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falcon4:tools:lodeditor [2007-07-12 06:45]
snakeman created lodeditor initial page
falcon4:tools:lodeditor [2017-10-13 19:55] (current)
snakeman http to https switch.
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 **LODEditor** by Fred "​BaldEagle"​ Balding / Rick "​Dragon"​ Prior **LODEditor** by Fred "​BaldEagle"​ Balding / Rick "​Dragon"​ Prior
  
-This is a 3D editing program for the aircrafts.+This is a 3D editing program for the aircraft'​s.
  
 //this page is work in progress, sorry// //this page is work in progress, sorry//
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 ====== Import/​Export ====== ====== Import/​Export ======
  
-Well you can get 3ds max from here www.discreet.com you might need to visit your bank manager first though. There'​s a nice freebie modeller called Gmax made by the same people, ​unfortunatly ​this program doesn'​t allow you to save in a format that the LODEditor can read so this info is of little use  unless someone has a developer version of Gmax, you have to pay for this one. The developer version can save in 3DS format.+Well you can get 3ds max from here www.discreet.com you might need to visit your bank manager first though. There'​s a nice freebie modeller called Gmax made by the same people, ​unfortunately ​this program doesn'​t allow you to save in a format that the LODEditor can read so this info is of little use  unless someone has a developer version of Gmax, you have to pay for this one. The developer version can save in 3DS format.
  
-What would be great would be for one of the programmers that knows the lod structure to write a plugin for g-max, all this would need to do would be to save to a lod, then the lod editor can take over to do the structureing ​etc.+What would be great would be for one of the programmers that knows the LOD structure to write a plugin for g-max, all this would need to do would be to save to a LOD, then the LOD editor can take over to do the structuring ​etc.
  
 ====== Modeling Tutorial ====== ====== Modeling Tutorial ======
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   - grab a good 3-side view line drawing, and print it out. better print in larger size.   - grab a good 3-side view line drawing, and print it out. better print in larger size.
   - define the center of this O-1 model. you can mark its center with red pen as zero point of this coordinate system (0,0,0). now draw lines across this point to establish its X, Y, Z axis lines.   - define the center of this O-1 model. you can mark its center with red pen as zero point of this coordinate system (0,0,0). now draw lines across this point to establish its X, Y, Z axis lines.
-  - The coordinate system in LE is, a/c nose heading ​righthand, vertice X(+), tail heading ​lefthand, vertices X(-), wingtip close to you(top view) Y(+), and away from you Y(-), vertices below zero point, Z(+), above Z(-),+  - The coordinate system in LE is, a/c nose heading ​right hand, vertice X(+), tail heading ​left hand, vertices X(-), wingtip close to you(top view) Y(+), and away from you Y(-), vertices below zero point, Z(+), above Z(-),
   - ok, now look at its wingspan, you measure the wingspan on this printed drawing with ruler, say, 5cm and you know the real thing wingspan is 20 feet. Ok, 20/5=4. now you know you can measure any point on this sheet, the readings time 4, you got the real number in LE (unit= feet).   - ok, now look at its wingspan, you measure the wingspan on this printed drawing with ruler, say, 5cm and you know the real thing wingspan is 20 feet. Ok, 20/5=4. now you know you can measure any point on this sheet, the readings time 4, you got the real number in LE (unit= feet).
-  - so, start from the rudder of O-1. In side view, you set few points ​accroding ​to available vertices in LE, then measure their coordinates (X, 0, Z), time 4, got real coordinates in f4 world in feet, ok, keyin the coordinates. you do a O-1 tail on An-2 shape. +  - so, start from the rudder of O-1. In side view, you set few points ​according ​to available vertices in LE, then measure their coordinates (X, 0, Z), time 4, got real coordinates in f4 world in feet, ok, keyin the coordinates. you do a O-1 tail on An-2 shape. 
-  - dont forget to click "​calculate normal"​ button, if you cant view some poly faces.+  - don'​t ​forget to click "​calculate normal"​ button, if you cant view some poly faces.
  
 **Notes** **Notes**
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   - Print out 3 side line drawing, mark its center (0,0,0) and draw X/Y/Z axis.   - Print out 3 side line drawing, mark its center (0,0,0) and draw X/Y/Z axis.
   - When you mark the zero point, put it to a place where you can save effort to move many other vertices.   - When you mark the zero point, put it to a place where you can save effort to move many other vertices.
-  - Be sure to caliberate ​the Y-axis. say, you chek a vert# on vertical fin, or nosetip, you can find its X/Y/Z values. if Y not zero, you got to fix this by adjusting whole shape offset. or you'll experience lots trouble to tweak width value.+  - Be sure to calibrate ​the Y-axis. say, you check a vert# on vertical fin, or nosetip, you can find its X/Y/Z values. if Y not zero, you got to fix this by adjusting whole shape offset. or you'll experience lots trouble to tweak width value.
   - Tweak vertices at model'​s periphery first. then tewak those closest to center point, then those in between. Sometimes you could disrupt the whole projects after messing up all vertices!   - Tweak vertices at model'​s periphery first. then tewak those closest to center point, then those in between. Sometimes you could disrupt the whole projects after messing up all vertices!
  
-Source ([[http://tactical.nekromantix.com/​forum/​viewtopic.php?​p=157604#​157604|our forum]])+Source ([[https://www.pmctactical.org/​forum/​viewtopic.php?​p=157604#​157604|PMC Tactical forums]])
  
 ====== Notes ====== ====== Notes ======
  
-Download from our [[http://tactical.nekromantix.com/​f4/​downloads.php|downloads]] page.+Download from [[https://www.pmctactical.org/​f4/​downloads.php|PMC Tactical Falcon 4 Downloads]] page.
falcon4/tools/lodeditor.1184222747.txt.gz · Last modified: 2007-07-12 06:45 (external edit)