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Table of Contents
Campaign Files
Their descriptions and functions. We want to learn the functions of all the campaign files and describe them as through as possible so we gain greater understanding of the campaign and how it works.
The following list is taken from SuperPAK v4.2 campaign/save/ directory.
Files
atc.ini
atc.ini
attrit.pri
attrit.pri
Auto Save.cam
Auto Save.cam, .frc and .his
The default automatic saves of campaigns. These files should be deleted before new theater is released.
cas.pri
cas.pri not used AFAIK
AFAIK it “was” suppose to change to different priority according to how campaign goes, but wasn't done .
DEFAULT.idx
DEFAULT.idx
DEFAULT.wch
DEFAULT.wch
Defense.pri
Defense.pri
not used AFAIK
AFAIK it “was” suppose to change to different priority according to how campaign goes, but wasn't done .
doctrine0.txt doctrine0 through 7
doctrine0.txt doctrine0 through 7
Element.b
Element.b
Element.db
Element.db
Element2.db
Element2.db
Emerganc.b
Emerganc.b
END.B
END.B
f0.ia f0 through f13
f0.ia f0 through f13
Falcon4.AII
Falcon4.AII
MaxFlymissionNoThreat
Increasing this to 100 boosts up mission tasking.
FALCON4.RT
FALCON4.RT
FALCON4.TT
FALCON4.TT
FEATURE.B
FEATURE.B
FLEVENT.DB
FLEVENT.DB
Flight.db
Flight.db
FLIST.TXT
FLIST.TXT
FORDEND.DB
FORDEND.DB
FORDEVT.DB
FORDEVT.DB
FORDNCE.DB
FORDNCE.DB
FORDWEAP.DB
FORDWEAP.DB
Header.b
Header.b
header.db
header.db
Instant.cam
Instant.cam
Instant action file, just the ground objects. No aircrafts or ground units.
Intdict.pri
Intdict.pri
This is the primary file of the three that only works (intdict , defense, atrit , cas. pri
AFAIK it “was” suppose to change to different priority according to how campaign goes, but wasn't done .
kneemap.gif
kneemap.gif
1024×1024 gif image of theater map. More details see Kneemap page.
<theater>.idx
<theater>.idx
Index numbers list of all the theaters objective names.
<theater>.NAM
<theater>.NAM
<theater>.pak
<theater>.pak
The PAK area image, seen on campaign when prioritizing the PAK areas.
<theater>.tc
<theater>.tc
<theater>.THR
<theater>.THR
Created by PathMaker utility, it shows where the roads and features are.
<theater>.tm
<theater>.tm
<theater>.wch
<theater>.wch
Strings of the objective names, use WitchFix to convert into readable text format.
Loadout.b
Loadout.b
LOADOUTH.B
LOADOUTH.B
m0.ia m0 through m4
m0.ia m0 through m4
mission.dat
mission.dat
MISSION.GBD
MISSION.GBD
NoSquad.b
NoSquad.b
OBJECTIV.B
OBJECTIV.B
OFFENSE.PRI
OFFENSE.PRI
PackHead.b
PackHead.b
PElement.db
PElement.db
PHEADER.DB
PHEADER.DB
Pilot.db
Pilot.db
related.db
related.db
Results.db
Results.db
RoE.b
RoE.b
save0.cam
save0.cam
Main campaign objectives, ground units, squadrons and misc datas file.
0 is the first campaign, ie top, considered to be thea easy one (but really depends on the file contents laid out by campaign creator, top most campaign slot don't necessarily mean its the most difficult one, but usuall is heh).
save0.tri
save0.tri
Trigger file for first campaign, controls all kinds of campaign flow and the final objectives how to achieve a victory.
save1.cam / tri
save1.cam / tri
Second campaign, ie middle.
save2.cam / tri
save2.cam / tri
Third campaign, ie bottom.
SITUATE.B
SITUATE.B
SQUAD.B
SQUAD.B
stations.dat
stations.dat
Controls the Tacan. For example:
# Kimpo - ex Kimpo (Gimpo) 276 083 X 14 25 1 109.9 --------------------------- -#: Name of the airbase -276: CampID of the airbase (into Tacedit objectlist view) -083 X: TACAN channel -14:It is a sequential no. that you choose for each airbase and that is linked to the CampID via this file -25: TACAN Range (Nm) -1: Emmitter Type (always 1) -109.9: ILS frequency
STEERPT.B
STEERPT.B
STEERPTH.B
STEERPTH.B
Strings.idx
Strings.idx
Index list for the campaign strings.
Strings.wch
Strings.wch
Campaign strings, when using WitchFix to convert into text file, it can be edited to change Korea names to theater specific ones.
Support.b
Support.b
taceng.db
taceng.db
TASK.GBD
TASK.GBD
teplanes.lst
teplanes.lst
List of all aircrafts and their ID's etc data. For TE only?
teunits.lst
teunits.lst
te_new.tac
te_new.tac
The Tactical Engagement file. Can have only two teams. No ground forces are saved to this file, this is the master TE file.
THREAT.B
THREAT.B
Threats.b
Threats.b
tmp.frc
tmp.frc
tmp.his
tmp.his
validac.act
validac.act
Aircrafts available in campaign (also TE?), add 8888 value and then they are available.
voicerange.dat
voicerange.dat
Weather.b
Weather.b
*.dfs
*.dfs
Dogfight files?