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ofp:modeling:muzzleflash

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ofp:modeling:muzzleflash [2007-07-04 18:32]
snakeman created muzzleflash initial page
ofp:modeling:muzzleflash [2007-07-12 22:40]
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-====== Muzzle Flash Bug ====== 
  
-**The Problem** 
- 
-This problem may occur for addonmakers in the form of the muzzle flash of a weapon model is visible at all times ingame, and does not simply flash when fired. 
- 
-**The Solution** 
- 
-This Problem has two solutions. You may have to do both. 
- 
-**A)** 
-Open your model in Oxygen 2 and make sure that the selection zasleh does infact highlight the model part of the muzzle flash on your weapon. Do this in all the LODs. 
- 
-If in some LOD the muzzle flash selection does not highlight when clicking the zasleh selection, select it on your model, rightclick zasleh in the selections window and select redefine selection. 
- 
-**B)** 
-In your config.cpp (or in some cases, config.bin),​ you should include (or already have) a CfgModels class, which includes the weapon name as classes. For instance, your weapon model is named "​MyM16A2.p3d",​ then the CfgModels section should look as following: 
- 
-<​code>​ 
-class CfgModels 
-{ 
-       class Default {}; 
-       class Weapon: Default {}; 
-       class MyM16A2: Weapon {}; 
-}; 
-</​code>​ 
- 
-This should be inserted into your config.cpp before your CfgVehicles or CfgWeapons sections and you have to put it in there before binarizing the model. 
ofp/modeling/muzzleflash.txt ยท Last modified: 2007-07-12 22:40 (external edit)