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falcon4:terrain [2007-07-07 08:09]
snakeman changed some wiki links
falcon4:terrain [2017-10-07 01:17] (current)
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 And our [[falcon4:​terrain:​tilingtutorial|Tiling Tutorial]] which might be useful to someone. And our [[falcon4:​terrain:​tilingtutorial|Tiling Tutorial]] which might be useful to someone.
 +
 +We have made list of [[falcon4:​terrain:​cateairbases|CATE airbases]] to instruct you how to configure the airbase models properly into CATE conf files.
 +
 +More information about [[falcon4:​terrain:​dcw|DCW]] data to populate your terrains.
 +
 +Did you know that "​shared ocean segment"​ is mirrored from the 1,63 segment in 64 segment theaters and in 1,127 on 128 segment theaters.\\
 +
 +Bottom left corner 1,63 or 1,127 (correct for shared ocean):\\
 +OOO\\
 +OXO
 +
 +The utmost corner would be 0,63 or 0,127 (wrong for shared ocean!):\\
 +OOO\\
 +XOO
  
 ====== Initial map creation ====== ====== Initial map creation ======
    
-This tutorial is for Julian "​Codec"​ Onions superfast dem2terrain spherical converter.+This tutorial is for Julian "​Codec"​ Onions superfast ​[[falcon4:​tools:​dem2terrain|Dem2Terrain]] ​spherical converter.
  
-Get the DEM data from [[http://​www.ngdc.noaa.gov/​cgi-bin/​seg/​ff/​nph-newform.pl/​seg/​topo/​subset|here]] if you're creating default 64 segment map (10 x 10 degrees), we suggest you download 12-13 degree data'​s,​ this way Spherical Converter has the extra data to process. {{ http://tactical.nekromantix.com/​f4/​images/​THR_Tut-01.jpg}} If you decide for 128 segment map (20 x 20 degrees), then you should download 25-30 degree data'​s,​ the more the better, if you want to choose the best location for your theater, you might want to make few previews first to get the most interesting places etc.+Get the DEM data from [[http://​www.ngdc.noaa.gov/​cgi-bin/​seg/​ff/​nph-newform.pl/​seg/​topo/​subset|here]] if you're creating default ​[[falcon4:​theatersize|64 segment ​theater]] ​map (10 x 10 degrees), we suggest you download 12-13 degree data'​s,​ this way Spherical Converter has the extra data to process. {{ https://www.pmctactical.org/​f4/​images/​THR_Tut-01.jpg}} If you decide for 128 segment ​theater ​map (20 x 20 degrees), then you should download 25-30 degree data'​s,​ the more the better, if you want to choose the best location for your theater, you might want to make few previews first to get the most interesting places etc.
  
-You need to select the terrain size from main view, there is dropdown button for this selection. {{http://tactical.nekromantix.com/​f4/​images/​THR_Tut-02-2.jpg }} There you can actually can select smaller than 64 maps if you wish to experiment such things. Usually you would want to use default 64 (Korea) size or 128 for larger theaters. The ultimate 256 is not fully supported on SP series and for example campaign will not run on it, its a shame but something we have to live with.+You need to select the terrain size from main view, there is dropdown button for this selection. {{https://www.pmctactical.org/​f4/​images/​THR_Tut-02-2.jpg }} There you can actually can select smaller than 64 maps if you wish to experiment such things. Usually you would want to use default 64 (Korea) size or 128 for larger theaters. The ultimate 256 is not fully supported on [[falcon4:​superpak|SP]] series and for example ​[[falcon4:​campaign|campaign]] will not run on it, its a shame but something we have to live with.
  
-There is also option selecting the map view size, this only effects the dem2terrain ​map output, it has nothing to do with the actual files converted for your falcon usage. If you have very large DEM file and want to "​zoom"​ in to the terrain, then adjust the Size button.+There is also option selecting the map view size, this only effects the Dem2Terrain ​map output, it has nothing to do with the actual files converted for your falcon usage. If you have very large DEM file and want to "​zoom"​ in to the terrain, then adjust the Size button
 + 
 +The Units dropdown can be used to change the measurements of the theater. These are Feet, Kilometers, Meters, Miles and NauticalMiles. Default is NauticalMiles. This is the main display when you got DEM data loaded. {{ https://​www.pmctactical.org/​f4/​images/​THR_Tut-02.jpg}} Here you select the correct location for the theater. You'll notice that it will take maybe couple of tries to get it align right. There just might be that one airbase which you want to include but then in the other hand something is left out in the other side of the theater...
  
-The Units dropdown can be used to change the measurements of the theater. These are Feet, Kilometers, Meters, Miles and NauticalMiles. Default is NauticalMiles. This is the main display when you got DEM data loaded. {{ http://​tactical.nekromantix.com/​f4/​images/​THR_Tut-02.jpg}} Here you select the correct location for the theater. You'll notice that it will take maybe couple of tries to get it align right. There just might be that one airbase which you want to include but then in the other hand something is left out in the other side of the theater... 
  
 ====== Creating Terrain Features ====== ====== Creating Terrain Features ======
  
-Download ​the data from here take the following data's for each country you want to modify... ​+Go to the [[falcon4:​terrain:​dcw|DCW]] ​data page and take the following data's for each country you want to modify... ​
  
   * Political/​Ocean ​   * Political/​Ocean ​
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 In dem2terrain after you have selected the location for your map, click the Load E00 Files icon or press CTRL-L and select the e00 files for all the countries in your theater. If you select too much at once it will fail (I think its 16 or something), we suggest you select one country'​s features at one time. In dem2terrain after you have selected the location for your map, click the Load E00 Files icon or press CTRL-L and select the e00 files for all the countries in your theater. If you select too much at once it will fail (I think its 16 or something), we suggest you select one country'​s features at one time.
  
-{{http://tactical.nekromantix.com/​f4/​images/​THR_Tut-03.jpg }} Like here for example, you can select more than one country at time but there is some limit you run into.+{{https://www.pmctactical.org/​f4/​images/​THR_Tut-03.jpg }} Like here for example, you can select more than one country at time but there is some limit you run into. 
  
 ====== Create Terrain ====== ====== Create Terrain ======
  
-{{ http://tactical.nekromantix.com/​f4/​images/​THR_Tut-03-2.jpg}} When its done, click Generate Terrain or CTRL-G. dem2terrain then shows the Build Terrain options+{{ https://www.pmctactical.org/​f4/​images/​THR_Tut-03-2.jpg}} When its done, click Generate Terrain or CTRL-G. dem2terrain then shows the Build Terrain options
 **Mea File** is used to store the elevation data of the terrain, radar'​s use this to plot line of sight (LOS) for targeting and such. **Mea File** is used to store the elevation data of the terrain, radar'​s use this to plot line of sight (LOS) for targeting and such.
  
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 **TDF Files** is very important, these are the terrain feature files which are used to create cities, coasts, airbases, labels, roads and rivers for your theater. **TDF Files** is very important, these are the terrain feature files which are used to create cities, coasts, airbases, labels, roads and rivers for your theater.
  
-**Objectives** is the airbase and label generated CSV import file for Tacedit. You should select this and then you get all the nice objectives for your theater. You can specify rules in the rules.obr file found in the dem2terrain directory. We will go into these more detail later (please remind us).+**Objectives** is the airbase and label generated CSV import file for [[falcon4:​tools:​tacedit|Tacedit]]. You should select this and then you get all the nice objectives for your theater. You can specify rules in the rules.obr file found in the dem2terrain directory. We will go into these more detail later (please remind us). 
  
 ====== Using CATE with Terrainview ====== ====== Using CATE with Terrainview ======
  
-Since the first draft of this terrain tutorial page came out, we did not have the luxury of having the awesome CATE Configurable Auto Tiling Enchancer program by Skyfire. We used to hand tile the terrain'​s and I can assure you its not something you want to do. Now we use CATE and do the same things in couple of minutes than took us YEAR(s) before. However if you are interested here we have the old tiling method help documents listed: Read Manfred "​Schumi"​ Nelle'​s excellent HowToTile.doc which explains the terrainview usage and basic tiling instructions and tips, along with good screenshots. (You need word viewer or something to see the .doc format). ​download ​Schumi'​s how to tile guide, ​here. Download ​T-Bone'​s Tiling Guide[[http://tactical.nekromantix.com/​f4/​downloads.php|here]].+Since the first draft of this terrain tutorial page came out, we did not have the luxury of having the awesome CATE Configurable Auto Tiling Enchancer program by Skyfire. We used to hand tile the terrain'​s and I can assure you its not something you want to do. Now we use CATE and do the same things in couple of minutes than took us **YEAR**(s) before. However if you are interested here we have the old tiling method help documents listed: Read Manfred "​Schumi"​ Nelle'​s excellent HowToTile.doc which explains the terrainview usage and basic tiling instructions and tips, along with good screenshots. (You need word viewer or something to see the .doc format). ​Download ​Schumi'​s how to tile guide, ​and T-Bone'​s Tiling Guide [[https://www.pmctactical.org/​f4/​downloads.php|PMC Tactical Falcon 4 Downloads]].
  
 We have done small web based Tiling tutorial, check it out [[falcon4:​terrain:​tilingtutorial|here]]. We have done small web based Tiling tutorial, check it out [[falcon4:​terrain:​tilingtutorial|here]].
falcon4/terrain.1183795758.txt.gz · Last modified: 2007-07-10 09:52 (external edit)