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falcon4:database:files [2011-11-16 22:07]
ed_1 [Falcon4.rcd]
falcon4:database:files [2016-11-15 08:42] (current)
snakeman switched tactical.nekromantix.com to www.pmctactical.org domain.
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 Understanding the objects directory files. The following list is taken from [[falcon4:​superpak|SuperPAK v4.2]] terrdata/​objects/​ directory. Object files are edited with [[falcon4:​tools:​f4browse|F4Browse]]. Understanding the objects directory files. The following list is taken from [[falcon4:​superpak|SuperPAK v4.2]] terrdata/​objects/​ directory. Object files are edited with [[falcon4:​tools:​f4browse|F4Browse]].
  
-Source ​([[http://tactical.nekromantix.com/​forum/​viewtopic.php?​t=21073|our forum]]).+Source [[http://www.pmctactical.org/​forum/​viewtopic.php?​t=21073|PMC Tactical forums]].
  
 ====== Falcon4.ct ====== ====== Falcon4.ct ======
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 Repaired = Here shadows can be linked for vehicles(aircraft) and weapons . Repaired = Here shadows can be linked for vehicles(aircraft) and weapons .
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 Bubble size = This is used to set bubble size (used in flight unit ct, objective ct , taskforce ct and Battalion ct ) Bubble size = This is used to set bubble size (used in flight unit ct, objective ct , taskforce ct and Battalion ct )
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 Chaff chance = this is a value how effective chaffs are against radar .(lower , chaffs less effective) Chaff chance = this is a value how effective chaffs are against radar .(lower , chaffs less effective)
  
-ECN range = this is multiplier of how resistant the radar is to ECM . radar distance gets multiplied by this value , reducing there strength, locking distance .+ECM range = this is multiplier of how resistant the radar is to ECM . radar distance gets multiplied by this value , reducing there strength, locking distance .
  
 Beam distance = this is beam distance multiplier .radar distance get multiplied by this value when beamed . Beam distance = this is beam distance multiplier .radar distance get multiplied by this value when beamed .
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 Is air to air radar Is air to air radar
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 Bullet speed = speed of the bullets in ft/sec Bullet speed = speed of the bullets in ft/sec
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 Hitchance = various % rates for different types of target (mainly 2d stuff ) Hitchance = various % rates for different types of target (mainly 2d stuff )
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 Range = this is range of visual sensor in ft . Range = this is range of visual sensor in ft .
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 Scan angles = in radian the visual scan around the vehicle . Scan angles = in radian the visual scan around the vehicle .
falcon4/database/files.1321481263.txt.gz ยท Last modified: 2011-11-16 22:07 (external edit)