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ofp:modeling:cfgvehicles_configref [2007-07-06 04:58] snakeman created cfgvehicles_configref initial page |
ofp:modeling:cfgvehicles_configref [2009-04-17 11:27] (current) snakeman sounds information. |
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}; | }; | ||
</code> | </code> | ||
+ | |||
====== M ====== | ====== M ====== | ||
+ | |||
+ | |||
+ | ====== maneuvrability ====== | ||
+ | |||
+ | [[Float]] | ||
+ | |||
+ | Description: Declares maneuvrability of guided missiles. | ||
+ | |||
+ | <code> | ||
+ | manueuvrability=30; | ||
+ | </code> | ||
====== magazine ====== | ====== magazine ====== | ||
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sensitivity = 2; //sniper | sensitivity = 2; //sniper | ||
</code> | </code> | ||
+ | |||
====== sensitivityEar ====== | ====== sensitivityEar ====== | ||
[[ofp:modeling:tokennamevaluetypes|Float]]: Default 0.0075 | [[ofp:modeling:tokennamevaluetypes|Float]]: Default 0.0075 | ||
+ | |||
+ | It sets how good certain unit hears other. Higher value means given unit hears better. | ||
<code> | <code> | ||
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nameOfSound[]= {"\AddonName\AnySound(.wss)",0.000000,1,1}; | nameOfSound[]= {"\AddonName\AnySound(.wss)",0.000000,1,1}; | ||
</code> | </code> | ||
+ | |||
+ | * 1st parameter: Sound file (path). *.wss is default, *.ogg can be specified. | ||
+ | * 2nd parameter: Change of volume compared to the strongest sound that is audible at the camera's (player's) position. It means that the strongest sound is played on 100% and this sound is played weaker (calculated from dB value, distance, occlude, ...). If this sound is alone in sound scene then it is played on 100% every time. | ||
+ | * 3rd parameter: Speed of playing, 1 = normal speed/time of playing, 2 = 2 times slower, with half lower pitch. | ||
wss is the default. ogg can be specified. | wss is the default. ogg can be specified. |