User Tools

Site Tools


ofp:modeling:muzzleflash

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
ofp:modeling:muzzleflash [2007-07-10 09:52]
127.0.0.1 external edit
ofp:modeling:muzzleflash [2007-07-12 22:40] (current)
Line 10: Line 10:
  
 **A)** **A)**
-Open your model in Oxygen 2 and make sure that the selection zasleh does infact highlight the model part of the muzzle flash on your weapon. Do this in all the LODs.+Open your model in [[ofp:​tools:​oxygen2|Oxygen 2]] and make sure that the selection ​//zasleh// does infact highlight the model part of the muzzle flash on your weapon. Do this in all the [[ofp:​modeling:​lod|LOD]]s.
  
-If in some LOD the muzzle flash selection does not highlight when clicking the zasleh selection, select it on your model, ​rightclick ​zasleh in the selections window and select ​redefine ​selection.+If in some LOD the muzzle flash selection does not highlight when clicking the zasleh selection, select it on your model, ​right-click ​zasleh in the selections window and select ​**Redefine ​selection**.
  
 **B)** **B)**
-In your config.cpp (or in some cases, config.bin),​ you should include (or already have) a CfgModels class, which includes the weapon name as classes. For instance, your weapon model is named "​MyM16A2.p3d",​ then the CfgModels section should look as following:+In your [[ofp:​modeling:​config.cpp|config.cpp]] ​(or in some cases, ​[[ofp:​modeling:​config.bin|config.bin]]), you should include (or already have) a CfgModels class, which includes the weapon name as classes. For instance, your weapon model is named "​MyM16A2.p3d",​ then the CfgModels section should look as following:
  
 <​code>​ <​code>​
Line 26: Line 26:
 </​code>​ </​code>​
  
-This should be inserted into your config.cpp before your CfgVehicles or CfgWeapons sections and you have to put it in there before binarizing the model.+This should be inserted into your config.cpp before your CfgVehicles or CfgWeapons sections and you have to put it in there before ​[[ofp:​tools:​binarize|binarizing]] the model
 + 
 +====== Muzzle Flash Shadow ====== 
 + 
 +You need to remove the muzzle flash shadow from your weapons, unless you specific want to have it there. 
 + 
 +You need to select a LOD (check through all lods), click //zasleh// on selections, and then make the side view for example active and press **E** key. This brings up the **Face Properties**. Now click **Select All**, then click **Enable shadow** until it's //​completely un-ticked//,​ and then just click **Apply** and **OK**. 
 + 
 +If your weapons muzzle flash is not "lit up" on the shadows, only in the sunlight, you need to make sure the "User: 1" is changed to "​**User:​ 0**" and in **Vertex Properties** have **Lighting: Shining** selected.
ofp/modeling/muzzleflash.1184061152.txt.gz · Last modified: 2007-07-12 22:40 (external edit)