User Tools

Site Tools


arma:texturing:rvmat

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
arma:texturing:rvmat [2009-04-17 09:26]
snakeman created rvmat initial page.
arma:texturing:rvmat [2017-10-06 21:22] (current)
snakeman http to https switch.
Line 90: Line 90:
 Also called Glossiness. Defines how sharp the hotspot will be. Some shaders use IRRADIANCE TABLE instead of this value. Also called Glossiness. Defines how sharp the hotspot will be. Some shaders use IRRADIANCE TABLE instead of this value.
  
-{{ http://tactical.nekromantix.com/images/wiki/​RVMAT_MaterialSettings.jpg }}+{{ https://pmc.editing.wiki/​images/​RVMAT_MaterialSettings.jpg }}
  
 **All above mentioned settings can be calculated in some shaders per pixel using effect bitmaps. **All above mentioned settings can be calculated in some shaders per pixel using effect bitmaps.
Line 282: Line 282:
 density = 2500 // kg/m3, but it has actually no real value to ArmA engine too density = 2500 // kg/m3, but it has actually no real value to ArmA engine too
 </​code>​ </​code>​
- 
arma/texturing/rvmat.1239960402.txt.gz ยท Last modified: 2009-04-17 09:26 by snakeman