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Object files, their descriptions and functions.
Understanding the objects directory files. The following list is taken from SuperPAK v4.2 terrdata/objects/ directory. Object files are edited with F4Browse.
Source (our forum).
Falcon4.vcd
Vehicle file, includes ground units and aircrafts.
Falcon4.ucd
Unit file.
Falcon4.rcd
Radar file.
Linked in the ACD data .
sound and image # = this are the sound # and image that would show up on RWR of affected radar . Note if there is a radar.dat linked then that over-rides these numbers .
High and low gains = this values show how sensitive this radar shows in RWR of other ac .
Sweep rate = this is sweep angle in radian per seconds
Beam half angle = this is in radians again .
Scan half angle azimuth = this is scan angle of azimuth in radians .
Range = this is range of radar in ft .
lock time = this is lock time in ms (longer means better )
Lock down = this is lock down multiplier .
Chaff chance = this is a value how effective chaffs are against radar .(lower , chaffs less effective)
ECN range = this is multiplier of how resistant the radar is to ECM .
Beam distance = this is beam distance multiplier .
Doppler notch speed = This is speed that any slow radar woun't track it , in ft per seconds .
Flags
Here you setup what radar options/features radar has .
Has NCTR capability
Has TWS capability
Has TFR capability
Is air to ground radar
Is air to air radar
Falcon4.wcd
Weapons control data file.
Weight = weight of weapon in Lbs
Damage = damage amount weapon has
Blast radius = radius in ft of blast radius
Range = range in Km of weapon (used by AI for selection of best weapon, as one variable )
Drag = Drag od weapon on Hardpoint .
Explosion type = type of war head of weapon (what type of damage does it do )
Guidance = type of guidance weapon is
CT index = CT linked to weapon
Seeker radar = radar (RCD) linked to weapon (example aim120 =4 )
Fire rate = how much AI fire rate in Sim
Rack group = rack group linked to weapon (used for linking weapons to plyons (rack.dat)
Max alt = max ft weapon will be fire by AI
Hitchance = various % rates for different types of target (mainly 2d stuff )
Flags
These are used to setup weapon enity ,which could be a fuel tank, rack, ECM pod or weapon .
Recon, used for low alt camera
Fuel , used for fuel tanks
ECM, used for ECM pods
Area affect , used for weapons that will hit the ground .
Cluster , used for cluster type bombs
Bomb, Bomb snd and Bomb GPS, used mainly on weapons like GBU15, AGM154, that are setup like missile but you want them to simulate a bomb .
Tracer , used on guns you want tracers on .
Ammo 1/10 is used for gun rounds count, mainly on AC guns .
3rd gen LGB, this is used on all 3rd gen LGB
No trail, used if weapon has thrust or smokeless exhaust .
Falcon4.swd
Sim weapons data file. Data on weapons type uses and guidance .
This is linked from WCD (weapons data) .
Air/ground = this is weapon type, were its used (not weapon, air weapon, ground weapon etc )
Avionics = this is type of guidance for weapon (radar AAM , IR AAM , sam , gun/tank, optical etc )
Missile pointer = this is the missile flight model data # listed in mistype.lst .
Weapon Type = this is weapon type (A/A, A/G, rocket, harm etc )
Drag = this is a drag value (not to be confused with drag in WCD (on HP )
Weight = this is weight of weapon. (not sure this is even used )
area = this is cross section area (again not sure its used )
Falcon4.ssd
Squadron stores data file.
This gets linked from Squadron Unit data (UCD) .
Lists all the weapons and count for this squadron (need values for weapons for resupply in campaign .
Falcon4.icd
Mostly linked in missile data files (seeker version)
InfraRed control data file.
range = range of seeker
FOV = FOV of seeker
Gimbal limit = Max angle of seeker gimbal
Ground factor = how hard ground interfers with seeker (higher # better seeker)
Flare factor = how easy flares spoof seeker (smaller better seeker,harder to spoof)
Falcon4.rwd
Radar warning receiver data file.
Gets linked in the ACD data .
Range = this is a value equal to radar range (example 1.0 RWR would be equal to radar range of ac showing up )
Scan angles = this is scan angles the RWR is able to scan around the vehicle .
Top , bottom , left and right . Values are in radians .
Flags
Most of these are self explaining, you setup RWR flags with the capability (how good) .
The best, highest is 9 (can detect exact location, can get exact heading )
Falcon4.vsd
Visual sensor data file.
VSD gets linked in the ACD data
Range = this is range of visual sensor in ft .
Scan angles = in radian the visual scan around the vehicle .
Top , bottom, left and right , all in radians .
Falcon4.acd
Aircraft data file.
ACD data # gets linked to the VCD data (vehicle data)
Combat class = This is a value that give different AI flying specs , (0-8 )
Airframe = This is pointer to flight model data # from actype.lst in acdata folder (simdata.zip )
first sensor = here you set sensor type and linked # (normally this is visual one)
Second sensor = here you set sensor type and linked # (normally this is radar one)
third sensor = here you set sensor type and linked # (normally this is RWR one)
Forth sensor = here you set sensor type and linked # (could be IR one if appropriate )
Falcon4.wld
Weapons load data file.
This holds all weapons of a hardpoint #
position = just were in list weapon stored.
count = this you can alter how many of weapon can be loaded .
weapon ID = this is the weapon reference wcd # of weapon
Falcon4.fcd
Features control data file.
Ct pointer = is just CT # linked to the feature
Radar = you can link radar data to a feature (example search radar )
Repair time = how many hrs will this feature get repaired .
Hitpoint = This is how many hitpoints it takes to destroy (just like HP in VCD data )
Height = you can set a height for object so AC clears it in terrain following (?)
Detection by = This you can set values in Km for objects (you would use low air and air for search radar )
Vulnerability = here you set % of weapons type that can destroy the feature (tied to hitpoint for total hp needed to destroy )
Falcon4.ocd
Objective control data file.
This is the data that contains all the feature (buildings etc ) linked through the FED to a objective. Airbase would have all the runways, taxiways , hangers ,etc
Falcon4.fed
Feature object positioning / linking in a objective.
Fed links features to the objective FED objects
Falcon4.pd
Point data file. Parking spots for vehicles.
Falcon4.phd
Point data header file. Same as above.