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Table of Contents
User Interface
User Interface (UI) is somewhat complicated stuff to get it right, but once done really is enjoyable to view.
Allied Force User Interface
Allied Force User Interface by PMC
AF 64 Segment
Coming soon…
AF 128 Segment
All these following images are flipped vertically, they are upside down.
In art\resource\ directory file intel.idx/.rsc
Filename | Image Details |
---|---|
JSTARS_MAP.tga | 370×370 resolution with 256 color |
KOREA_256.tga | 512×512 resolution 256 color |
PAK_REGION_OVERLAY.tga | 512×512 resolution 16bit color |
PAK_OUTLINE_OVERLAY.tga | 512×512 resolution 16bit color |
BID_3FLY_DIS.tga | 512×512 resolution 256 color |
BID_3FLY_DOWN.tga | 344×344 resolution 256 color |
IA_MAP_TGA.tga | 172×172 resolution 256 color |
In art\resource\ directory file select.idx/.rsc
Filename | Image Details |
---|---|
CAMP_SCENARIO_1.tga | 224×86 resolution 16bit color |
CAMP_SCENARIO_1GREEN.tga | 224×86 resolution 16bit color |
CAMP_SCENARIO_2.tga | 224×86 resolution 16bit color |
CAMP_SCENARIO_2GREEN.tga | 224×86 resolution 16bit color |
CAMP_SCENARIO_3.tga | 224×86 resolution 16bit color |
CAMP_SCENARIO_3GREEN.tga | 224×86 resolution 16bit color |
In art\resource\ directory file theaterlabel.idx/.rsc
Filename | Image Details |
---|---|
VICTORY_LABEL_BLU.tga | 99×35 resolution 16bit color |
Red Viper User Interface
Red Viper User Interface by PMC
RV 64 Segment
Coming soon…
RV 128 Segment
All these following images are flipped vertically, they are upside down.
In art\resource\ directory file intel.idx/.rsc
Filename | Image Details |
---|---|
JSTARS_MAP.tga | 370×370 resolution with 16bit color |
KOREA_256.tga | 258×258 resolution 16bit color |
KOREA_512.tga | 516×516 resolution 16bit color |
PAK_REGION_OVERLAY.tga | 512×512 resolution 16bit color |
PAK_OUTLINE_OVERLAY.tga | 512×512 resolution 16bit color |
In art\resource\ directory file main.idx/.rsc
Filename | Image Details |
---|---|
BID_3FLY_DIS.tga | 344×344 resolution 256 color |
IA_MAP_TGA.tga | 172×172 resolution 256 color |
In art\resource\ directory file select.idx/.rsc
Filename | Image Details |
---|---|
CAMP_SCENARIO_1.tga | 224×86 resolution 16bit color |
CAMP_SCENARIO_1GREEN.tga | 224×86 resolution 16bit color |
CAMP_SCENARIO_2.tga | 224×86 resolution 16bit color |
CAMP_SCENARIO_2GREEN.tga | 224×86 resolution 16bit color |
CAMP_SCENARIO_3.tga | 224×86 resolution 16bit color |
CAMP_SCENARIO_3GREEN.tga | 224×86 resolution 16bit color |
Please note that the GREEN named files are for Allied Force, you dont need them in OF/RV but they cause no harm and since they are so small files you can include them there and make universal select.rsc for all Falcon versions.
Open Falcon User Interface
Open Falcon User Interface by PMC
Coming soon…
OF 64 Segment
Coming soon…
OF 128 Segment
Coming soon…
Main UI Background Screen Tutorial
following tutorial is “bit” obsolete in RV/OF/AF times…
by Widowmaker
Requirements:
Perl tga2res.pl procidx.pl irc2res.pl
UI's are all 800×600 256 colors TGA 8 bit uncompressed and flipped (turned up side down) be sure to name the tga files the same as here:
Main screen - mainbg.tga
Dogfight screen - dgftbg.tga
Tactical Engagement screen - tacengbg.tga
Campaign screen - campbg.tga
use the following lines to produce the idx/rsc files
./tga2res.pl mainbg.tga MAIN_SCRN
./tga2res.pl dgftbg.tga DGFT_SCREEN
./tga2res.pl tacengbg.tga TAC_SCREEN
./tga2res.pl campbg.tga CB_MAIN_TGA
Perl script has now created the following files:
mainbg.idx
mainbg.rsc
dgftbg.idx
dgftbg.rsc
tacengbg.idx
tacengbg.rsc
campbg.idx
campbg.rsc
Copy the newly produced files into art/resource folder. You're done!
Credits Tutorial
How to build your theaters own Credits file which is shown at exit from sim.
Grab a copy of default Korean credits.idx and credits.rsc files from art\resource directory. Use the perl
./procidx.pl credits.idx
And you'll get ENGLISH_CREDITS.txt file, now edit there your own credit information and then use cred2res.pl to create new credits files, like this:
./cred2res.pl credits.idx ENGLISH_CREDITS.txt
Perl script just produced you a credits.idx and credits.rsc files which you need to place to terrdata\Theater.name\files directory so TSwitch.exe can swap them when you change theaters. That's it.