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falcon4:database:files [2011-11-16 17:43]
ed_1 [Falcon4.rcd]
falcon4:database:files [2016-11-15 08:42] (current)
snakeman switched tactical.nekromantix.com to www.pmctactical.org domain.
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 Understanding the objects directory files. The following list is taken from [[falcon4:​superpak|SuperPAK v4.2]] terrdata/​objects/​ directory. Object files are edited with [[falcon4:​tools:​f4browse|F4Browse]]. Understanding the objects directory files. The following list is taken from [[falcon4:​superpak|SuperPAK v4.2]] terrdata/​objects/​ directory. Object files are edited with [[falcon4:​tools:​f4browse|F4Browse]].
  
-Source ​([[http://tactical.nekromantix.com/​forum/​viewtopic.php?​t=21073|our forum]]).+Source [[http://www.pmctactical.org/​forum/​viewtopic.php?​t=21073|PMC Tactical forums]].
  
 ====== Falcon4.ct ====== ====== Falcon4.ct ======
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 Repaired = Here shadows can be linked for vehicles(aircraft) and weapons . Repaired = Here shadows can be linked for vehicles(aircraft) and weapons .
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 Bubble size = This is used to set bubble size (used in flight unit ct, objective ct , taskforce ct and Battalion ct ) Bubble size = This is used to set bubble size (used in flight unit ct, objective ct , taskforce ct and Battalion ct )
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 sound and image # = this are the sound # and image that would show up on RWR of affected radar . Note if there is a radar.dat linked then that over-rides these numbers . sound and image # = this are the sound # and image that would show up on RWR of affected radar . Note if there is a radar.dat linked then that over-rides these numbers .
  
-High and low gains = this values show how sensitive this radar shows in RWR of other ac .+High and low gains = this values show how sensitive this radar shows in RWR display ​of other ac .low gain is for RWR low mode and RWR is for high alt (above 12K ). This will change placement of icon in the  RWR screen, is not directly related to range but range range is a factor ​   ​.
  
 Sweep rate  = this is sweep angle in radian per seconds Sweep rate  = this is sweep angle in radian per seconds
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 Scan half angle azimuth = this is scan angle of azimuth in radians .1.0472 =60deg, which has coverage of 120deg azimuth scan , 3.1416 = 180deg, which gives full coverage of 360deg azimuth scan . Scan half angle azimuth = this is scan angle of azimuth in radians .1.0472 =60deg, which has coverage of 120deg azimuth scan , 3.1416 = 180deg, which gives full coverage of 360deg azimuth scan .
  
-Range = this is range of radar in ft .+Range = this is range of radar in ft .The actual range will only match the value with a RC=1.0 (fighter size RC like F16) so detection range = distance x RC factor ​.
  
 lock time = this is lock time in ms (longer means better , think of it as memory time) lock time = this is lock time in ms (longer means better , think of it as memory time)
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 Chaff chance = this is a value how effective chaffs are against radar .(lower , chaffs less effective) Chaff chance = this is a value how effective chaffs are against radar .(lower , chaffs less effective)
  
-ECN range = this is multiplier of how resistant the radar is to ECM .+ECM range = this is multiplier of how resistant the radar is to ECM . radar distance gets multiplied by this value , reducing there strength, locking distance ​.
  
-Beam distance = this is beam distance multiplier .+Beam distance = this is beam distance multiplier ​.radar distance get multiplied by this value when beamed ​.
  
-Doppler notch speed = This is the ac speed that a doppler ​radar starts to drop track , in ft per seconds . +Doppler notch speed = below this speed the radar distance strength gets multiplied by the beam distance again , lowing detection distance even more , in ft per seconds . 
  
 **Flags** **Flags**
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 Is air to air radar Is air to air radar
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 Weight = weight of weapon in Lbs Weight = weight of weapon in Lbs
  
-Damage = damage amount weapon has +Damage = damage amount weapon has (If weapon is fuel tank, damage = fuel amount in lb )
  
 Blast radius = radius in ft of blast radius ​ Blast radius = radius in ft of blast radius ​
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 Drag = Drag od weapon on Hardpoint . Drag = Drag od weapon on Hardpoint .
  
-Explosion type = type of war head of weapon (what type of damage does it do )+Explosion type = type of war head of weapon (what type of damage does it do )this affects how the damage gets distributed across the blast radius .
  
 Guidance = type of guidance weapon is  Guidance = type of guidance weapon is 
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 Bullet dispersion = this suppose to be bullet cone of fire (depending on exe it is modeled or not) Bullet dispersion = this suppose to be bullet cone of fire (depending on exe it is modeled or not)
  
-Bullet TTL = This is the time the bullets are live +Bullet TTL = This is the time the bullets are alive 
  
 Max alt = max ft weapon will be fire by AI  Max alt = max ft weapon will be fire by AI 
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 Bullet speed = speed of the bullets in ft/sec Bullet speed = speed of the bullets in ft/sec
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 Hitchance = various % rates for different types of target (mainly 2d stuff ) Hitchance = various % rates for different types of target (mainly 2d stuff )
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 Range = this is range of visual sensor in ft . Range = this is range of visual sensor in ft .
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 Scan angles = in radian the visual scan around the vehicle . Scan angles = in radian the visual scan around the vehicle .
falcon4/database/files.1321465380.txt.gz ยท Last modified: 2011-11-16 17:43 by ed_1