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arma:texturing:rvmat [2009-04-17 09:26] snakeman created rvmat initial page. |
arma:texturing:rvmat [2017-10-06 21:22] (current) snakeman http to https switch. |
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Also called Glossiness. Defines how sharp the hotspot will be. Some shaders use IRRADIANCE TABLE instead of this value. | Also called Glossiness. Defines how sharp the hotspot will be. Some shaders use IRRADIANCE TABLE instead of this value. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/RVMAT_MaterialSettings.jpg }} | + | {{ https://pmc.editing.wiki/images/RVMAT_MaterialSettings.jpg }} |
**All above mentioned settings can be calculated in some shaders per pixel using effect bitmaps. | **All above mentioned settings can be calculated in some shaders per pixel using effect bitmaps. | ||
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density = 2500 // kg/m3, but it has actually no real value to ArmA engine too | density = 2500 // kg/m3, but it has actually no real value to ArmA engine too | ||
</code> | </code> | ||
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