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falcon4:ui [2009-06-24 10:24]
snakeman fixed the formatting :)
falcon4:ui [2016-11-01 17:19] (current)
snakeman removed obsolete pmctodo.
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 User Interface (UI) is somewhat complicated stuff to get it right, but once done really is enjoyable to view. User Interface (UI) is somewhat complicated stuff to get it right, but once done really is enjoyable to view.
 +
  
 ====== Allied Force User Interface ====== ====== Allied Force User Interface ======
  
 **Allied Force User Interface** by PMC **Allied Force User Interface** by PMC
 +
  
 ====== AF 64 Segment ====== ====== AF 64 Segment ======
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 SMFLGS_BRAZIL.tga - 20x12 256 SMFLGS_BRAZIL.tga - 20x12 256
 </​code>​ </​code>​
 +
  
 ====== AF 128 Segment ====== ====== AF 128 Segment ======
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 //RV UI TGA color bitdepths are in real life 16bit not 256. Make sure you re-check them from fresh RV grabbed rsc files and correct the wiki page. Update: campmap contents are 256 color? :)// //RV UI TGA color bitdepths are in real life 16bit not 256. Make sure you re-check them from fresh RV grabbed rsc files and correct the wiki page. Update: campmap contents are 256 color? :)//
 +
  
 ====== RV 64 Segment ====== ====== RV 64 Segment ======
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 kneemap.gif in campaign dir is 1024x1024 256 kneemap.gif in campaign dir is 1024x1024 256
 +
  
 ====== RV 128 Segment ====== ====== RV 128 Segment ======
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 //Please note that the GREEN named files are for Allied Force, you don't need them in OF/RV but they cause no harm and since they are so small files you can include them there and make universal select.rsc for all Falcon versions.// //Please note that the GREEN named files are for Allied Force, you don't need them in OF/RV but they cause no harm and since they are so small files you can include them there and make universal select.rsc for all Falcon versions.//
 +
  
 ====== Open Falcon User Interface ====== ====== Open Falcon User Interface ======
  
 **Open Falcon User Interface** by PMC **Open Falcon User Interface** by PMC
 +
  
 ====== OF 64 Segment ====== ====== OF 64 Segment ======
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 | BIG_AWACS_MAP_ID.tga | 2048x2048 256 | | BIG_AWACS_MAP_ID.tga | 2048x2048 256 |
 | BIG_MAP_ID.tga | 2048x2048 256 | | BIG_MAP_ID.tga | 2048x2048 256 |
 +
  
 ====== OF 128 Segment ====== ====== OF 128 Segment ======
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 | CAMP_SMAP.tga | 344x344 resolution 16bit color | | CAMP_SMAP.tga | 344x344 resolution 16bit color |
 | IA_MAP_TGA.tga | 172x172 resolution 16bit color | | IA_MAP_TGA.tga | 172x172 resolution 16bit color |
 +
 +
 +====== Campaign Buttons ======
 +
 +====== FreeFalcon 5.5 ======
 +
 +Campaign buttons relations to the lcktxtrc.irc file text strings.
 +
 +The usual three campaign selection buttons consists of the graphical image and text strings linked to specific image button. The images are located in the art\resource\select.rsc (and idx) file. The text is located in art\main\lcktxtrc.irc file.
 +
 +Here is the example of how the buttons and campaign texts are setup in lcktxtrc.irc file:
 +<​code>​
 +[ADDTEXT] TXT_ROLLING_FIRE "​Scenario 1"
 +[ADDTEXT] TXT_IRON_FORTRESS "​Scenario 2"
 +[ADDTEXT] TXT_TIGER_SPIRIT "​Scenario 3"
 +
 +[ADDTEXT] TXT_SCENARIO_1 "​Scenario 1"
 +[ADDTEXT] TXT_SCENARIO_2 "​Scenario 2"
 +[ADDTEXT] TXT_SCENARIO_3 "​Scenario 3"
 +
 +[ADDTEXT] TXT_SC_1 "​Scenario 1"
 +[ADDTEXT] TXT_SC_2 "​Scenario 2"
 +[ADDTEXT] TXT_SC_3 "​Scenario 3"
 +</​code>​
 +
 +**TXT_SCENARIO** string is what appears in near the squadron selection box as campaign name.
 +
 +**TXT_SC** string is what describes the campaign victory conditions or rather overview for the campaign story / design.
 +
 +**TXT_ROLLING_FIRE** top most campaign button name string.
 +
 +**TXT_TIGER_SPIRIT** middle campaign button name string.
 +
 +**TXT_IRON_FORTRESS** bottom campaign button name string.
 +
 +Here is complete example from FF 5.5:
 +<​code>​
 +[ADDTEXT] TXT_IRON_FORTRESS "​OPERATIONAL UPDATE:​FF5.5 IRON FORTRESS"​
 +[ADDTEXT] TXT_ROLLING_FIRE "​OPERATIONAL UPDATE:​FF5.5 ROLLING FIRE"
 +[ADDTEXT] TXT_TIGER_SPIRIT "​OPERATIONAL UPDATE:​FF5.5 TIGER SPIRIT"​
 +
 +[ADDTEXT] TXT_SCENARIO_1 "​Rolling Fire by FF5.5"
 +[ADDTEXT] TXT_SCENARIO_2 "Iron Fortress by FF5.5"
 +[ADDTEXT] TXT_SCENARIO_3 "Tiger Spirit by FF5.5"
 +
 +[ADDTEXT] TXT_SC_1 "​Victory Conditions: Allies; Control P'​Yongyang or Wonson, OPFOR; Control Seoul or Pusan. Campaign Length 15 days."
 +[ADDTEXT] TXT_SC_2 "​Victory Conditions: Allies; Recapture Seoul, OPFOR; Control Pusan. Campaign Length 14 days."
 +[ADDTEXT] TXT_SC_3 "​Victory Conditions: Allies; Control P'​Yongyang or Wonson, OPFOR; Control Seoul. Campaign Length 12 days."
 +</​code>​
 +
  
 ====== Theater Selector Logo ====== ====== Theater Selector Logo ======
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 Theaters\Vietnam\vietnam.tga\\ Theaters\Vietnam\vietnam.tga\\
 And so on... And so on...
 +
 +**FreeFalcon 5.5**
 +
 +FF55 changed this file resolution, now its same TGA format but 1024x768 resolution 16bit colors.
 +
  
 ====== Main UI Background Screen Tutorial ====== ====== Main UI Background Screen Tutorial ======
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 Copy the newly produced files into art/​resource folder. You're done! Copy the newly produced files into art/​resource folder. You're done!
 +
  
 ====== Credits Tutorial ====== ====== Credits Tutorial ======
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 To make 256 color BMP image in photoshop, you need to load the Terrainview saved BMP, use Save As... and save it to TGA format. Then load this new TGA image and then use menu Image -> Mode -> Indexed Color, to set it up for 256 colors. To make 256 color BMP image in photoshop, you need to load the Terrainview saved BMP, use Save As... and save it to TGA format. Then load this new TGA image and then use menu Image -> Mode -> Indexed Color, to set it up for 256 colors.
 +
 +
 +====== F4AF lcktxtrc vs theater.irc ======
 +
 +F4AF related info on lcktxtrc.irc and theater.irc files.
 +
 +lcktxtrc.irc was split into 3 files.
 +
 +Theater.irc which contains all theater related TXT strings.
 +
 +Units.irc which contains all units (aircraft) TXT strings (located in art/main).
 +
 +UIstrings.irc,​ the remainder of lcktxtrc.irc and these are the global UI strings non theater or units related.
falcon4/ui.1245839058.txt.gz ยท Last modified: 2009-06-24 10:24 by snakeman