User Tools

Site Tools


falcon4:campaign

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
falcon4:campaign [2008-12-23 23:28]
snakeman fixed typos and c++ formatting.
falcon4:campaign [2010-08-06 04:04] (current)
snakeman updaed tcl script into.
Line 1: Line 1:
 ====== Campaign ====== ====== Campaign ======
  
-Campaign is the most interesting part of Falcon 4, its really a dynamic, there is no scripted missions. Campaign is edited by [[falcon4:​tools:​tacedit|TacEdit]].+Campaign is the most interesting part of Falcon 4, its really a **Dynamic Campaign**, there is no scripted missions. ​ 
 + 
 +Campaign is edited by [[falcon4:​tools:​tacedit|TacEdit]].
  
 We have listed [[falcon4:​campaign:​files|Campaign files]] descriptions and functions. We have listed [[falcon4:​campaign:​files|Campaign files]] descriptions and functions.
Line 7: Line 9:
 See our dedicated tutorial for [[falcon4:​campaign:​pak|PAK areas]]. See our dedicated tutorial for [[falcon4:​campaign:​pak|PAK areas]].
  
-Now obsolete, but still online for reference [[falcon4:campaign:​villageutil|Village Util]] tutorial.+Now obsolete, but still online for reference [[falcon4:tools:​villageutil|Village Util]] tutorial.
  
 Road [[falcon4:​campaign:​bridges|Bridges]] tutorial. Road [[falcon4:​campaign:​bridges|Bridges]] tutorial.
Line 21: Line 23:
 Cockpit [[falcon4:​campaign:​kneemap|Kneemap]] reference. Cockpit [[falcon4:​campaign:​kneemap|Kneemap]] reference.
  
-Check out well known [[falcon4:​campaign:​pmckoreacampaigns|PMC Korean Campaigns]] TCL example campaigns.+Check out well known [[falcon4:​campaign:​pmckoreacampaigns|PMC Korean ​TCL Campaigns]] TCL script ​example campaigns. ​**Updated 08-06-10**!
  
 [[falcon4:​campaign:​strings|Strings.wch]] file usage. [[falcon4:​campaign:​strings|Strings.wch]] file usage.
  
 [[falcon4:​campaign:​names|Campaign Names]] and descriptions. [[falcon4:​campaign:​names|Campaign Names]] and descriptions.
 +
 +[[falcon4:​campaign:​reinforcements|Reinforcements]],​ how are they handled by campaign engine, how to add reinforcements using TacEdit etc.
 +
 +Guide for [[falcon4:​campaign:​adding_squadrons|How to add squadrons]] and [[falcon4:​campaign:​adding_objectives|How to add objectives]] to a campaign.
  
  
Line 47: Line 53:
 Restart TacEdit and select same save0.cam file, which now is totally clean. select Campaign and see if Theater is really "​Vietnam"​ and Location -> Theater X/Y's are like you changed them. Now you can start to add objectives and units. Restart TacEdit and select same save0.cam file, which now is totally clean. select Campaign and see if Theater is really "​Vietnam"​ and Location -> Theater X/Y's are like you changed them. Now you can start to add objectives and units.
  
-This point load your theaters map with "Load Background Bitmap"​ icon, and get ready to import your new object .CSV file. The Objectives .CSV file is created with [[falcon4:​tools:​dem2terrain|Dem2Terrain]] util when you created the initial theater.L2 terrain file. Read more about creating .CSV object file with [[falcon4:campaign:​villageutil|Village Util]] from TDF's but be advised that using village util is //OLD METHOD// and today we use dem2terrain objective csv file with TCL scripts which create the additional objectives around [[falcon4:​campaign:​pak|PAK]] cities. There is no tutorial for TCL script usage, but download the [[falcon4:​campaign:​pmckoreacampaigns|PMC Korean Campaigns]] with the TCL scripts, its rather easy to understand how to create simple campaign with them.+This point load your theaters map with "Load Background Bitmap"​ icon, and get ready to import your new object .CSV file. The Objectives .CSV file is created with [[falcon4:​tools:​dem2terrain|Dem2Terrain]] util when you created the initial theater.L2 terrain file. Read more about creating .CSV object file with [[falcon4:tools:​villageutil|Village Util]] from TDF's but be advised that using village util is //OLD METHOD// and today we use dem2terrain objective csv file with TCL scripts which create the additional objectives around [[falcon4:​campaign:​pak|PAK]] cities. There is no tutorial for TCL script usage, but download the [[falcon4:​campaign:​pmckoreacampaigns|PMC Korean Campaigns]] with the TCL scripts, its rather easy to understand how to create simple campaign with them.
  
 Click Objectives -> Import Objectives and select the correct .CSV file. OK now you have lot of objects in the map, check Object List menu to see if the names came out right. If the Objective section shows lot of numbers, then something is wrong. There should be clear names or at least "​NoName"​ entries. If everything is OK, click save, now be careful... TacEdit asks you a Save Theater Strings As, where you need to select the path (this is the folder where your save0.cam file is) and give a file name exactly like it was in the Campaign -> Theater slot, which in our example case was "​Vietnam",​ so you need to type File name: Vietnam - and click Save. Next exit TacEdit and restart it loading save0.cam. Click Objectives -> Import Objectives and select the correct .CSV file. OK now you have lot of objects in the map, check Object List menu to see if the names came out right. If the Objective section shows lot of numbers, then something is wrong. There should be clear names or at least "​NoName"​ entries. If everything is OK, click save, now be careful... TacEdit asks you a Save Theater Strings As, where you need to select the path (this is the folder where your save0.cam file is) and give a file name exactly like it was in the Campaign -> Theater slot, which in our example case was "​Vietnam",​ so you need to type File name: Vietnam - and click Save. Next exit TacEdit and restart it loading save0.cam.
Line 271: Line 277:
  
 Parent objectives. If you have lets say a city and airbase, you don't necessarily need to name the airbase manually, you can just give the airbase a Parent Id which is the ID of the city, then your airbase is called "​Cityname <​airbase>"​ like "​Baghdad Airbase"​ etc. Parent objectives. If you have lets say a city and airbase, you don't necessarily need to name the airbase manually, you can just give the airbase a Parent Id which is the ID of the city, then your airbase is called "​Cityname <​airbase>"​ like "​Baghdad Airbase"​ etc.
 +
 +
 +====== Tactical Engagement (TE) ======
 +
 +This is quick tutorial how to to create a working Tactical Engagement (TE).
 +
 +TE is the te_new.tac file in your Falcon campaign directory, its sort of like save?.cam file on most parts, but there is no ground units and squadrons, as those are placed by the user in TE editor ingame.
 +
 +First and foremost you need to be able to create working set of campaign objectives (objects in the .cam file), when you have done that successfully you can proceed.
 +
 +**Creating te_new.tac tutorial**:
 +
 +  - Open a te_new.tac file, delete everything. Do this by going into Campaign menu, then choosing Edit -> Delete all, then proceeding the same procedure to Object List, Objective Delta, Pol, and Units menus.
 +  - Save and restart TacEdit.
 +  - Load te_new.tac and go to a Map View, then choose Objectives -> Import Objectives. Give it the .csv file where you saved your campaign objectives.
 +  - In Map View, choose half of the objectives and set them to Team 1, then choose rest and set them to Team 2. TE only can have 2 teams (blue and red).
 +  - Save and you are done.
 +
 +Remember that te_new.tac is always the "child of save?.cam family",​ first you need to create complete objectives list into the save0.cam (we prefer 0), then export the objectives into .csv file from which you create save1.cam, save2.cam and te_new.tac files accordingly.
  
  
falcon4/campaign.1230074933.txt.gz · Last modified: 2008-12-23 23:28 (external edit)