11-17 05:45 by snakeman