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arma:texturing:reflective_glass_tut [2010-07-12 08:25]
snakeman changed new bis forum link.
arma:texturing:reflective_glass_tut [2024-03-19 07:13] (current)
snakeman download link torrent magnet updated.
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 Virtual Reflective Glass. Virtual Reflective Glass.
  
-I have put together a basic folder to be used with this tutorial. Please download ​[[http://​tactical.nekromantix.com/​images/​wiki/​RefGlasTut_glass.rar|glass.rar]] ​and unpack to your models working folder in [[arma:​tools:​oxygen2|O2]].+I have put together a basic folder to be used with this tutorial. Please download RefGlasTut_glass.rar ​from bottom of this page and unpack to your models working folder in [[arma:​tools:​oxygen2|O2]].
  
 Folder contains 6 files Folder contains 6 files
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 Open the model you want to apply the reflective glass to in the o2. Open the model you want to apply the reflective glass to in the o2.
  
-{{ http://tactical.nekromantix.com/images/wiki/​RefGlasTut_glass1.jpg }}+{{ https://pmc.editing.wiki/​images/​RefGlasTut_glass1.jpg }}
  
  
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 HINT: I normally separate my mesh with the polygons I want to use as glass and give it a name in the "Named Selection"​ eg -glass. It is easier to work with when I apply the glass texture to the selection. HINT: I normally separate my mesh with the polygons I want to use as glass and give it a name in the "Named Selection"​ eg -glass. It is easier to work with when I apply the glass texture to the selection.
  
-{{ http://tactical.nekromantix.com/images/wiki/​RefGlasTut_glass2.jpg }}+{{ https://pmc.editing.wiki/​images/​RefGlasTut_glass2.jpg }}
  
 Now the texture is applied and the selection is transparent but does not look like glass yet. Now the texture is applied and the selection is transparent but does not look like glass yet.
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 Go to the folder where you unpacked the glass.rar file and open the reflective_glass.rvmat file with the Material Editor or by double clicking on the file. A Material Editor screen will pop up as seen in the image bellow. Go to the folder where you unpacked the glass.rar file and open the reflective_glass.rvmat file with the Material Editor or by double clicking on the file. A Material Editor screen will pop up as seen in the image bellow.
  
-{{ http://tactical.nekromantix.com/images/wiki/​RefGlasTut_glass3.jpg }}+{{ https://pmc.editing.wiki/​images/​RefGlasTut_glass3.jpg }}
  
 NOTE: if you opened the file in the Material Editor by double-clicking on it you have to press File/Open and open the file in the editor again otherwise you cannot edit it.  NOTE: if you opened the file in the Material Editor by double-clicking on it you have to press File/Open and open the file in the editor again otherwise you cannot edit it. 
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 b: Stage 2 is for a texture that will give your glass a reflective aspect of the environment around you. I have used the standard BIS one as bellow but you could actually make one to suit your environment. b: Stage 2 is for a texture that will give your glass a reflective aspect of the environment around you. I have used the standard BIS one as bellow but you could actually make one to suit your environment.
  
-{{ http://tactical.nekromantix.com/images/wiki/​RefGlasTut_glass3b.jpg }}+{{ https://pmc.editing.wiki/​images/​RefGlasTut_glass3b.jpg }}
  
 This is also a good way to apply reflection to your models rear view mirrors. Just change the UV texture from the glass one to a non transparent mirror type texture. This is also a good way to apply reflection to your models rear view mirrors. Just change the UV texture from the glass one to a non transparent mirror type texture.
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 Open your model in o2 and select the glass named selection or the selection you want to apply the reflective glass material file to. Open your model in o2 and select the glass named selection or the selection you want to apply the reflective glass material file to.
  
-{{ http://tactical.nekromantix.com/images/wiki/​RefGlasTut_glass4.jpg }}+{{ https://pmc.editing.wiki/​images/​RefGlasTut_glass4.jpg }}
  
 d: Click on the yellow folder on the right of the material field and select the reflective_glass.rvmat file from where you placed it in your model'​s work file. d: Click on the yellow folder on the right of the material field and select the reflective_glass.rvmat file from where you placed it in your model'​s work file.
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 View the model with buldozer and there you have it lovely virtual reflective glass. View the model with buldozer and there you have it lovely virtual reflective glass.
  
-{{ http://tactical.nekromantix.com/images/wiki/​RefGlasTut_glass5.jpg }}+{{ https://pmc.editing.wiki/​images/​RefGlasTut_glass5.jpg }}
  
 You can play around with the Specular Power settings as in step a: above to get more or less reflection off your glass. You can play around with the Specular Power settings as in step a: above to get more or less reflection off your glass.
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-====== ​Notes ======+====== ​Download ​======
  
-This tutorial was originally posted to [[http://​forums.bistudio.com/​showthread.php?t=63943|BIS forum]] topicThanks for Obmar to let us host the tutorial in this wiki.+RefGlasTut_glass.rar from OFP-ArmA.Tutorial.Include.Files.2024-03-19/​ Torrent Magnet: 
 +<​code>​ 
 +magnet:?xt=urn:​btih:​3f74bfb31d795d124ff0a3b2d5c98c7b7c7da3c6&​xt=urn:​btmh:​1220322d34f3fe96c02e4baa798c17198f84aa1bd98e544214e18ce4ab9d4f39457c&​dn=OFP-ArmA.Tutorial.Include.Files.2024-03-19&​tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&​tr=udp%3a%2f%2ftracker.openbittorrent.com%3a6969%2fannounce 
 +</​code>​
  
arma/texturing/reflective_glass_tut.1278923134.txt.gz · Last modified: 2010-07-12 08:25 by snakeman