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falcon4:tools:tacedit [2009-05-07 05:43]
snakeman for toonces with love, some tacedit details :)
falcon4:tools:tacedit [2017-10-13 20:29] (current)
snakeman http to https switch.
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 It uses very powerful [[http://​www.tcl.tk/​|TCL]] scripts which you can use to create, delete and modify any and all objects and units found in the tac/cam files. It uses very powerful [[http://​www.tcl.tk/​|TCL]] scripts which you can use to create, delete and modify any and all objects and units found in the tac/cam files.
 +
 +For F4AF users please read [[https://​www.pmctactical.org/​forum/​viewtopic.php?​p=184558#​p184558|how to run Tacedit on F4AF database]] in our forum.
 +
 +
 +====== TCL Scripts ======
 +
 +TacEdit has TCL script support, this allows us to perform amazing tasks using scripts, where no hand editing could ever reach.
 +
 +Please read [[falcon4:​tools:​tacedit_tcl|TacEdit TCL]] page for further info.
  
  
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 Here is quick summary of how to use TacEdit menus. Here is quick summary of how to use TacEdit menus.
 +
 +
 +====== File Menu ======
 +
 +File menu is the first menu available with basic functions.
  
  
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 This is the directory where you loaded your //current// campaign file, it doesn'​t need to be necessarily the same as the theater dir, it just shows where your current .cam or .tac file is opened. This is the directory where you loaded your //current// campaign file, it doesn'​t need to be necessarily the same as the theater dir, it just shows where your current .cam or .tac file is opened.
 +
 +
 +====== Edit Menu ======
 +
 +Edit menu is the second menu available.
  
  
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 Is the first objective ID given to any new objectives placed by user. For any new objectives created Tacedit uses the first free objective ID number, sometimes user needs to have gap in the objective ID's for example for bridges and so on. Setting this base objective ID value will cause Tacedit to only issue ID digits from above this setting. Is the first objective ID given to any new objectives placed by user. For any new objectives created Tacedit uses the first free objective ID number, sometimes user needs to have gap in the objective ID's for example for bridges and so on. Setting this base objective ID value will cause Tacedit to only issue ID digits from above this setting.
 +
 +
 +====== Insert Menu ======
 +
 +Insert menu is mostly for objectives and units adding.
  
  
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 **Insert -> Build Occupation Map** **Insert -> Build Occupation Map**
  
-This will build the occupation map which you can see on the Falcon ​ingame ​squadron selection map and in the news blip map where the colors are changed according to who controls which part of the theater territory.+This will build the occupation map which you can see on the Falcon ​in-game ​squadron selection map and in the news blip map where the colors are changed according to who controls which part of the theater territory.
  
 When you use this feature, it asks a proper .THR file from you which it uses for source (somehow). When you use this feature, it asks a proper .THR file from you which it uses for source (somehow).
  
  
-//​more ​to come laterremind me on the forums ​to keep active on this update and not slacking around like I always dohehe/ --- //​[[snakeman@phnet.fi|Snake Man]] 2009/05/07 08:31//+====== Objectives Menu ====== 
 + 
 +Objectives menu is all about objectives. 
 + 
 + 
 +===== Objectives -> Reset Parents ===== 
 + 
 +**Objectives -> Reset Parents** 
 + 
 +It will reset all parent links (green lines). 
 + 
 + 
 +===== Objectives -> Remove Bad Links ===== 
 + 
 +**Objectives -> Remove Bad Links** 
 + 
 +Removes bad links. 
 + 
 + 
 +===== Objectives -> Recalculate Links ===== 
 + 
 +**Objectives -> Recalculate Links** 
 + 
 +Not working. 
 + 
 + 
 +===== Objectives -> Check Objectives ===== 
 + 
 +**Objectives -> Check Objectives** 
 + 
 +Checks all objectives against any errors it might detect, this is very nice feature ​to go systematically through all objectives. Notice that when it finds an errorit only brings up the objectives dump window, it doesn'​t tell you what is wrong, you'll need to figure that out by yourself. 
 + 
 +Also it is highly recommended you run Objectives -> Repair Objectives feature first before using this, because most of the times if there is problems with them, you'll get several hundreds (if not thousands) of these error report pages. 
 + 
 +To cancel Check Objectivesjust click "​Cancel"​ button on the objective dump window. 
 + 
 + 
 +===== Objectives -> Repair Objectives ===== 
 + 
 +**Objectives -> Repair Objectives** 
 + 
 +Will repair all objectives, so they won't be "​damaged"​ or destroyed in the campaign/mission start. 
 + 
 + 
 +===== Objectives ​-> Auto Flag Objectives ===== 
 + 
 +**Objectives ​-> Auto Flag Objectives** 
 + 
 +It automatically puts proper flags for certain objectives, for example airbases all need to have X and Y set (just an fictional example), so this feature does that automatically. 
 + 
 + 
 +===== Objectives ​-> Calculate Radars ===== 
 + 
 +**Objectives -> Calculate Radars** 
 + 
 +Calculates the radars. 
 + 
 + 
 +===== Objectives -> Clean Objective Flags ===== 
 + 
 +**Objectives -> Clean Objective Flags** 
 + 
 +Cleans the objective flags, dialog comes up asking Is GCI and Is Radar feature. 
 + 
 + 
 +===== Objectives -> Export Objectives ===== 
 + 
 +**Objectives -> Export Objectives** 
 + 
 +Exports all objectives into a CSV file. 
 + 
 + 
 +===== Objectives -> Import Objectives ===== 
 + 
 +**Objectives -> Import Objectives** 
 + 
 +Imports new set of objectives from a CSV file. Make sure your campaign is empty if you are importing fresh full CSV file, or if you only import partial new objects then you can proceed with existing objectives loaded. Import objectives function doesn'​t check for duplicate already existing objectives. 
 + 
 +Usually when you import new objectives and save your tac/cam file, Tacedit asks for <​theater>​.wch file name, this is the name strings file for objectives where it wants to update the new names imported from your CSV file. 
 + 
 + 
 +===== Objectives -> Create POL ===== 
 + 
 +**Objectives -> Create POL** 
 + 
 +Its only available when you are in the POL window, its the political objectives, created from priority objectives (I think heh). 
 + 
 + 
 +====== Units Menu ====== 
 + 
 +Units menu is all about units. 
 + 
 + 
 +===== Units -> Check Units ===== 
 + 
 +**Units -> Check Units** 
 + 
 +Checks units that they are OK... (gee whiz). 
 + 
 + 
 +===== Units -> Auto Fix Units ===== 
 + 
 +**Units -> Auto Fix Units** 
 + 
 +Always ran when making a new campaign. 
 + 
 + 
 +===== Units -> Rebuild Squadrons ===== 
 + 
 +**Units -> Rebuild Squadrons** 
 + 
 +When new squadron is created, or existing one moved etc, run this feature to make it properly into the Campaign window list. 
 + 
 + 
 +===== Units -> Export Units ===== 
 + 
 +**Units -> Export Units** 
 + 
 +Exports all units into a .uni file. 
 + 
 + 
 +===== Units -> Import Units ===== 
 + 
 +**Units -> Import Units** 
 + 
 +Imports all units from a .uni file. 
 + 
 + 
 +====== View Menu ====== 
 + 
 +View menu is most part of what view settings is used for the mapview window. 
 + 
 + 
 +===== View -> Name Font ===== 
 + 
 +**View -> Name Font** 
 + 
 +Very useful to make the font smaller as in large campaigns the name labels get very cluttered when the font is big. 
 + 
 +Font is unfortunately reset to default when you go outside Mapview and come back again.
falcon4/tools/tacedit.1241675010.txt.gz · Last modified: 2009-05-07 05:43 by snakeman