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arma:texturing:reflective_glass_tut [2015-08-22 01:44] snakeman removed obsolete links. |
arma:texturing:reflective_glass_tut [2017-10-06 17:24] snakeman http to https switch. |
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Virtual Reflective Glass. | Virtual Reflective Glass. | ||
- | I have put together a basic folder to be used with this tutorial. Please download [[http://tactical.nekromantix.com/images/wiki/RefGlasTut_glass.rar|glass.rar]] and unpack to your models working folder in [[arma:tools:oxygen2|O2]]. | + | I have put together a basic folder to be used with this tutorial. Please download [[https://pmc.editing.wiki/downloads/RefGlasTut_glass.rar|glass.rar]] and unpack to your models working folder in [[arma:tools:oxygen2|O2]]. |
Folder contains 6 files | Folder contains 6 files | ||
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Open the model you want to apply the reflective glass to in the o2. | Open the model you want to apply the reflective glass to in the o2. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/RefGlasTut_glass1.jpg }} | + | {{ https://pmc.editing.wiki/images/RefGlasTut_glass1.jpg }} |
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HINT: I normally separate my mesh with the polygons I want to use as glass and give it a name in the "Named Selection" eg -glass. It is easier to work with when I apply the glass texture to the selection. | HINT: I normally separate my mesh with the polygons I want to use as glass and give it a name in the "Named Selection" eg -glass. It is easier to work with when I apply the glass texture to the selection. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/RefGlasTut_glass2.jpg }} | + | {{ https://pmc.editing.wiki/images/RefGlasTut_glass2.jpg }} |
Now the texture is applied and the selection is transparent but does not look like glass yet. | Now the texture is applied and the selection is transparent but does not look like glass yet. | ||
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Go to the folder where you unpacked the glass.rar file and open the reflective_glass.rvmat file with the Material Editor or by double clicking on the file. A Material Editor screen will pop up as seen in the image bellow. | Go to the folder where you unpacked the glass.rar file and open the reflective_glass.rvmat file with the Material Editor or by double clicking on the file. A Material Editor screen will pop up as seen in the image bellow. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/RefGlasTut_glass3.jpg }} | + | {{ https://pmc.editing.wiki/images/RefGlasTut_glass3.jpg }} |
NOTE: if you opened the file in the Material Editor by double-clicking on it you have to press File/Open and open the file in the editor again otherwise you cannot edit it. | NOTE: if you opened the file in the Material Editor by double-clicking on it you have to press File/Open and open the file in the editor again otherwise you cannot edit it. | ||
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b: Stage 2 is for a texture that will give your glass a reflective aspect of the environment around you. I have used the standard BIS one as bellow but you could actually make one to suit your environment. | b: Stage 2 is for a texture that will give your glass a reflective aspect of the environment around you. I have used the standard BIS one as bellow but you could actually make one to suit your environment. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/RefGlasTut_glass3b.jpg }} | + | {{ https://pmc.editing.wiki/images/RefGlasTut_glass3b.jpg }} |
This is also a good way to apply reflection to your models rear view mirrors. Just change the UV texture from the glass one to a non transparent mirror type texture. | This is also a good way to apply reflection to your models rear view mirrors. Just change the UV texture from the glass one to a non transparent mirror type texture. | ||
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Open your model in o2 and select the glass named selection or the selection you want to apply the reflective glass material file to. | Open your model in o2 and select the glass named selection or the selection you want to apply the reflective glass material file to. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/RefGlasTut_glass4.jpg }} | + | {{ https://pmc.editing.wiki/images/RefGlasTut_glass4.jpg }} |
d: Click on the yellow folder on the right of the material field and select the reflective_glass.rvmat file from where you placed it in your model's work file. | d: Click on the yellow folder on the right of the material field and select the reflective_glass.rvmat file from where you placed it in your model's work file. | ||
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View the model with buldozer and there you have it lovely virtual reflective glass. | View the model with buldozer and there you have it lovely virtual reflective glass. | ||
- | {{ http://tactical.nekromantix.com/images/wiki/RefGlasTut_glass5.jpg }} | + | {{ https://pmc.editing.wiki/images/RefGlasTut_glass5.jpg }} |
You can play around with the Specular Power settings as in step a: above to get more or less reflection off your glass. | You can play around with the Specular Power settings as in step a: above to get more or less reflection off your glass. | ||
Hope this tutorial helps and gives a little understanding of how the ArmA material files are applied. | Hope this tutorial helps and gives a little understanding of how the ArmA material files are applied. |