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falcon4:database:files

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Object Files

Object files, their descriptions and functions.

Understanding the objects directory files. The following list is taken from SuperPAK v4.2 terrdata/objects/ directory. Object files are edited with F4Browse.

Source (our forum).

Falcon4.vcd

Falcon4.vcd

Vehicle file, includes ground units and aircrafts.

Falcon4.ucd

Falcon4.ucd

Unit file.

Falcon4.rcd

Falcon4.rcd

Radar file.

Linked in the ACD data .

sound and image # = this are the sound # and image that would show up on RWR of affected radar . Note if there is a radar.dat linked then that over-rides these numbers .

High and low gains = this values show how sensitive this radar shows in RWR of other ac .

Sweep rate = this is sweep angle in radian per seconds

Beam half angle = this is in radians again .

Scan half angle azimuth = this is scan angle of azimuth in radians .

Range = this is range of radar in ft .

lock time = this is lock time in ms (longer means better )

Lock down = this is lock down multiplier .

Chaff chance = this is a value how effective chaffs are against radar .(lower , chaffs less effective)

ECN range = this is multiplier of how resistant the radar is to ECM .

Beam distance = this is beam distance multiplier .

Doppler notch speed = This is speed that any slow radar woun't track it , in ft per seconds .

Flags

Here you setup what radar options/features radar has .

Has NCTR capability

Has TWS capability

Has TFR capability

Is air to ground radar

Is air to air radar

Falcon4.wcd

Falcon4.wcd

Weapons control data file.

Weight = weight of weapon in Lbs

Damage = damage amount weapon has

Blast radius = radius in ft of blast radius

Range = range in Km of weapon (used by AI for selection of best weapon, as one variable )

Drag = Drag od weapon on Hardpoint .

Explosion type = type of war head of weapon (what type of damage does it do )

Guidance = type of guidance weapon is

CT index = CT linked to weapon

Seeker radar = radar (RCD) linked to weapon (example aim120 =4 )

Fire rate = how much AI fire rate in Sim

Rack group = rack group linked to weapon (used for linking weapons to plyons (rack.dat)

Max alt = max ft weapon will be fire by AI

Hitchance = various % rates for different types of target (mainly 2d stuff )

Flags

These are used to setup weapon enity ,which could be a fuel tank, rack, ECM pod or weapon .

Recon, used for low alt camera

Fuel , used for fuel tanks

ECM, used for ECM pods

Area affect , used for weapons that will hit the ground .

Cluster , used for cluster type bombs

Bomb, Bomb snd and Bomb GPS, used mainly on weapons like GBU15, AGM154, that are setup like missile but you want them to simulate a bomb .

Tracer , used on guns you want tracers on .

Ammo 1/10 is used for gun rounds count, mainly on AC guns .

3rd gen LGB, this is used on all 3rd gen LGB :-)

No trail, used if weapon has thrust or smokeless exhaust .

Falcon4.swd

Falcon4.swd

Sim weapons data file. Data on weapons type uses and guidance .

This is linked from WCD (weapons data) .

Air/ground = this is weapon type, were its used (not weapon, air weapon, ground weapon etc )

Avionics = this is type of guidance for weapon (radar AAM , IR AAM , sam , gun/tank, optical etc )

Missile pointer = this is the missile flight model data # listed in mistype.lst .

Weapon Type = this is weapon type (A/A, A/G, rocket, harm etc )

Drag = this is a drag value (not to be confused with drag in WCD (on HP )

Weight = this is weight of weapon. (not sure this is even used )

area = this is cross section area (again not sure its used )

Falcon4.ssd

Falcon4.ssd

Squadron stores data file.

This gets linked from Squadron Unit data (UCD) .

Lists all the weapons and count for this squadron (need values for weapons for resupply in campaign .

Falcon4.icd

Falcon4.icd

Mostly linked in missile data files (seeker version)

InfraRed control data file.

range = range of seeker

FOV = FOV of seeker

Gimbal limit = Max angle of seeker gimbal

Ground factor = how hard ground interfers with seeker (higher # better seeker)

Flare factor = how easy flares spoof seeker (smaller better seeker,harder to spoof)

Falcon4.rwd

Falcon4.rwd

Radar warning receiver data file.

Gets linked in the ACD data .

Range = this is a value equal to radar range (example 1.0 RWR would be equal to radar range of ac showing up )

Scan angles = this is scan angles the RWR is able to scan around the vehicle .

Top , bottom , left and right . Values are in radians .

Flags

Most of these are self explaining, you setup RWR flags with the capability (how good) .

The best, highest is 9 (can detect exact location, can get exact heading )

Falcon4.vsd

Falcon4.vsd

Visual sensor data file.

VSD gets linked in the ACD data

Range = this is range of visual sensor in ft .

Scan angles = in radian the visual scan around the vehicle .

Top , bottom, left and right , all in radians .

Falcon4.acd

Falcon4.acd

Aircraft data file.

ACD data # gets linked to the VCD data (vehicle data)

Combat class = This is a value that give different AI flying specs , (0-8 )

Airframe = This is pointer to flight model data # from actype.lst in acdata folder (simdata.zip )

first sensor = here you set sensor type and linked # (normally this is visual one)

Second sensor = here you set sensor type and linked # (normally this is radar one)

third sensor = here you set sensor type and linked # (normally this is RWR one)

Forth sensor = here you set sensor type and linked # (could be IR one if appropriate )

Falcon4.wld

Falcon4.wld

Weapons load data file.

This holds all weapons of a hardpoint #

position = just were in list weapon stored.

count = this you can alter how many of weapon can be loaded .

weapon ID = this is the weapon reference wcd # of weapon

Falcon4.fcd

Falcon4.fcd

Features control data file.

Ct pointer = is just CT # linked to the feature

Radar = you can link radar data to a feature (example search radar )

Repair time = how many hrs will this feature get repaired .

Hitpoint = This is how many hitpoints it takes to destroy (just like HP in VCD data )

Height = you can set a height for object so AC clears it in terrain following (?)

Detection by = This you can set values in Km for objects (you would use low air and air for search radar )

Vulnerability = here you set % of weapons type that can destroy the feature (tied to hitpoint for total hp needed to destroy )

Falcon4.ocd

Falcon4.ocd

Objective control data file.

This is the data that contains all the feature (buildings etc ) linked through the FED to a objective. Airbase would have all the runways, taxiways , hangers ,etc

Ct record = This is CT# that is linked to the objective data .

Data Rate = This is point system on supply (used with supply/fuel modifier in Falcon.aii )

Radar feature = I there is fed/feature with radar linked , this is fed count down in objective .

Icon id = this is image icon used in UI map

1st PHD pointer = this is first phd# in objective .

Fed count = this is total fed/features in objective .

Fed pointer = this is first fed # in objective .

Detection by = this is what the objective can detect (normally this be low air and air for a radar )

Damage by , this is overall damage % by various war head types .

Falcon4.fed

Falcon4.fed

Feature object positioning / linking in a objective.

Fed links features to the objective FED objects

CT = this is linked feature ct to fed data

Next 2 lines of data have to match the feature ct data (Domain, class ,type, subtype, specific, mode )

heading = angular position of the object .

Value = this is priority value that shows up in UI map listing

X0ff and Yoff = these are position of object on objective grid

Falcon4.pd

Falcon4.pd

Point data file. Parking spots for vehicles.

Falcon4.phd

Falcon4.phd

Point data header file. Same as above.

falcon4/database/files.1281572060.txt.gz · Last modified: 2010-08-12 00:14 by ed_1