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ofp:modeling:cfgvehicles_configref

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ofp:modeling:cfgvehicles_configref [2007-08-05 21:23]
snakeman added maneuvrability
ofp:modeling:cfgvehicles_configref [2009-04-17 11:27] (current)
snakeman sounds information.
Line 1491: Line 1491:
 ====== M ====== ====== M ======
  
-===== maneuvrability =====+ 
 +====== maneuvrability ​======
  
 [[Float]] [[Float]]
Line 2288: Line 2289:
  ​nameOfSound[]= {"​\AddonName\AnySound(.wss)",​0.000000,​1,​1};​  ​nameOfSound[]= {"​\AddonName\AnySound(.wss)",​0.000000,​1,​1};​
 </​code>​ </​code>​
 +
 +  * 1st parameter: Sound file (path). *.wss is default, *.ogg can be specified.
 +  * 2nd parameter: Change of volume compared to the strongest sound that is audible at the camera'​s (player'​s) position. It means that the strongest sound is played on 100% and this sound is played weaker (calculated from dB value, distance, occlude, ...). If this sound is alone in sound scene then it is played on 100% every time.
 +  * 3rd parameter: Speed of playing, 1 = normal speed/time of playing, 2 = 2 times slower, with half lower pitch. ​
  
 wss is the default. ogg can be specified. wss is the default. ogg can be specified.
ofp/modeling/cfgvehicles_configref.1186349036.txt.gz · Last modified: 2007-08-05 21:23 by snakeman