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ofp:modeling:cfgvehicles_configref

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ofp:modeling:cfgvehicles_configref [2007-07-07 19:26]
snakeman added sensitivityEar info
ofp:modeling:cfgvehicles_configref [2009-04-17 11:27] (current)
snakeman sounds information.
Line 1487: Line 1487:
   };   };
 </​code>​ </​code>​
 +
  
 ====== M ====== ====== M ======
 +
 +
 +====== maneuvrability ======
 +
 +[[Float]]
 +
 +Description:​ Declares maneuvrability of guided missiles. ​
 +
 +<​code>​
 +manueuvrability=30;​
 +</​code>​
  
 ====== magazine ====== ====== magazine ======
Line 2277: Line 2289:
  ​nameOfSound[]= {"​\AddonName\AnySound(.wss)",​0.000000,​1,​1};​  ​nameOfSound[]= {"​\AddonName\AnySound(.wss)",​0.000000,​1,​1};​
 </​code>​ </​code>​
 +
 +  * 1st parameter: Sound file (path). *.wss is default, *.ogg can be specified.
 +  * 2nd parameter: Change of volume compared to the strongest sound that is audible at the camera'​s (player'​s) position. It means that the strongest sound is played on 100% and this sound is played weaker (calculated from dB value, distance, occlude, ...). If this sound is alone in sound scene then it is played on 100% every time.
 +  * 3rd parameter: Speed of playing, 1 = normal speed/time of playing, 2 = 2 times slower, with half lower pitch. ​
  
 wss is the default. ogg can be specified. wss is the default. ogg can be specified.
ofp/modeling/cfgvehicles_configref.1183836410.txt.gz ยท Last modified: 2007-07-10 09:52 (external edit)