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falcon4:textures [2010-07-31 00:25]
snakeman added red1_skinning initial page.
falcon4:textures [2017-10-13 19:51] (current)
snakeman http to https switch.
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 How to create your own textures (tiles). How to create your own textures (tiles).
  
-Tiles comes in groups of 16. If you have more than 16, you need to divide them to other group. Resolution of default H tile is 128 x 128, 8bit 256 colors but you can do also [[http://tactical.nekromantix.com/​f4/​512tiles.php|512 res]] tiles. In group of 16 tiles, they all share the same Color Palette. Color Palette in default tile has colors 252 - 255 for city night lightning effect. For example you use normal daytime colors for the 252-255 color indexes, sprinkle these colors along the tile where you want the night lighting to show up, then at night time they will be shown as these values:+Tiles comes in groups of 16. If you have more than 16, you need to divide them to other group. Resolution of default H tile is 128 x 128, 8bit 256 colors but you can do also [[https://www.pmctactical.org/​f4/​512tiles.php|512 res tiles]]. In group of 16 tiles, they all share the same Color Palette. Color Palette in default tile has colors 252 - 255 for city night lightning effect. For example you use normal daytime colors for the 252-255 color indexes, sprinkle these colors along the tile where you want the night lighting to show up, then at night time they will be shown as these values:
  
 <​code>​ <​code>​
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 </​code>​ </​code>​
  
-To create M, L and T tiles we suggest you run the runtiles batch file we created. Inside the zip is readme.txt which should guide your tile creation process. After you have made M, L and T tiles from the original H tiles, just add your new .pcx tiles to texture.zip,​ copy new texture.bin (mytextures.bin) to the texture dir and fire up Tinstall.exe,​ SPTinstal.exe or FFTinstall to rebuild terrain with new textures as it creates new fartiles.raw file. (tbin2txt.pl and txt2bin.pl scripts in [[http://tactical.nekromantix.com/​f4/​downloads.php|here]]).+To create M, L and T tiles we suggest you run the runtiles batch file we created. Inside the zip is readme.txt which should guide your tile creation process. After you have made M, L and T tiles from the original H tiles, just add your new .pcx tiles to texture.zip,​ copy new texture.bin (mytextures.bin) to the texture dir and fire up Tinstall.exe,​ SPTinstal.exe or FFTinstall to rebuild terrain with new textures as it creates new fartiles.raw file. (tbin2txt.pl and txt2bin.pl scripts in [[https://www.pmctactical.org/​f4/​downloads.php|PMC Tactical Falcon 4 Downloads]]).
  
 Thats it, good luck.  Thats it, good luck. 
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 ====== Aircraft Skin Creation Tutorials ====== ====== Aircraft Skin Creation Tutorials ======
  
-These tutorials are by [[http://​www.simmersworld.com/​~openskin/​tuts.htm|OpenSkins]],​ much credit to Zaggy how granted us permission to provide the tutorials here.+[[falcon4:​textures:​skins_basics|Skinning basics]] 
 +The basics of Falcon 4 aircraft texture painting / skinning. 
 + 
 +These Zaggy'​s ​tutorials are by [[http://​www.simmersworld.com/​~openskin/​tuts.htm|OpenSkins]],​ much credit to Zaggy how granted us permission to provide the tutorials here.
  
 [[falcon4:​textures:​skinoverview|How-To:​ skin-making overview]] by Zaggy 15/06/04\\ [[falcon4:​textures:​skinoverview|How-To:​ skin-making overview]] by Zaggy 15/06/04\\
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 Red1's Advanced Photoshop techniques; panel lines, highlights & rivets. Red1's Advanced Photoshop techniques; panel lines, highlights & rivets.
  
-See also how to create ​[[:editing_alpha_channel|Alpha Channel]] for your texture.+See also [[arma:texturing:​editing-alpha-channel|Editing ​Alpha Channel]] for your texture.
falcon4/textures.1280535945.txt.gz · Last modified: 2010-07-31 00:25 (external edit)