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ofp:missions:campaign_design [2007-07-12 13:56]
snakeman created campaign_design initial page
ofp:missions:campaign_design [2007-07-13 03:05]
snakeman added data
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 ====== Campaign Design ====== ====== Campaign Design ======
 +
 +**Campaign Design** by Snake Man
  
 This is some thoughts about how to design a campaign. This is some thoughts about how to design a campaign.
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 Put all music files into the campaign root under its description.ext so they are available on all missions, this way you can have many tracks on all missions with only one sound file download per track. It is stupid to duplicate same music track for two or more missions on their individual mission\music\ dirs. Put all music files into the campaign root under its description.ext so they are available on all missions, this way you can have many tracks on all missions with only one sound file download per track. It is stupid to duplicate same music track for two or more missions on their individual mission\music\ dirs.
 +
 +====== Design Document ======
 +
 +**Creating Campaign Manuscript**
 +
 +When I design a campaign I can just start to slam units in editor which shapes itself then into a campaign, this actually was what happened to //PMC Command Campaign//. It started with one generic mission, then came another one and soon I noticed I already changed island when I did the missions in campaign style. Lateron PMC Command Campaign evolved into its present state which is so much more than it started, even its name evolved to **[[http://​tactical.nekromantix.com/​forum/​viewforum.php?​f=6|PMC Baltic Command]]**.
 +
 +Another way is to not even touch mission editor, but open a text file and map of the island terrain(s), then start to plan how you want to missions to proceed by looking interesting places on the map or just to see that you cover each city or landmark. You then proceed to write the mission names, dates, times and small descriptions into the text file. Also recently on the **PMC Joint Justice** campaign I wrote the normal text file, but also made 1 jpg image out of each mission showing illustration in the island map of where the units are starting, attacking, defending and where the objectives are etc. It became so easy to afterwards start to build the missions in mission editor, as the complete manuscript / design document was already done. In programming circles its been said that you have to design the program first, then the coding itself goes without a problems. I'd say same applies to campaign creation.
  
 ====== What you should know ====== ====== What you should know ======
ofp/missions/campaign_design.txt · Last modified: 2017-10-13 20:07 by snakeman