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ofp:modeling [2008-10-06 06:36]
snakeman added headers.
ofp:modeling [2009-05-07 08:15]
snakeman fixed the new reference_sites link.
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 If you are looking to learn modeling in OFP then you can view some tutorials and example models on the [[http://​www.flashpoint1985.com/​breathe/​|Breathe page]] or on the Modeling Tutorials page. If you are looking to learn modeling in OFP then you can view some tutorials and example models on the [[http://​www.flashpoint1985.com/​breathe/​|Breathe page]] or on the Modeling Tutorials page.
 +
  
 ====== Basic Information ====== ====== Basic Information ======
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 Note: a texture of 512x1024 has a texture ratio of 2 ( 2x512=1024). If the texture ratio gets above 8, chances are that Operation Flashpoint will have trouble dealing with this texture. This is still under investigation after dedicated servers crashed when using an addon which contained such a texture. Note: a texture of 512x1024 has a texture ratio of 2 ( 2x512=1024). If the texture ratio gets above 8, chances are that Operation Flashpoint will have trouble dealing with this texture. This is still under investigation after dedicated servers crashed when using an addon which contained such a texture.
 +
  
 ====== Animations ====== ====== Animations ======
  
 Animations information can be found [[ofp:​modeling:​animations|here]] Animations information can be found [[ofp:​modeling:​animations|here]]
 +
  
 ====== Level of Detail ====== ====== Level of Detail ======
  
 Level of Detail (LOD) files are described [[ofp:​modeling:​lod|here]] Level of Detail (LOD) files are described [[ofp:​modeling:​lod|here]]
 +
  
 ====== Modeling Tutorials ====== ====== Modeling Tutorials ======
  
 Many tutorials can be found under our [[ofp:​modeling:​tutorials|modeling tutorial list]] page. Many tutorials can be found under our [[ofp:​modeling:​tutorials|modeling tutorial list]] page.
 +
  
 ====== Muzzle Flash Bug ====== ====== Muzzle Flash Bug ======
  
 How to get rid of the muzzle flash bug, read [[ofp:​modeling:​muzzleflash|here]]. How to get rid of the muzzle flash bug, read [[ofp:​modeling:​muzzleflash|here]].
 +
  
 ====== Named Properties ====== ====== Named Properties ======
  
 Named Properties information [[ofp:​modeling:​named_properties|here]] Named Properties information [[ofp:​modeling:​named_properties|here]]
 +
  
 ====== Named Selection ====== ====== Named Selection ======
  
 Named Selection information [[ofp:​modeling:​named_selection|here]] Named Selection information [[ofp:​modeling:​named_selection|here]]
 +
  
 ====== Validating Geometries ====== ====== Validating Geometries ======
  
 Validating geometries, check more information [[ofp:​modeling:​validating_geometries|here]] Validating geometries, check more information [[ofp:​modeling:​validating_geometries|here]]
 +
  
 ====== Token Names ====== ====== Token Names ======
  
 tokennames check info [[ofp:​modeling:​tokennames|here]] tokennames check info [[ofp:​modeling:​tokennames|here]]
 +
  
 ====== Reference Sites ====== ====== Reference Sites ======
  
-Editing reference sites list [[ofp:modeling:​referencesites|here]]+Editing reference sites list [[:reference_sites|here]] 
  
 ====== Re Texture Objects ====== ====== Re Texture Objects ======
  
 To retexture objects, read this page [[ofp:​modeling:​retexture|here]] To retexture objects, read this page [[ofp:​modeling:​retexture|here]]
 +
  
 ====== CfgVehicles Config Reference ====== ====== CfgVehicles Config Reference ======
  
-The main OFP config stuff, ​alot of information how to make OFP addon "​work"​. Check details [[ofp:​modeling:​cfgvehicles_configref|here]]+The main OFP config stuff, ​a lot of information how to make OFP addon "​work"​. Check details [[ofp:​modeling:​cfgvehicles_configref|here]] 
  
 ====== Config.bin ====== ====== Config.bin ======
  
 Config.bin is the binarized or optimized config.cpp file. Read more details [[ofp:​modeling:​config.bin|here]]. Config.bin is the binarized or optimized config.cpp file. Read more details [[ofp:​modeling:​config.bin|here]].
 +
  
 ====== Config.cpp ====== ====== Config.cpp ======
  
 Config.cpp is the main OFP config, its pure text file. Read more details [[ofp:​modeling:​config.cpp|here]]. Config.cpp is the main OFP config, its pure text file. Read more details [[ofp:​modeling:​config.cpp|here]].
 +
  
 ====== Weapon Proxy ====== ====== Weapon Proxy ======
  
 Weapon Proxy'​s for aircrafts, read [[ofp:​modeling:​weaponproxy|here]]. Weapon Proxy'​s for aircrafts, read [[ofp:​modeling:​weaponproxy|here]].
 +
  
 ====== Keep Height ====== ====== Keep Height ======
  
 Feature that makes fences and roads stick to ground level, read [[ofp:​modeling:​keepheight|here]]. Feature that makes fences and roads stick to ground level, read [[ofp:​modeling:​keepheight|here]].
 +
  
 ====== Binarize Errors ====== ====== Binarize Errors ======
  
 How to know all those errors and fix them, read [[ofp:​modeling:​binarize_errors|here]]. How to know all those errors and fix them, read [[ofp:​modeling:​binarize_errors|here]].
 +
  
 ====== Helmet Visible in vehicles ====== ====== Helmet Visible in vehicles ======
  
 If your soldiers helmet is visible in pilot-view inside a vehicle, read [[ofp:​modeling:​helmet_visible|here]]. If your soldiers helmet is visible in pilot-view inside a vehicle, read [[ofp:​modeling:​helmet_visible|here]].
 +
  
 ====== Weapon Models ====== ====== Weapon Models ======
  
 Weapon modeling details [[ofp:​modeling:​weapon_models|here]]. Weapon modeling details [[ofp:​modeling:​weapon_models|here]].
 +
  
 ====== Vehicles Tank ====== ====== Vehicles Tank ======
  
 Tank modeling details, [[ofp:​modeling:​vehicle_tank|here]]. Tank modeling details, [[ofp:​modeling:​vehicle_tank|here]].
 +
  
 ====== Vehicles Car ====== ====== Vehicles Car ======
  
 Car modeling details, [[ofp:​modeling:​vehicle_car|here]]. Car modeling details, [[ofp:​modeling:​vehicle_car|here]].
 +
  
 ====== Vehicles Aircraft ====== ====== Vehicles Aircraft ======
  
 Aircraft modeling details, [[ofp:​modeling:​vehicle_aircraft|here]]. Aircraft modeling details, [[ofp:​modeling:​vehicle_aircraft|here]].
 +
 +
 +====== Convert P3DM to OFP MLOD ======
 +
 +If you need to convert ArmA MLOD (P3DM) format p3d into OFP readable MLOD format, do the following.
 +
 +  - Use ArmA O2PE the "​export"​ version to load up the p3dm p3d file.
 +  - Use Tools -> Mass Texture & Material renaming... feature to shorten paths/​filenames (if necessary).
 +  - Choose File -> Export -> P3D Old Version...
 +
 +Now your model is saved in the OFP MLOD p3d format.
 +
 +Now you can proceed to binarize it with OFP binarize etc.
ofp/modeling.txt · Last modified: 2010-01-31 09:52 (external edit)