User Tools

Site Tools


falcon4:textures:pcx2dds

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Last revisionBoth sides next revision
falcon4:textures:pcx2dds [2007/12/11 14:49] ranger822falcon4:textures:pcx2dds [2007/12/11 20:56] – added the bold filename(s) back snakeman
Line 38: Line 38:
  
 Also if your registry is not set for proper theater you want to process, the util runs the current theater (what ever that might happen to be). Also if your registry is not set for proper theater you want to process, the util runs the current theater (what ever that might happen to be).
 +
  
  
 ====== Notes ====== ====== Notes ======
  
-There is also util called **TerrainTexCompress.exe.  This program basically peforms the same process of convering pcx to dds but t will also run thru the KO.TEX file and convert all the indexed BMP textures in the KO.TEX file and populate the KoreaOBJ (DDS) folder for the Cobra/RV/OF.  SeasonSwticher performs a similar function but instead has a preset for changing the color palletes by a specific stepwise offset to simulate the four seasons.  I haven't seen the specific set of instructions that are associated with each of the four season offsets but I would guess that the setting for -0 gives the standard color setting without any change to the orignial pallete, the other settings for -1, -2, -3 all introduce some sort of adjustment to the existing pallete that offsets the colors in a way to increase the color of tiles in some direction, (and I am just guessing now) more yellow/red, more blue/green, or more towards a grey/white.  Note, that experience has shown that these generic color offsets do not seem to work well for all tile sets.  It is up to the user to decide what looks best for their personal use.+There is also util called **TerrainTexCompress**.exe.  This program basically peforms the same process of convering pcx to dds but t will also run thru the KO.TEX file and convert all the indexed BMP textures in the KO.TEX file and populate the KoreaOBJ (DDS) folder for the Cobra/RV/OF. **SeasonSwticher** performs a similar function but instead has a preset for changing the color palletes by a specific stepwise offset to simulate the four seasons. I haven't seen the specific set of instructions that are associated with each of the four season offsets but I would guess that the setting for -0 gives the standard color setting without any change to the orignial pallete, the other settings for -1, -2, -3 all introduce some sort of adjustment to the existing pallete that offsets the colors in a way to increase the color of tiles in some direction, (and I am just guessing now) more yellow/red, more blue/green, or more towards a grey/white. Note, that experience has shown that these generic color offsets do not seem to work well for all tile sets.  It is up to the user to decide what looks best for their personal use.
falcon4/textures/pcx2dds.txt · Last modified: 2024/07/31 09:25 by snakeman

Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 4.0 International
CC Attribution-Share Alike 4.0 International Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki

All PMC web site download services are temporarily suspended until web site yearly fees have been recovered, want to download addons/mods? Then Support PMC.

If you are grateful for all the work PMC has done in the past 25 years, use Support PMC page.