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arma:two_arma_for_mp [2009-04-17 13:22] snakeman created two_arma_for_mp initial page. |
arma:two_arma_for_mp [2009-04-17 13:46] (current) |
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If you put 127.0.0.1 instead of dots, you will be kicked off. | If you put 127.0.0.1 instead of dots, you will be kicked off. | ||
Start the editor/server with | Start the editor/server with | ||
- | Code Sample | + | <code> |
-window -nopause -host | -window -nopause -host | ||
+ | </code> | ||
and clients with | and clients with | ||
- | Code Sample | + | <code> |
-window -nopause -connect=localhost | -window -nopause -connect=localhost | ||
- | The mission directory you want to edit must be in My Documents\ArmA\MPMissions. It will appear in green font in the mission selection list. | + | </code> |
Clients will see the server in "Editing" mode. As you click "Preview", clients will get into the lobby. You may get a error after downloading the mission file. This can maybe be solved using two different users or some env settings, will see. | Clients will see the server in "Editing" mode. As you click "Preview", clients will get into the lobby. You may get a error after downloading the mission file. This can maybe be solved using two different users or some env settings, will see. | ||
+ | |||
The nice thing is the packing happens after the lobby page, so you can edit your scripts without cycling to the edit page. | The nice thing is the packing happens after the lobby page, so you can edit your scripts without cycling to the edit page. | ||
- | Edit: I've made a ws2_32.dll replacement which returns WSAHOST_NOT_FOUND in gethostbyname() for armedass.master|available.gamespy.com if -nokey is given on the server (-host) command line. It works! No need to disconnect the Internet. Don't know if hits works on Vista. | + | I've made a ws2_32.dll replacement which returns WSAHOST_NOT_FOUND in gethostbyname() for armedass.master|available.gamespy.com if -nokey is given on the server (-host) command line. It works! No need to disconnect the Internet. Don't know if hits works on Vista. |